I noticed this too, I think it is from an overpowered event. It's one of those 3 options events, one of the choices is +7 attack, it comes in the Classical era, which makes it hugely OP. The AI got it in my game and thier warriors were a match for my veteran swordsman, very irritating. Of course they declared war during it. Needs to be nerfed down to like 3, 4 max. It's not religion as others have stated because that is +2, it gives you the full breakdown of what a unit has, like veteran, high ground, tenet etc. I'm 90% sure it is from an event.
There is a Neolithic event that gives a permanent +2 as well. Which I posted a thread about already because that is freaking insane.
Which ones that?
Those events are "Violent Pursuits" and "Legion of the Dead". I think they require an outpost, typically at least 4-5 turns cooldown after the previous random event, and, at least for the latter, something more.
Depends on the game speed, it's 20 turns in the Endless and, damn, do I have a bone to pick with it after last playthrough. Had a scuffle with Romans over new world, fully Medieval army on my side, mostly legionaries on theirs (not even Praetorian, just what their generic Swordsmen look like, which is mighty cool, may I add), so it didn't even come to me to check their strength, though I should, because terrain was disadvantageous to me. My Pikemen and Crossbowmen just melted, no mercy, good thing I had Teutonic Knights.
Has anybody mentioned the AI have biases and traits? Some of them should provide bonus to combat strength or speed. Check carefully the AI you are playing against when you are setting up the game.
ferocious +7 is ridiculous. you'll lose to armies that are two ages behind. it needs to be toned down. consider that the humankind AI gets a +2 bonus, now times 3.5 that.
Any combat strength bonus a unit has, whether AI or player, shows up when you look specifically at the unit details window. It will define exactly which strength point is from what.
Now whether this is obvious knowledge or not I think is the problem since it's only something you learn if you really look through options on a unit. I personally didn't get a tutorial on this while learning the game, just figured it out while in your same situation of trying to figure out why strength of enemy unit is what it was.
By this knowledge btw the AI only gains +1 combat strength from the 2nd and 3rd highest difficulties. I haven't ever played on the highest difficulty to see if this increases further.
The ferocious events (+7, and also the one with +14 no one seems to complain about) can be very nasty. But they only last for 10 turns. So in many circumstances, the best way of dealing with them is avoiding fights for that time. It's important to notice them on the enemy units before battle though, and not be surprised by it when you massed some units for a decisive battle...
Remember you can stack those bonus as well, if you always choose the science/economical/industry bonus, your unit will be behind in term of strength. Civics, tenets, cultures, defending, etc, if you neglect military, you will sooner or later face difficulties. Russians -> Soviets can easily get a +10/11, if they have enough territories / stability.
If you have no military bonus, you have to loose, because it is fair: a weak army should not beat a strong army... Unless you lake really good tactical choices (stay behind walls to fight horses, so they can't attack you for example)
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