I'm on my 3rd playthrough, and in each game my religion has totally taken over the planet without me really doing anything. In this latest game, I deliberately built zero religious sites or wonders, and yet I am passively converting this fellow who built a whole bunch. My religion has 0 faith in the highlighted region, compared to 55 from its owner, so I'm not sure why I have converted it. What's happening?
Faith generated in a territory spreads to territories further away (the colored arrows) scaling down with the distance. As you can see, every single one of your territories produces at least 222 faith (the circled numbers) which exerts pressure on your opponent's territories which produce way less faith of his religion. To see the total pressure you can mouse over the religion icons in the middle part of the tooltip (the one with percentages). That part of the system makes sense.
What does not make sense is the reason you produce so much faith. Shamanism says "+1 per follower" but doesn't quite specify that it's global - every territory outputs faith equal to the total number of followers, not the number who live there. Your religion has over 200 followers and if you created a new 0-pop outpost it would instantly produce new source of 200-worth of faith pressure without any investment whatsoever.
To sum up, expensive holy site = 20 faith in a single territory, an EQ with faith yield = ~3 faith in a single territory, a bunch of followers (or territories if you go polytheism) - 200 in every territory. That's where the snowball comes from - the first religion to form exerts pressure from all the owner's outposts and rolls over the new religions.
Faith generated in a territory spreads to territories further away (the colored arrows) scaling down with the distance. As you can see, every single one of your territories produces at least 222 faith (the circled numbers) which exerts pressure on your opponent's territories which produce way less faith of his religion. To see the total pressure you can mouse over the religion icons in the middle part of the tooltip (the one with percentages). That part of the system makes sense.
What does not make sense is the reason you produce so much faith. Shamanism says "+1 per follower" but doesn't quite specify that it's global - every territory outputs faith equal to the total number of followers, not the number who live there. Your religion has over 200 followers and if you created a new 0-pop outpost it would instantly produce new source of 200-worth of faith pressure without any investment whatsoever.
To sum up, expensive holy site = 20 faith in a single territory, an EQ with faith yield = ~3 faith in a single territory, a bunch of followers (or territories if you go polytheism) - 200 in every territory. That's where the snowball comes from - the first religion to form exerts pressure from all the owner's outposts and rolls over the new religions.
Thanks, this makes sense. Hopefully they buff holy sites or make Shamanism/Polytheism work a bit more intuitively in the future?
No idea. Someone on the discord said it was a bug (which would make sense, considering it basically invalidates a lot of stuff) but I couldn't find any bug reports/acknowledgements (the search in this forum engine is something else though :/). Sadly it's launch week, so probably (game) stability first.
so just another completely bugged feature then. Good to know I guess
So far I'm left wondering which feature is actually working properly in the game.
This was not ready for release.
The industry standard for release these days is "can a casual player, who barely ever reads tooltips and never does math, complete a playthrough?" and, I guess, it was satisfied.
I just hope they quickly fix the "looks like it works before you look closely" type of stuff after they deal with day 1 flood of technical bug reports and "I never read tooltips" bug reports but I'm not holding my breath too much after being around for ES2.
You'd have thought such a massive imbalance would've been noticed sooner.
Ohh I'm almost 100% sure QA noticed. It was just ignored since the game still is playable with that bug
And most players seem to only consider something a "bug" when it freezes and crashes the game. You can have something providing a hundred times more output than expected and they won't even see it.
Maybe it's us that are too jaded and quickly realize how the numbers in this game are all either placeholder or bugged, but I just can't enjoy a game in this state.
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