I just encountered this bug in the pathing:



Rather than disembarking (which would cost the whole turn), the game is pathing through unknown territory because it (falsely) believes it to be a cheaper path.


Is there a way of overriding the pathing algorithm for movement orders of a single hex?


I can think of at least one other situation where again a pathing override is necessary for proper functionality:



Red is an unseen enemy army inside the fog of war. Blue is your army.


To get to where you want to reach you need to take the purple path.

However the pathfinding will always take the 'more efficient' green path, but then fail to reach the destination because of the enemy Zone of Control.


Other strategy games address this issue by providing a modifier that disables the path finding. and instead plots the straight line path.