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Should Holy Sites retain Exploitation?

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3 years ago
Sep 2, 2021, 1:23:39 PM

I find myself dumping Holy Sites in the middle of the desert or the far arctic reaches as currently they obliterate every exploitation in their tile (as opposed to Wonders which exploit not just their own tile but also the surrounding ones, so act a lot like Hamlets). It is somewhat strange to have to do that when it would make more sense to have them in densely populated areas. (Though maybe there could a a bonus for putting them remotely as a sort of distant pilgrimage site).


If they do wipe all exploitation then I would suggest adding something like +X Faith per adjacent district in order to provide some incentive to keep them near your main districts.

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3 years ago
Sep 2, 2021, 1:25:43 PM

I think tenates should make holy cities potentially exploit various resources and make them act as various quarters, such as one tenate could make holy sities act as makers quarters and exploit industry. Right now tenates and holy sities are separate from each other, I thus think they should be far more connected and that would make the religion and holy site placement far more interesting.

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3 years ago
Sep 2, 2021, 7:46:32 PM

Holy sites do not kill exploits on tile, they simply do not exploit anything themselves. I personally place them next to forts or adjacent to districts that boost from adjacent districts and are generally in a corner which wouldn't typically benefit from a district anyways if gaining only 1 tile of exploitation.


Next time you place a holy site go and see for yourself that they don't remove tile yield if a district is exploiting the tile.

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3 years ago
Sep 2, 2021, 8:32:53 PM
kryton24 wrote:

Holy sites do not kill exploits on tile, they simply do not exploit anything themselves. I personally place them next to forts or adjacent to districts that boost from adjacent districts and are generally in a corner which wouldn't typically benefit from a district anyways if gaining only 1 tile of exploitation.


Next time you place a holy site go and see for yourself that they don't remove tile yield if a district is exploiting the tile.

Interesting, I didn't know that - let me check that out

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3 years ago
Sep 3, 2021, 4:37:40 PM

Yeah you are right - however it does change the underlying tile to a "city tile" which wipes things like forest so it's not totally useful in all cases.

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3 years ago
Sep 3, 2021, 4:40:48 PM

That is interesting, did not know about that they did keep their tile resources.

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3 years ago
Sep 3, 2021, 5:11:31 PM

Yup, why I put them half the time by forts since they extend a new fortification tile if I want it guarding a choke point. Ofc you don't get yields this way unless it's a special fort that does get yields.

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