The Caravanseray is already the quarter of industrial Persians. But I suggested the Nezamiyeh a while ago for them.
In term of units, I think than ghulams is a good choice. But another interesting option, are the Sipahi, apparently it was already a thing under late Seljuk Empire, as professional cavalrymen.
Would be interesting to go from Seljuks to Ottomans and having Sipahi, even if it's not the most obvious choice for Seljuks. I would like to find more sources about that. But a turk could probably find texts about the doability of this idea, personally, I didn't find enough evidences.
well a lot of good ideas here. But would be nice to have link or images as references. For exemple : I don't find what is the Chang Suek for Ayutthaya.
Baiyuewarrior wrote:
Imperial Swede (Militarist)
- Emblematic unit: Caroleans
- Emblematic quarters: Kungliga Akadamien
Caroleans are probably too late for the trope of early modern era of the game. IIRC they are at the end of early modern and start of industrial era. But the line infantry with bayonet is in industrial era in the game. An unit related to Gustavus Adolphus seems more "obvious" for early modern period.
Baiyuewarrior wrote:
Portuguese (Merchant)
- Emblematic unit: Nao
- Emblematic quarters: Feitoria
Alternative suggestion for the Nao, to have something else than the portuguese Carrack (which is a generic unit in the game). Or the Caravela, really emblematic of portuguese, but a generic transport ship as Civilizations games. The Caravela di Armada / Caravela Redonda / Square-rigged caravel, a really strong and manoeuvrable warship which could shine in the early part of early modern, as Portuguese shined in naval warfare in the same early period IIRC. A cool and unique design which influenced the future Galeon.
Baiyuewarrior wrote:
Safavid Persian (Militarist)
- Emblematic unit: Qizibash Askari
- Emblematic quarters: Baazar
The bazaar is not a bad choice but not really emblematic of Safavids, and really redundant with the industrial Persians caravanseray. Tbh I think than Caravanseray would have been a good quarter and at the good era for Safavid, instead of industrial Persians ahah
Baiyuewarrior wrote:
Macedonian (Expansionist)
- Emblematic unit: Hetairoi
- Emblematic quarters: Agora
Hetairoi are definitly emblematic, but Macedonians revolutioned warfare with their Phalangites. And Hetairoi job was to cover phalangites flanks. Honestly, tricky choice I don't know what to choose.
Phalangites with their really long pikes, and an Hetairoi Academy quarter could be a compromise ? It's really subjective here, sorry :p
The Caravanseray is already the quarter of industrial Persians. But I suggested the Nezamiyeh a while ago for them.
In term of units, I think than ghulams is a good choice. But another interesting option, are the Sipahi, apparently it was already a thing under late Seljuk Empire, as professional cavalrymen.
Would be interesting to go from Seljuks to Ottomans and having Sipahi, even if it's not the most obvious choice for Seljuks. I would like to find more sources about that. But a turk could probably find texts about the doability of this idea, personally, I didn't find enough evidences.
well a lot of good ideas here. But would be nice to have link or images as references. For exemple : I don't find what is the Chang Suek for Ayutthaya.
Caroleans are probably too late for the trope of early modern era of the game. IIRC they are at the end of early modern and start of industrial era. But the line infantry with bayonet is in industrial era in the game. An unit related to Gustavus Adolphus seems more "obvious" for early modern period.
Alternative suggestion for the Nao, to have something else than the portuguese Carrack (which is a generic unit in the game). Or the Caravela, really emblematic of portuguese, but a generic transport ship as Civilizations games. The Caravela di Armada / Caravela Redonda / Square-rigged caravel, a really strong and manoeuvrable warship which could shine in the early part of early modern, as Portuguese shined in naval warfare in the same early period IIRC. A cool and unique design which influenced the future Galeon.
The bazaar is not a bad choice but not really emblematic of Safavids, and really redundant with the industrial Persians caravanseray. Tbh I think than Caravanseray would have been a good quarter and at the good era for Safavid, instead of industrial Persians ahah
I agree with you about this Safavid should have caravanserai instead of industrial Persians.
Hetairoi are definitly emblematic, but Macedonians revolutioned warfare with their Phalangites. And Hetairoi job was to cover phalangites flanks. Honestly, tricky choice I don't know what to choose.
Phalangites with their really long pikes, and an Hetairoi Academy quarter could be a compromise ? It's really subjective here, sorry :p
Thank you for suggestion for posting your opinion about my suggestion for culture list that should be added to the game
Sipahi is also good choice for Seljuk but in my mind Sipahi is more iconic for Ottoman. I think Ghulam is better choice for Seljuk. What I read about Nezamiyeh is a group of institutions found during Seljuk Empire which is a good choice for Seljuk emblematic quarter. Honestly, in my opinion Caravanserai is more associated with Seljuk or pre industrial Persian rather than industrial Persians
About Chang Suek, Chang Suek means War Elephant in Thai language
I think infantry that related to Gustavus Adolphus with name Gustavian infantry is good choice for Imperial Swedish but Hakkapeliitta is another choice for emblematic unit.
For Portuguese only emblematic units I can think are Cazadores but problem the unit is more related to Industrial era, and Tercos but Portuguese Tercos is not wide popular as Spanish one "Tercio"
Phalangite is a good choice but I think its similar to Greek hoplite a bit that why I suggested Hetairoi instead as Hetairoi is more iconic in my opinion. Hetairoi Academy without Phalangite would be seem strange if there is Hetairoi academy, then Hetairoi should be emblematic unit.
In my opinion some cultures should be made for players to play for them as them for several eras, and get a unique / bonus units for those that decides to stay with them for the next era. So if you pick Ottomans in Modern Era, but decide to stay as them, you should get Nizami-Cedit units for the next era. This should only apply to cultures that actually lasted more than 1 era in the game. This would solve the issue naming a civilization multiple times like Early Ottoman vs Late Ottoman, and just give extra unit category for Ottomans if they want to stay as Ottomans in the next era. This could also fix the issue for Huns since in theory they belong in both era periods (since late antiquity is not an era in this game).
The issue with these types of games is that Developers often mix between polities and peoples, so naming nations and units are often a huge mess. Ottomans are a polity but are technically are 'Turkish' peoples, but this is a minor issue. I so far do like the factions, but it is true that some civilizations like Egypt or Persians should be available for all eras, and the first faction that picks them should have the power to continue over them or change faction, so someone else can pick Egypt / Persia in the next era.
In my opinion some cultures should be made for players to play for them as them for several eras, and get a unique / bonus units for those that decides to stay with them for the next era. So if you pick Ottomans in Modern Era, but decide to stay as them, you should get Nizami-Cedit units for the next era. This should only apply to cultures that actually lasted more than 1 era in the game. This would solve the issue naming a civilization multiple times like Early Ottoman vs Late Ottoman, and just give extra unit category for Ottomans if they want to stay as Ottomans in the next era. This could also fix the issue for Huns since in theory they belong in both era periods (since late antiquity is not an era in this game).
The issue with these types of games is that Developers often mix between polities and peoples, so naming nations and units are often a huge mess. Ottomans are a polity but are technically are 'Turkish' peoples, but this is a minor issue. I so far do like the factions, but it is true that some civilizations like Egypt or Persians should be available for all eras, and the first faction that picks them should have the power to continue over them or change faction, so someone else can pick Egypt / Persia in the next era.
Good idea to solve the problem of naming the same cultures in different era like Ottoman, Persian, Swedish and Spanish case.
Swedish will have Gustavian Infantry in Early Modern but when you advance to Industrial, they get Caroleans instead and Modern, Stealth Corvette.
Spanish will have Conquistador in Early Modern and Santísima Trinidad in industrial.
In my opinion some cultures should be made for players to play for them as them for several eras, and get a unique / bonus units for those that decides to stay with them for the next era. So if you pick Ottomans in Modern Era, but decide to stay as them, you should get Nizami-Cedit units for the next era. This should only apply to cultures that actually lasted more than 1 era in the game. This would solve the issue naming a civilization multiple times like Early Ottoman vs Late Ottoman, and just give extra unit category for Ottomans if they want to stay as Ottomans in the next era. This could also fix the issue for Huns since in theory they belong in both era periods (since late antiquity is not an era in this game).
The issue with these types of games is that Developers often mix between polities and peoples, so naming nations and units are often a huge mess. Ottomans are a polity but are technically are 'Turkish' peoples, but this is a minor issue. I so far do like the factions, but it is true that some civilizations like Egypt or Persians should be available for all eras, and the first faction that picks them should have the power to continue over them or change faction, so someone else can pick Egypt / Persia in the next era.
Good idea to solve the problem of naming the same cultures in different era like Ottoman, Persian, Swedish and Spanish case.
Swedish will have Gustavian Infantry in Early Modern but when you advance to Industrial, they get Caroleans instead and Modern, Stealth Corvette.
Both Ancient and Classical era needs more choices though, since Asia and Africa really do feel empty via choices variety. For the MENA region these could be added for a region that was named as 'Fertile Crescent'
Ancient Era: Canaanite, Sabaean, Sumerian, Trojan
Classical Era: Numidian, Parthian, Saba (Sabaean could be also for this era)
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