I have made some effort and inserted all buildings into a table. If you feel like it, take a look. I think it is quite helpful. It's only my first version, so there might still be some errors.
Thanks for that. I was planning to do something similar when I build my overhaul mod.
The inflation is absolutely out of control. They are balancing by adjusting costs instead of balancing the generation of the resource.
In Civ games the inflation (cost of buildings correlate with the turns ) is also there.
Slightly different consideration for someone who plays Civ games - in HK all the numbers are about a factor of 10 larger than in Civ. This creates a perception that everything is so very expensive. You would have to reduce the numbers in HK by a factor of 10, then they would just appear to be somewhat smaller.
I wonder if the technology curve and the infrastructure / bldgs curve as shown are the same? If you built everything vs. researched everything, would they take the same number of resoruce pts, and how about divided up among the eras? Which is worth more quality of stuff (which tech opens up access to) or quantity of choices (industrial capacity) and what the equilibrum is - and if its obvious 1:1 or because of units, maybe more geared towards industry? I liked the bar chart from the OP, its clearly exponiental. Therefore, pop should go up exponientally too? (in order to match the needed output for the stuff?). Or, if the buff each thing built goes up, maybe, pop just has to go up linearly? Idk. I guess the next topic would be build order / research order (in general), without knowing the exact circumstances for in game development. Right?
I wonder if the technology curve and the infrastructure / bldgs curve as shown are the same? If you built everything vs. researched everything, would they take the same number of resoruce pts, and how about divided up among the eras? Which is worth more quality of stuff (which tech opens up access to) or quantity of choices (industrial capacity) and what the equilibrum is - and if its obvious 1:1 or because of units, maybe more geared towards industry? I liked the bar chart from the OP, its clearly exponiental. Therefore, pop should go up exponientally too? (in order to match the needed output for the stuff?). Or, if the buff each thing built goes up, maybe, pop just has to go up linearly? Idk. I guess the next topic would be build order / research order (in general), without knowing the exact circumstances for in game development. Right?
I didn't check the technologie curve but I assume it should be similar expotential. The problem is that you could be in late game (basad on your era points) and technologically not so far. I had this situation it in my last game. I know Amplitude is aware of it. Yes the balance between technologie and building of infrastructure (production) is in my opinion the key for optimal playing style.
As I suspected the technology costs are strongly exponential as shown in the graph below:
The technologies are divided into 19 smaller blocks that always have the same technology cost. If we add up all the technology costs, we get 686,832 science. If you try to calculate how much science you have to earn per round (assuming 300 turns), you end up with 2289 sicence / turn.
Towards the end of today's game I hit 80k gold a turn. My science output was extremely ridiculous as well. Maybe close to the 80k mark. I also ran out of space to build on my first continent.
As I suspected the technology costs are strongly exponential as shown in the graph below:
The technologies are divided into 19 smaller blocks that always have the same technology cost. If we add up all the technology costs, we get 686,832 science. If you try to calculate how much science you have to earn per round (assuming 300 turns), you end up with 2289 sicence / turn.
That is just the base cost, the actual technology cost depend on how many techs you have resarched, each researched tech make the next tech 1% more expensive if I'm not wrong so you have to keep that in mind. Also Japanese legacy trait reduce technology cost by 20%.
Thank you for your interessting input. 1% more technologie cost probably per nation who discovered the technology before you, otherwise it will be very strange. I will check it once at home.
The technologies are divided into 19 smaller blocks that always have the same technology cost. If we add up all the technology costs, we get 686,832 science. If you try to calculate how much science you have to earn per round (assuming 300 turns), you end up with 2289 sicence / turn.
That is just the base cost, the actual technology cost depend on how many techs you have resarched, each researched tech make the next tech 1% more expensive if I'm not wrong so you have to keep that in mind. Also Japanese legacy trait reduce technology cost by 20%.
Goodluck you are right. I have tested it and the technology cost is calculated as base cost (my graph) + 1% per research tech. It's strange. It pays to secure expensive technologies as soon as possible. So the real tech cost graph has much stronger expotential as shown in my graph.
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