Sorry for my bad English, I'm French and I'm pretty bad at English ... Google translate helps me here. The developers being French, I could have written to them directly, but it seems to me much more relevant to send them this message here so that the community can react and provide other comments and suggestions.
I just finished my first game and had an amazing time. Of course, things still need to be improved, balances are necessary and some features could benefit from being refined, but it's a successful launch and I can't wait to begin my second game.
I would therefore like to talk here about the accessibility of the game for people with a disability since it seems that the developers want to do the best to make the game accessible to as many people as possible.
The features present are already excellent. The subtitles and the ability to click to change the order of the production listings rather than drag and drop is well thought out. There might be an option missing for people with color blindness but I can't really say because I have a physical disability. It is therefore on this type of handicap that I am going to concentrate. Here are a few points that would have greatly helped my gaming experience :
- as said in other posts, the scrolling on the map is much too slow and it is tiring for a person with a severe handicap to multiply the unnecessary clicks.
- as the wheel is often very difficult to use when you have a heavy handicap, zooming in and out is very complicated and tiring. This is a recurring problem in strategy games but adding the possibility of displaying a + and - button to zoom in and out would be a revolution in terms of comfort.
- in the same way, in the different menus, using the wheel is very complicated. You have added a great option that allows scrolling in the menu by holding the left click rather than using the scroll wheel. Unfortunately, if it works very well in the city menu, it is almost impossible to do it in diplomacy because the click, even maintained, selects the options (especially in the crisis tab and at the end of a war to choose the war objectives). This is not the case in the city menu where you have to click AND release to add a building to the production queue.
The game and the UI being very well thought out, that's all I noticed during my first 20 hours of play. Amplitude games are generally already the most accessible games I have played.
Good luck to the developers for the future and good game to all!
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Heretic Symphony
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