Theoretically, it's great. No need to wait for other players, I can move after watching my enemy moves, etc.
But the implementation is horrible.
First of all, start of every round is always slow. Maybe it's my PC, but I never have the time to pan the screen to a known location and move my unit fast enough when I just load the game from previous save.
But the horrendous things is that this game has an event, notification, even narrator, at the start of the round. And everyone else moves while I listen to this. Yes some of them can be turned off, but what is Amplitude thinking designing features that contradicts each other like that? I like to see the notification first, then plan my move. Not the other way around.
So simultaneous turn easily becomes human player plays last.
My suggestion is simple, give a few seconds delay, or the AI moves when the human player executes his/her first move in that turn.
I'de also like a way to disable most pop ups for this reason alone.
One thing that is sometimes helpful is premove some units where you want them to go (possible attack) and right after hitting end turn, keep hitting the button as a "force move units with commands" button will always show up at the start of the turn. You can click this even while pop ups are getting in the way.
Agree with Cristata. If you're being chased, and you have moves already planned, they will execute once you click that button so you don't have to race and manually do it.
Secondly, you can close the pop up box. I pretty much know what the popups are going to be so I keep it closed (and sometimes check it before ending the turn). Then you don't have to wait for those popups.
However, I do like your idea that the AI should move only once the human has made the first move. However, I disagree in that the system is "horrible." It's perfectly adequate, and other than saving my retreating units, I don't have any problems.
Lastly, the AI doesn't always move first - sometimes it waits to see what you will do. I was in a several turn showdown on my border and the AI just waited there. If I moved my unit away, then they were happy that I wasn't going to attack and did their own move. But if I did nothing, they wanted to stand there and defend the border. And if I moved toward them, they also moved towards me to intercept me. So I have personally seen the AI using a very logical strategy. (I've also seen the AI do this with their naval units when I was trying to explore into their zone of influence).
I'de also like a way to disable most pop ups for this reason alone.
One thing that is sometimes helpful is premove some units where you want them to go (possible attack) and right after hitting end turn, keep hitting the button as a "force move units with commands" button will always show up at the start of the turn. You can click this even while pop ups are getting in the way.
Yes. This workaround works for army that are running away, even though it takes away other options.
Dayvit78 wrote:
Lastly, the AI doesn't always move first - sometimes it waits to see what you will do. I was in a several turn showdown on my border and the AI just waited there. If I moved my unit away, then they were happy that I wasn't going to attack and did their own move. But if I did nothing, they wanted to stand there and defend the border. And if I moved toward them, they also moved towards me to intercept me. So I have personally seen the AI using a very logical strategy. (I've also seen the AI do this with their naval units when I was trying to explore into their zone of influence).
Yes. The idea is not that I can always move first. But that we can move... simultaneously. It's completely fair if AI can play first or wait and see what other players will do, and I would like to have that same ability.
Premove fixes some of the issue, but doesn't give me a lot of option aside that running away in a direction that's determined in a previous turn.
If you advance to a new era simultaneously, the AI rushes to get their favourite civ first. If you agree to trade luxury resources, the AI buys them immediately to monopolise if it has the chance.
In other words, the player moves last and needs to be ahead of one turn to prevent this. So don't call this "SIMULTANEOUS MOVE" it's not. You are moving last unless the AI chose to wait for your action.
It's just another unfair advantage the AI gets which I would love to have the chance to turn off. It adds stress to a turn-based game with should be stressful in that regard. If I want that I play an RTS instead.
This has been a thing in Endless legend and I started to call it "PLAYER MOVES LAST" and come to live with it. Not happy with it, but there is nothing I can do about it.
Whoever came up with this idiotic mechanic needs to be let go from their job. This is absolutely moronic, especially with combat. Initiative is critical in winning battles and it's nearly impossible to do so when the AI 99.9 percent gets to go first.
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All the popups and notifications should be moved to the acknowledge system. You could even refuse to end the turn if you feel some of them of them need to be acknowledged first.
If you advance to a new era simultaneously, the AI rushes to get their favourite civ first. If you agree to trade luxury resources, the AI buys them immediately to monopolise if it has the chance.
In other words, the player moves last and needs to be ahead of one turn to prevent this. So don't call this "SIMULTANEOUS MOVE" it's not. You are moving last unless the AI chose to wait for your action.
It's just another unfair advantage the AI gets which I would love to have the chance to turn off. It adds stress to a turn-based game with should be stressful in that regard. If I want that I play an RTS instead.
This has been a thing in Endless legend and I started to call it "PLAYER MOVES LAST" and come to live with it. Not happy with it, but there is nothing I can do about it.
I would say this accurately is the system they have going on currently with the hiccup of if you go quickly after you end turn (multiplayer or solo) you will get to go first still but it's clearly borked having to do it like that lol.
I do gotta say.... I bet the game is coded this way to prevent problems from processing the AI in some form. By letting them all go first it seems to streamline the AI, if you do something before they do I notice the AI doesn't react very well unless you move right adjacent to an enemy unit in which case they likely will attack you for being that close while they are out of movement points.
Personally I don't care if we are playing "player moves last" against the AI, especially if it helps the AI work best in this game, but I can understand for casual strategy game players why this can be frustrating. Perhaps they can do some kind of game mode where every nation plays their turn one at a time until it hits a human player then the cycle continues. The game would absolutely go slower but if some people want to make sure that there is a proper turn order it would satisfy the criteria as long as it's an option and not forced upon everyone as a default only way to play.
100% agree. This is too frustrating to be playable in the current implementation--I just tried to go come back to it after a couple of months and I gave up again. Sometimes you can beat it and get your move in first, but that's completely ruined when you get all the popups you have to clear, no matter how ready you are to make a fast first move.
It might be manageable when you're not at war, but even then the contesting of unclaimed lands is hugely impacted by who moves first.
I really love the potential in this game but the AI moves instantly and first is frustrating.
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