I bought Humankind a couple weeks ago and I am absolutely addicted to it now. I love this game. I love the ideas behind it, even if it's still a bit rough around the edges in terms of balancing. It's a great game, I love it. For one thing, the terrain of the game is varied, beautiful, and interesting, thanks to both the game's focus on changing elevations and their impact on battle tactics and its artistic direction in general. Every world I generate feels unique, and the variability in terrain leads to interesting battle strategies.
For all this beauty, however, the terrain feels lacking in a few ways, specifically in regards to diversity. For this reason, I would like to request the addition of:
- Wetlands. Marshes, bogs, and swamps are important parts of our environment's biosphere, and can be excellent sources of food, for example through rice cultivation or cranberry harvests. The great Aztec city of Tenochtitlan was famously built on a swamp, for example, which served as both moat and breadbasket. In addition to their importance in agriculture and biosphere diversity, wetlands also are important militarily, slowing and hindering chariots, cavalry, and tanks. Whether it's the fields of Agincourt or the wetlands of Vietnam, history often changes where earth and water mix.
- Permafrost. Just a frozen marsh that can be unfrozen through pollution-driven climate change, and then starts functioning as wetlands.
- Cactuses in some desert biomes but not others. Just a saguaro or prickly pear here and there or something.
These would really help to show that different parts of the world are, in fact, different, and add to Humankind's existing beauty. There's one other, related thing, though. While it would make perfect sense to see North American or Eurasians hunting mammoths, deer, and bears, not only is having only three animals in the game bizarrely limited, but it also doesn't make much sense for, say, the Egyptians or Nubians to be hunting Mammoths in the Upper Nile. That's why I would like to request the following animals to be included in the game, appearing in the appropriate biomes:
- Elk/Moose
- Antelope
- Bison/Buffalo
- Hippos (aggressive and dangerous!)
- Canidae (aggressive but not super dangerous)
- Tigers (aggressive)
- Alligators/Crocodiles
- Wild Elephants
- Emus
and finally
- Whales (in the ocean, obviously)
I know this game is called and focused on humankind, and that should be the focus, but I think adding a bit more to the world that SHAPES humankind could take this game and make it even more breathtaking than it already is.
Thank you, reader, for your time. I want to make this suggestion as best as I possibly can, so please give any feedback you can think of.
I love your terrain ideas. Seems like they wouldn't be too difficult to implement, and have gameplay effects too. I want to point out, marshes actually do exist in the game as special tiles worth extra food, but don't seem to affect movement. They're also not nearly as common as in the real world.
I like your animal ideas too. Unfortunately we're unlikely to see any except perhaps as part of a DLC, because of the time and testing it takes to model, texture, animate, and test new creatures. I wish Amplitude had given us more variety from the start, because as it is, the fauna has a definite Northern European/North American focus which harms the worldwide vibe. Even if they'd also given us lions too, that'd have gone a long way; there were lions in Europe prior to the final ice age. (Technically not the same species as modern African lions, but looks similar enough to pass for both.)
I like the idea. Elephants & whales should be a resource (ivory & whale oil for commerce) The elephant itself should be a mandatory strategic resource for elephant units. Right now they're overpowered, so it only makes sense if they require strategic resource.
But this is too much for current release, so maybe we'll see this in a DLC/expansion.
Almost all those animals have models in game - you have to zoom in really close to see them frolicking in the savanna or woods for example. They are currently used as cosmetics but I guess it should be easy even for a modder in the near future to include them as wild beast units in the Neolithic and Ancient Eras.
I like the idea. Elephants & whales should be a resource (ivory & whale oil for commerce) The elephant itself should be a mandatory strategic resource for elephant units. Right now they're overpowered, so it only makes sense if they require strategic resource.
But this is too much for current release, so maybe we'll see this in a DLC/expansion.
Whales are a resource already, ambergris, and there is a city building for whale hunting later in the game. That's enough whale representation.
Elephants should not be a strategic resource. I think it would be poor gameplay to implement a resource so few of the cultures in the game need.
I like the idea. Elephants & whales should be a resource (ivory & whale oil for commerce) The elephant itself should be a mandatory strategic resource for elephant units. Right now they're overpowered, so it only makes sense if they require strategic resource.
But this is too much for current release, so maybe we'll see this in a DLC/expansion.
Whales are a resource already, ambergris, and there is a city building for whale hunting later in the game. That's enough whale representation.
Elephants should not be a strategic resource. I think it would be poor gameplay to implement a resource so few of the cultures in the game need.
In agree, elephants shouldn't be a strategic resource. As it stands, every culture in the game needs every strategic resource. The instant you add a new one that's only relevant to some cultures, that really changes things.
I see a couple solutions however:
-- Provide a basic elephant unit available to all cultures, perhaps melee only. Cultures with emblematic elephant units would be upgrades to the basic version.
-- Make elephants a luxury resource (ivory), and increase production cost for existing elephant units. If a culture with an elephant unit has access to ivory, it boosts production.
I'm not sure how big of a problem it would be if elephant units required a strategic resource. Horse units already do, you're probably not going to pick a culture specializing in chariots or cavalry if you don't have access to horses after all, so if you don't have elephants you can always just go with a different culture. That said, they probably would work better as a luxury resource on account of their prized ivory, after the hunting phase of the game is over, at least.
As for whales being animals in the ocean I just thought it would be neat to have an animal unit you hunt with boats that you can play Captain Ahab with if you want to. For a large part the oceans of Humankind feel like a place where there just isn't much to do.
As much as I like the idea of adding more animals, most players aren't going to spend that much time hunting wildlife in the Paleolithic era, so I wouldn't make the menagerie too large. I agree that, if they're going to add more huntable animals, some tropical and desert species would be nice to make the Paleolithic feel less Eurocentric.
My biggest complaint with regards to the representation of the natural world in the game is that territory biomes don't seem to have much effect on gameplay. There doesn't seem to be much of a difference between forests in tropical biomes versus temperate or subarctic ones other than cosmetics, for example. In my opinion, you should be able to obtain more food from forest tiles in tropical territories, but also experience more of a movement cost when passing through jungles than temperate forests.
While it's true that the paleolithic is a strangely short part of the game (truth be told, having a 40,000 year period of human history over in about ten turns is just plain strange), I've had games where wild animals continue to show up until well into the Classical period, admittedly in an ever less important role.
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