How hard is it to just apply a patch fix to just weaken them a bit? This is bit ridiculous in the current state that it is, and completely game breaking.
Huns are completely broken in multiplayer to a point where they are often times banned.
This is a game loosely based on historical facts, and not a historical reenactment.
As it currently stands, any player who picks the Huns gains significant advantage in multiplayer due to the large amount of free / self replicating over powered units...
In addition, any AI next to the Huns will simply get obliterated. The Huns dominate every game to a point where the repetitiveness kills it.
This guy does a much better job explaining it than I do:
Sounds like something that could simply be modded to your liking rather than outright making the Huns from being interesting if people want challenge. Personally I haven't seen the AI do anything super insane with any of the cultures, not even the ever so infamous Harappans that people are upset over. Sure Harapan get the AI to era up rather quickly compared to other cultures, but so can you if you pick it. Also the more I have played the game the more I find era isn't the end all be all to actually winning, infact era rushing prevents you from accumulating some extra fame points if you so desire to min/max or outplay people.
All I'm saying is the Huns like the Harapans can probably be tweaked a bit officially but the game allowing itself to be modded overall at least gives the player options to tweak the game the way people want to play rather than blanket change things for all which is quite a plus for the longevity of the game I think.
This all being said I know they also stated a balance patch is coming in the first meaty patch which is probably soon so I'd imagine both of these cultures are going to get hit in some way lol. Sexy modding community probably isn't going to be here for good bit yet anyways.
In multiplayer, on the three discords I am in, Huns are banned in all games. This is the situation. There is a major feature exploitation, or bug exploit in my opinion, which allow huns to spawn quasi free stacks of units.
Even without this bug exploit I know the devs are aware, the huns would be very strong to counter.
The only cost effective units, are the anti cav specialist units : Hoplites and Immortals. And maybe Axoumites Shotelai, because of their enlarged zone of control.
The 1 thing to do, is to remove the feature exploit or but exploit known on them. Then see what happens.
The 2nd thing to do if the 1 one does not work, is to make that huns cavalery need Mounted Warfare tech. I don't understand that the huns and mongols do not need any tech to be build. All others emblematic units, need one tech.
Just adding to the chorus here. The Huns (and the Mongol Hoard) are just so wonderfully broken that it is a shame. My suggestion would be to put a cap on maximum growth of a unit. Such a simple change could help nerf this beast of a unit.
For those wondering what we are talking about, this is another great video stream here sums up the issue nicely from the Spiffing Brit: https://www.youtube.com/watch?v=jP1JBYhhC2I
Mongol Horde broken? That's new to me. I've seen many complaints about the Huns, but not about the Mongols - who seem to me to be the weakest culture in the whole game with little to no incentive to ever use it besides role-play.
Isn't Spiffs video from a time when they had different mechanics (such as two attacks and full range)?
Huns are a challenge, I agree on that. And they can be exploited, also agree on that. Otherwise broken? I really don't think so. It just requires some care and experience. Play one or two games as the Huns and you quickly see where you stumble across problems in battles. Then play against them and use that knowledge. In many cases, they look far scarier than they actually turn out to be. Especially since the AI still does some stupid things now and then such as attacking cities (where your archers can often be positioned out of range and slowly chip the hordes away) or attacking counter-units/horsemen in open terrain (where Hordes can't use their multi-move advantage effectively but you can use your rear attack and the like).
any player who picks the Huns gains significant advantage in multiplayer due to the large amount of free / self replicating over powered units...
They are not free.
The outposts must have enough population (4) and the player must have influence.
That's why I said destroy the outposts quickly.
As you can see in the video you linked. 1 population takes 3-4 turns, so he needs around 10+ turns until he can send a horde.
Enough time to destroy the outpost, don't you think? Especially since expantionists have a nice ability to take them over.
Not to forget that militarists can also spawn a "free" horde every 10 turns.
So the term "broken" is quite exaggerated considering that there are plenty of ways to counter the Huns.
I would interpret it more like this.
If the Huns are banned in multiplayer, the host is inexperienced because he is afraid of a mechanic he doesn't know how to defeat. ;)
That being said, especially in multiplayer it should be easier against Huns because you have human counterparts to interact with, chat, do diplomacy directly, negotiate pacts, etc.
Things that are not so easy in singleplayer because of the technical barriers a NPC have.
Persuade some players to go against the Huns, offer your services, money or your wife in return :)
Be resourceful, bring in some roleplaying to the multiplayer group unless you guys are one of those wannabe eSports Pro types then I feel sorry for you. lol
any player who picks the Huns gains significant advantage in multiplayer due to the large amount of free / self replicating over powered units...
They are not free.
The outposts must have enough population (4) and the player must have influence.
That's why I said destroy the outposts quickly.
As you can see in the video you linked. 1 population takes 3-4 turns, so he needs around 10+ turns until he can send a horde.
Enough time to destroy the outpost, don't you think? Especially since expantionists have a nice ability to take them over.
Not to forget that militarists can also spawn a "free" horde every 10 turns.
So the term "broken" is quite exaggerated considering that there are plenty of ways to counter the Huns.
I would interpret it more like this.
If the Huns are banned in multiplayer, the host is inexperienced because he is afraid of a mechanic he doesn't know how to defeat. ;)
That being said, especially in multiplayer it should be easier against Huns because you have human counterparts to interact with, chat, do diplomacy directly, negotiate pacts, etc.
Things that are not so easy in singleplayer because of the technical barriers a NPC have.
Persuade some players to go against the Huns, offer your services, money or your wife in return :)
Be resourceful, bring in some roleplaying to the multiplayer group unless you guys are one of those wannabe eSports Pro types then I feel sorry for you. lol
3 outposts = 12 huns, while you're are still researching techs for better units. then you still have to build your army, meanwhile another 12/15 huns are coming.
they can be beaten sure, but the way huns spam units is pretty game breaking.
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3 outposts = 12 huns, while you're are still researching techs for better units. then you still have to build your army, meanwhile another 12/15 huns are coming.
they can be beaten sure, but the way huns spam units is pretty game breaking.
Who says I don't already have the better units?
That's the first problem, why does he have his epoch units and you don't?
He has to research them just like you do yours.
So, in conclusion, that means you didn't get your research done fast enough.
So it is not a problem of the Huns but of your research point generation.
Let's take the Babylonians for comparison.
With them you can push your research so much that you have nothing more to research in the next epoch and can concentrate on production/food or gold for a whole epoch without having to generate a single research point. You can even skip the next epoch without spending much time in the classic because you already enter the epoch with 3 stars because you already did all the research in the previous epoch. That's game breaking lol.
Well, Hunnic Hordes and Mongol Hordes don't require any kind of tech to get, they're instantly unlocked. So yeah, Huns and Mongols are more likely to have their emblematic unit before other cultures get theirs'.
Well, Hunnic Hordes and Mongol Hordes don't require any kind of tech to get, they're instantly unlocked. So yeah, Huns and Mongols are more likely to have their emblematic unit before other cultures get theirs'.
This imo is the most baffling part of the huns. At the very least move the Huns horse archers far back in the Classical era tech tree. This will allow players to unlock defensive units or their factions special units in time to defend.
I actually completely disagree. I feel like they suck ball's in multiplayer, unless you guys have a rule about always having to auto-resolve combat. They are broken against AI though.
If you manual battle them, they're actually pretty weak. You can abuse them if you get the right terrain, but that's also up to the other player to make sure you're engaging on terrain that's not advantageous to them. There's plenty of unit's that work well against them.
For example, there's 2 elephant units in the classic era which both absolutely trash them, noble javilineers are excellent support to hinder their mobility so you can run them down, hoplites are very strong if deployed correctly, romans can field a much larger army due to their upkeep cost reduction. They don't do amazing against them in particular but can put up a decent fight by taking advantage of their numbers. Celts and goths aren't that good against them, specifically the Celts, goths do okay because they can keep up with their units, and if youre countering them correclty by going after their outposts the gothic cav gets bonus strength while ransacking. Mycenaean Promachoi actually even do pretty well against them, and they're an ancient era unit available almost immediately.
Not to mention you can never take a properly controlled city with a ranged unit in the walls because the horde is a "ranged" unit but actually has to be next to the target to hit it, so its very easy to defend against them.
They also almost completely halt your progress compared to every other culture and if you don't conquer, you lose.
Mongol Horde broken? That's new to me. I've seen many complaints about the Huns, but not about the Mongols - who seem to me to be the weakest culture in the whole game with little to no incentive to ever use it besides role-play.
Isn't Spiffs video from a time when they had different mechanics (such as two attacks and full range)?
Yeah that video is old, they're not even strong anymore. I think being a newer game people just don't understand how to play against them since it's different than the other cultures. I've never had any problem with them, especially in multiplayer where i feel they're even weaker.
Bundle your armies, don't wander aimlessly. Choose an era with anti-cavalry units.
Understand how the Huns play and how they get their units. Destroy their outposts, quickly but carefully, this will lower their unit production.
Or play devensively and wait until horses are no longer a real threat. ;)
The Huns can really become a problem for new players if they choose you as a victim.
But there are enough counters in the game to withstand them.
Once you have a certain mass of counter units yourself or enough experience how to deal with such situations, it should get easier.
According to the developers, the game isn't meant to be 100% historically accurate. Thats why nukes dont drop war support on the people you drop them on. They have the reverse effect for game balance. Not everything is historically accurate, and if they were, this game would be even less balanced than it already is. When the AI already gets absolutely massive bonuses to growth and yields, it makes fighting the huns on any difficulty that has any challenge to it impossible. The huns are powerful enough to take on 3 or 4 nations at once and ruin a game. It's not fun.
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