I find myself dumping Holy Sites in the middle of the desert or the far arctic reaches as currently they obliterate every exploitation in their tile (as opposed to Wonders which exploit not just their own tile but also the surrounding ones, so act a lot like Hamlets). It is somewhat strange to have to do that when it would make more sense to have them in densely populated areas. (Though maybe there could a a bonus for putting them remotely as a sort of distant pilgrimage site).
If they do wipe all exploitation then I would suggest adding something like +X Faith per adjacent district in order to provide some incentive to keep them near your main districts.
I think tenates should make holy cities potentially exploit various resources and make them act as various quarters, such as one tenate could make holy sities act as makers quarters and exploit industry. Right now tenates and holy sities are separate from each other, I thus think they should be far more connected and that would make the religion and holy site placement far more interesting.
Holy sites do not kill exploits on tile, they simply do not exploit anything themselves. I personally place them next to forts or adjacent to districts that boost from adjacent districts and are generally in a corner which wouldn't typically benefit from a district anyways if gaining only 1 tile of exploitation.
Next time you place a holy site go and see for yourself that they don't remove tile yield if a district is exploiting the tile.
Holy sites do not kill exploits on tile, they simply do not exploit anything themselves. I personally place them next to forts or adjacent to districts that boost from adjacent districts and are generally in a corner which wouldn't typically benefit from a district anyways if gaining only 1 tile of exploitation.
Next time you place a holy site go and see for yourself that they don't remove tile yield if a district is exploiting the tile.
Interesting, I didn't know that - let me check that out
Yeah you are right - however it does change the underlying tile to a "city tile" which wipes things like forest so it's not totally useful in all cases.
Yup, why I put them half the time by forts since they extend a new fortification tile if I want it guarding a choke point. Ofc you don't get yields this way unless it's a special fort that does get yields.
Arkatreides
Knowledge Student
Arkatreides
Knowledge Student
28 900g2g ptsReport comment
Why do you report Arkatreides?
Are you sure you want to block Arkatreides ?
BlockCancelAre you sure you want to unblock Arkatreides ?
UnblockCancelAnonymous
Report comment
Why do you report Anonymous?
Are you sure you want to block Anonymous ?
BlockCancelAre you sure you want to unblock Anonymous ?
UnblockCancelkryton24
Unique Aurigan
kryton24
Unique Aurigan
25 300g2g ptsReport comment
Why do you report kryton24?
Are you sure you want to block kryton24 ?
BlockCancelAre you sure you want to unblock kryton24 ?
UnblockCancelArkatreides
Knowledge Student
Arkatreides
Knowledge Student
28 900g2g ptsReport comment
Why do you report Arkatreides?
Are you sure you want to block Arkatreides ?
BlockCancelAre you sure you want to unblock Arkatreides ?
UnblockCancelArkatreides
Knowledge Student
Arkatreides
Knowledge Student
28 900g2g ptsReport comment
Why do you report Arkatreides?
Are you sure you want to block Arkatreides ?
BlockCancelAre you sure you want to unblock Arkatreides ?
UnblockCancelAnonymous
Report comment
Why do you report Anonymous?
Are you sure you want to block Anonymous ?
BlockCancelAre you sure you want to unblock Anonymous ?
UnblockCancelkryton24
Unique Aurigan
kryton24
Unique Aurigan
25 300g2g ptsReport comment
Why do you report kryton24?
Are you sure you want to block kryton24 ?
BlockCancelAre you sure you want to unblock kryton24 ?
UnblockCancel