The ones that change civics are the ones I like - they make sense, and provide an interesting consequence to losing sway over a territory. I very rarely get them though. I think I've only seen it happen once.
It's the free science that annoys me. While I do think that this is a good place for tech spreading to occur, it seems to me that it penalizes having control over other nation's territory by giving tech to your enemies and incentivizes having low control over your own territories so that you can leach science from other nations. Maybe there is a piece to this that I am missing, but it seems counter intuitive to me, as I would expect having cultural control to generally be a desirable thing rather than something to avoid.
You can ignore them..at the cost of a lot of stability.
I like the events. They are annoying when you're people want to switch a civic on you, but there should be repercussions for not spreading your culture enough comparatively to a rivals.
What I meant by ignoring them was to not be forced to make a decision regarding them if I just want to go directly to the next turn (to finish a game quickly).
I agree that they do make sense, story wise ... although, in my last two games I just kept rejecting them without noticing a major impact. I guess I didn't realize they meant my cities were influenced by another culture.
Which makes me realize that I'm not sure how that happened, as I was generating the same amount or more influence that the empire that was influencing them?
I had the civic one only once unfortunately during 430 turns, while the free science was so repetitive (I literally had one in every 2nd turn, on a huge map and slow speed) and triggered sometimes so weird (the territory was under my influence, yet I had the event constantly) that I had the feeling it's not working properly.
Any event / mechanism that adds dynamism, choices and challenges to the game gets an instant like from me!
I had the civic one only once unfortunately during 430 turns, while the free science was so repetitive (I literally had one in every 2nd turn, on a huge map and slow speed) and triggered sometimes so weird (the territory was under my influence, yet I had the event constantly) that I had the feeling it's not working properly.
Any event / mechanism that adds dynamism, choices and challenges to the game gets an instant like from me!
I agree but maybe the frequency could be tweaked, especially in late game turns. In my last game I had the civics every 2 or 3 turns and at this stage of the game (turn 270/300) I just didn't really care what they meant.
I had the civic one only once unfortunately during 430 turns, while the free science was so repetitive (I literally had one in every 2nd turn, on a huge map and slow speed) and triggered sometimes so weird (the territory was under my influence, yet I had the event constantly) that I had the feeling it's not working properly.
Any event / mechanism that adds dynamism, choices and challenges to the game gets an instant like from me!
I agree but maybe the frequency could be tweaked, especially in late game turns. In my last game I had the civics every 2 or 3 turns and at this stage of the game (turn 270/300) I just didn't really care what they meant.
Oh, yes, definitely! The whole concept needs a serious tweak or two.
They're a nice idea, but the frequency of appearance need a serious tweaking. If I just conquered a city on the other continent and it will take 10+ turns to convert to my culture, I shouldn't be peppered with the osmosis events every turn - who is making those demands of me? They're not even my people yet! Science ones just feels like cheating, when it too appears turn after turn after turn.
You can ignore them..at the cost of a lot of stability.
I like the events. They are annoying when you're people want to switch a civic on you, but there should be repercussions for not spreading your culture enough comparatively to a rivals.
Way too much of a cost, IMHO. The vast majority of the time you're not going to be able to ignore them without a riot on your hands. It should still be painful, but for fewer turns IMHO. Maybe -40 for half the time it currently is (instead of -50).
I think the Science ones should be limited to cases where you are influenced by some with techs you don't have, The civic ones are interesting, If they were more frequent with a smaller cost of rejecting it, that would be interesting.
Yeah, the science ones just feel unfair. I was getting thousands of science for nothing, despite being the most scientifically advanced empire. It made no sense to me.
I think the Science ones should be limited to cases where you are influenced by some with techs you don't have, The civic ones are interesting, If they were more frequent with a smaller cost of rejecting it, that would be interesting.
From everyone's comments it seems their frequency varies a lot. and depend on the game situation. I got them way too often in my last games but it seems some people rarely get them ... maybe I'm doing something wrong with my empire ...
I tend to have them all the time as soon as the condition (have a territory under foreign influence) is valid. This means they are very common in freshly conquered cities I had no demand on. The civic one has really grown on me, and I like it. The science one... I still wonder how it is calculated - I've had both rather nice 2000 and irrelevant 15 in the late game. And then there's the one were you can choose between tech for money and science lump sum in which tech for money is always the worse option. Hence, I think the science osmosis needs bit of a retune.
What I don"t like is when we play for science domination we can't really make a large gap with neighbour beneficing our science influence: Endgames graphics show that our neighbour follow us by only a few technolgies, no matter how low is their science graphic .
Then if you compare their science graphic and technologies graphic you understand that 80% of their technologies are obtained from osmosis with you .
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