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Eliminating an opponent with just nuclear weapons

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3 years ago
Sep 7, 2021, 3:03:07 PM

Here is the aftermath of 5 thermonuclear missiles, targeting all territories of my last opponent and in one turn, eliminating them from the game alltogther. What to keep in mind is those territories can't be used for anything as they become wasteland. Each silo can only fire one missile per turn, so for a massive strike you need one silo per territory the target have. The missiles have a range of 32 at full 3 veterancy as they gain range with each level, starting at 14 at level 0 with range increasing by 8 with each level, so the siloes need to be relative close to the targets.


But if you can hit all their territories in one turn, they may be pretty much instantly eliminated from the game, otherwise they will be so crippled they wont be able to do anything for the rest of the game.

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3 years ago
Sep 7, 2021, 4:29:58 PM

Nice...Some improvements are needed to make it more of a MAD and not a "Killing blow"

1. When someone builds the Fission Project. ALL civs should get the Nuclear civic unlocked AND the Research Institute tech (so they can get Uranium

2. Nuclear Weapons should only take 1 Uranium 1 Aluminum and 1 oil (maybe 2 aluminum for missiles)

3. The two weapons should be bombers and missiles, missiles should be able to be relocated to and launched from nuclear subs

4. The ICBM project should give Nuclear missiles unlimited range from a Silo (which should have its pollution dropped to 10 like an aerodrome)

5. The Fusion Test should just either give both Nuclear weapons a blast range of 4 OR make 2 new weapons ... but still at 1 Uranium 1?2 Aluminum 1 Oil

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