It can be a nice boost this early in the game but as the eras pass it remains pretty static - for example the prices of districts raises the more you have in the same city, but that bonus from Golden Dreams remains basically the same amount of gold per turn.
It will be difficult to build a the Meroe Pyramid next to the extractor as they can be all over the place. The way the Nubians are currently seems fine to me - they have a strong early game and help you get going as a builder/merchant.
I need to try them out. I keep hearing about Nubians and Khmer are either broken or just OP. I just tried the Khmer and yeah.... they are at least OP. Their yields are utterly ridiculous.
In fact Nubians are OP also because Nubians archers are very very strong.
Nubian Weakness is influence (that's why I think not choosing civics and not claiming wonder is a good strategy for nubians ) but if you go Nubians-->Persians, you will expand and develop quickly
2 Tau-ceti archers + 2 immortals armies are just awesome (even after classical area !)
Egyptians are better, in my opinion. It does seem that production-based cultures, in general, are easier to win with at the moment.
Forced Labor doesn't really scale well with Agarian cultures because you can only gain a maximum of 1 pop per turn (and, if you spend them, you need to build them up again). Likewise, buyout costs scale with the number of turns required to finish a project, so Economy cultures still need production to reliably function.
So, it really doesn't appear that purely food-focused or gold-focused cultures are really viable from a strategy perspective (without either making it possible to grow more than 1 pop per turn or setting fixed buyout prices for each piece of infrastructure/district).
You can grow more than 1 population per turn if you have enough food. It usually happens when your population is very low and you have a couple of hundred units of food per turn. I have seen players on Youtube get +3 population per turn for a few turns before it slows down.
I never said they were. Nubians feel "balanced" since it's a production/gold mix.
Phoenicians on the other hand...
Melliores wrote:
@Zevkk
You can grow more than 1 population per turn if you have enough food. It usually happens when your population is very low and you have a couple of hundred units of food per turn. I have seen players on Youtube get +3 population per turn for a few turns before it slows down.
It'll really depend on how reliable that is. I mean, if you have minimal production and have to burn 6-8 population on a build order and it takes you longer than 2 turns to get that back, it's less effective than just going raw production with food as a secondary, since that is more or less a guaranteed 2 turn build before you hit diminishing returns. Likewise, food has the additional downside of being an opportunity cost, since if you're using population for buildings, you need even more for units.
You won't buy a few districts per turn, that much is evident. But you can rush buy a few Makers' quarters close to mountains and get some pretty good production going. If you use Forced labour every 3 or so turns it can have a pretty good boost effect. And then in the Medieval Era you pick the Khmer for that Food/Production mix. ;)
This can pretty much put you ahead both in population and production pretty fast, especially with an Agrarian culture.
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