It's considered an ending condition. I agree that it's definitely not the best, you just managed to kill earth, but while doing so, your civilization was the "best".
I guess one question would be if polluting excessively should be punished somehow? Admittedly, ending the game early isn't a particularly strong disincentive if the polluter can get big yields in the meantime.
Maybe something like each player gets -X% fame during end game scoring, where X is their contribution to pollution?
Right now you gain fame for being a major polluter, losing fame would not fit the game as fame can only be earned but never lost. Keep in mind it is not always advantageous to end the game as you may not at that point be leading in fame and thus may lose the game. Also pollution do give a massive local penalty if you produce more than 10 per turn in a territory, with -50% to all resources produced by districts except industry and -15 stability per district, meaning it is generally a bad idea to build stuff that cause pollution without having good pollution reduction, except if you look to end the game quickly as you will probably hurt your economy more than help it.
I think when the game ends because of high pollution, I think it should count as min points towards everyone's fame to ratio. So the one who polluts the most, will get the biggest penalty and so on. (of course, this could be an optional function you set before you start. Not everyone will think environment is important, but I do haha.
(Yes, I know the game does not give penalties for Fame. But penalties wouldn't be that bad. If I surprise war all the time, well, that could be penalties as well if you ask me. Cause it makes me infamous)
Hum, I think it is a villain win yeah. One reason: yesterday, for the first time, I had a game where I could not prevent pollution fast enough (I tend to use diplomacy and military to destroy things that pollute and save the planet hehe). And when the global pollution reached a .. 25% threshold iirc? The biggest pollution man had fame for that. So I think it is a way to be "famous" for bad actions (like nuke!), and so yes, I think it can be called a... Victory... This is a game after all!
I would enjoy an event or else that reward with fame players who try/manage to save the planet! That would be a good reason to be famous :)
At least, grievance against nuke and pollution help people who try to prevent this end condition!
Agree there should be fame rewards to counteract pollution, maybe things such as ban fossil fuel, can no longer use coal at all, all coal power plants are dismantled and can not be built, electric bonus is lost and so on.
Yes it could be an issue, however if you go pollution and then anti pollution you would lose much of your infrastructure investment if you must remove all pollution infrastructure.
It's not technically a win. The end game conditions are precisely that, they end the game. Whoever has the most fame when the game ends, wins. Everyone contributes to pollution. If you happen to be in the lead when it hits the tipping point, you win the game. It's just a gauge of who will be the most remembered culture in history based on their deeds, doesn't mean its a good thing, people get famous for bad shit all the time.
The biggest issue seems to be that the AI has no idea what to do with pollution. They just build and build and build. It doesn't seem they factor in the game ending at all - they're more than happy to charge right on ahead into a game ending level of pollution even though they're not the fame leader. Also I don't know that the AI factors in the territory penalties either.
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