Logo Platform
logo amplifiers simplified

Difficulties

Reply
Copied to clipboard!
3 years ago
Sep 9, 2021, 5:10:28 PM

What exactly is the difference between something like Nation difficulty and Humankind difficulty? Is it changes in behavior? Do they get to instantly spawn units, see through fog of war, get larger yield boosts, etc? Just want to know exactly what these differences are 

0Send private message
3 years ago
Sep 9, 2021, 7:38:52 PM

AI cheats just like all 4x games aka Civ / Stellaris etc. Production bonuses, growth bonuses, science bonuses you get the idea.


As far as combat strength goes the AI only gets +1 for the second and third highest difficulties. I have not played on the highest to say if it goes higher than that.

0Send private message
0Send private message
3 years ago
Sep 10, 2021, 7:24:57 AM

Hamlet (Sandbox)

-25% industry, money, food, culture, faith and science
-80% pollution
-10 fortification
+50 stability on human
+2 combat strength on human
-80% pollution on human

Town (Easy)

-10% industry, money, food, culture, faith and science
-40% pollution
-5 fortification
+25 stability on human
+1 combat strength on human
-40% pollution on human

Metropolis (Normal)

(no bonuses or penalties on either humans or the AI)

Nation (Hard)

-5% time to convert territories to religion / culture (rounded up)
-10% population food consumption
+5% science
+3 industry per population
+6 industry, money and food
+5 stability
-20% unit upkeep
-15% buyout cost

Empire (Serious)

-10% time to convert territories to religion / culture (rounded up)
-20% population food consumption
+10% science
+5 industry per population
+13 industry, money and food
+10 stability
-30% unit upkeep
-30% buyout cost
+5 fortification
+1 combat strength on units

Civilization (Impossible)

-20% time to convert territories to religion / culture (rounded up)
-40% population food consumption
+15% science
+7 industry per population
+20 industry, money and food
+15 stability
-60% unit upkeep
-40% buyout cost
+10 fortification
+1 combat strength on units

Humankind (Endless)

-50% time to convert territories to religion / culture (rounded up)
-70% population food consumption
+25% science
+10 industry per population
+30 industry, money and food
+30 stability
-80% unit upkeep
-60% buyout cost
+10 fortification
+2 combat strength on units

0Send private message
3 years ago
Sep 10, 2021, 2:19:01 PM

Thank you, Gwanelle. And where did you extract that info from?

0Send private message
0Send private message0Send private message0Send private message
3 years ago
Sep 11, 2021, 6:39:46 AM
Gwanelle wrote:

Hamlet (Sandbox)

-25% industry, money, food, culture, faith and science
-80% pollution
-10 fortification
+50 stability on human
+2 combat strength on human
-80% pollution on human

Town (Easy)

-10% industry, money, food, culture, faith and science
-40% pollution
-5 fortification
+25 stability on human
+1 combat strength on human
-40% pollution on human

Metropolis (Normal)

(no bonuses or penalties on either humans or the AI)

Nation (Hard)

-5% time to convert territories to religion / culture (rounded up)
-10% population food consumption
+5% science
+3 industry per population
+6 industry, money and food
+5 stability
-20% unit upkeep
-15% buyout cost

Empire (Serious)

-10% time to convert territories to religion / culture (rounded up)
-20% population food consumption
+10% science
+5 industry per population
+13 industry, money and food
+10 stability
-30% unit upkeep
-30% buyout cost
+5 fortification
+1 combat strength on units

Civilization (Impossible)

-20% time to convert territories to religion / culture (rounded up)
-40% population food consumption
+15% science
+7 industry per population
+20 industry, money and food
+15 stability
-60% unit upkeep
-40% buyout cost
+10 fortification
+1 combat strength on units

Humankind (Endless)

-50% time to convert territories to religion / culture (rounded up)
-70% population food consumption
+25% science
+10 industry per population
+30 industry, money and food
+30 stability
-80% unit upkeep
-60% buyout cost
+10 fortification
+2 combat strength on units

Woah this is incredibly detailed! Where did you get this info??

0Send private message
3 years ago
Sep 11, 2021, 11:53:32 AM
Gwanelle wrote:

Hamlet (Sandbox)

-25% industry, money, food, culture, faith and science
-80% pollution
-10 fortification
+50 stability on human
+2 combat strength on human
-80% pollution on human

Town (Easy)

-10% industry, money, food, culture, faith and science
-40% pollution
-5 fortification
+25 stability on human
+1 combat strength on human
-40% pollution on human

Metropolis (Normal)

(no bonuses or penalties on either humans or the AI)

Nation (Hard)

-5% time to convert territories to religion / culture (rounded up)
-10% population food consumption
+5% science
+3 industry per population
+6 industry, money and food
+5 stability
-20% unit upkeep
-15% buyout cost

Empire (Serious)

-10% time to convert territories to religion / culture (rounded up)
-20% population food consumption
+10% science
+5 industry per population
+13 industry, money and food
+10 stability
-30% unit upkeep
-30% buyout cost
+5 fortification
+1 combat strength on units

Civilization (Impossible)

-20% time to convert territories to religion / culture (rounded up)
-40% population food consumption
+15% science
+7 industry per population
+20 industry, money and food
+15 stability
-60% unit upkeep
-40% buyout cost
+10 fortification
+1 combat strength on units

Humankind (Endless)

-50% time to convert territories to religion / culture (rounded up)
-70% population food consumption
+25% science
+10 industry per population
+30 industry, money and food
+30 stability
-80% unit upkeep
-60% buyout cost
+10 fortification
+2 combat strength on units

The only thing that bugs me about the difficulties is the combat strength bonus. I feel the AI getting more armies is good enough. The extra strength is just over kill in my opinion. The fortification increase is nice too. Just wish I could mod out the strength increases.

0Send private message
3 years ago
Sep 11, 2021, 12:28:35 PM

I have made 3 games with humankind so far, each time with a higher difficulty level, until I arrived at the last "Humankind".

After 450 rounds, there was no more technology to research, no more glory to gain and no more equal opponents because they still ride around with horses in the present.
I think something has to be done urgently about the scaling of the AI opponents, otherwise the end of the line is reached after the third game, because Humankind no longer offers a challenge.

0Send private message
3 years ago
Sep 11, 2021, 2:37:48 PM
StruppStahl wrote:

I have made 3 games with humankind so far, each time with a higher difficulty level, until I arrived at the last "Humankind".

After 450 rounds, there was no more technology to research, no more glory to gain and no more equal opponents because they still ride around with horses in the present.
I think something has to be done urgently about the scaling of the AI opponents, otherwise the end of the line is reached after the third game, because Humankind no longer offers a challenge.

I did the same, the higher the difficulty is, the faster their growth is in early. At point where it's really hard to follow them. But then they slow down and nearly stop arround coal technologies.  
They do one of this or that, like maybe a biplane or two, but nothing more. Making it quite boring if you reach mid-late game, even in Humankind difficulty

0Send private message
3 years ago
Sep 14, 2021, 11:11:22 PM

I only found a reference here:
https://rusgameah.com/en/posts/2021083011531

And the page said the info is from a local forum, by William Dyce (Lead Game Designer).
It doesn't give the actual link though.

Updated 3 years ago.
0Send private message
3 years ago
Sep 15, 2021, 1:21:55 AM

too bad, this is the same problem with civ that i was hoping these guys would fix.  Its pretty easy to fix as well, dont give the AI all of there advantages at the beginning of the game, add some with each era.


0Send private message
3 years ago
Sep 15, 2021, 3:09:36 AM

airslo
wrote:

too bad, this is the same problem with civ that i was hoping these guys would fix.  Its pretty easy to fix as well, dont give the AI all of there advantages at the beginning of the game, add some with each era.


If anything the AI needs more advantages at the beginning.  I've been having no trouble bullying humankind difficulty AI in the Neolithic and Ancient era.  Basically, whatever continent I start on is going to be entirely mine by the end of the Classical if not sooner.  I have never been the Huns either though I have beaten them on humankind difficulty.  It was a really tough war but I did it, took his capital and only copy of horses in the peace, and that was the end of him as a threat.  He advanced to Aztecs pretty soon after and was a boot licking sycophant for the rest of the game only surviving because he'd spread to a worthless archipelago I didn't care about before I took his other mainland cities.

Updated 3 years ago.
0Send private message
0Send private message
3 years ago
Sep 16, 2021, 12:48:58 PM
SpicyCrab wrote:

I'm struggling with Nation difficulty while you guys make Humankind look easy. How do I get good?

Check out streams on YouTube and Twitch: Quill18, JumboPixel, PotatoMcWhiskey, and others. These really help to get an idea of how high-level players play the game and many of them offer tips and tricks as they play. You'll get better as you play too. Just have fun with playing at the level you are at and you will eventually move to higher difficulties.

0Send private message
3 years ago
Oct 15, 2021, 12:28:42 PM
AuleCraft wrote:
SpicyCrab wrote:

I'm struggling with Nation difficulty while you guys make Humankind look easy. How do I get good?

Check out streams on YouTube and Twitch: Quill18, JumboPixel, PotatoMcWhiskey, and others. These really help to get an idea of how high-level players play the game and many of them offer tips and tricks as they play. You'll get better as you play too. Just have fun with playing at the level you are at and you will eventually move to higher difficulties.

I may be a bit late, but thanks

0Send private message
3 years ago
Oct 16, 2021, 7:57:28 AM

One can never be too late. You might want to work on your timing, even in Civ veteran players will impose a challenge upon themselves - conquer this city by turn 30 or reach that technology by turn 50.

Challenging yourself with mini-tasks on your current difficulty level will help you learn new ways of improving both your gameplay and enjoyment of the game. There are a lot of small mechanics that are not obvious to most players, like ransacking everything, including Holy sites and Cultural wonders.

0Send private message
3 years ago
Nov 1, 2021, 12:44:50 PM

Are those information on difficulties still right? They look a bit extreme. I already beat Humankind once, and I could chain with another plus had paused one play I could perhaps win too. But I always restarted at least once, that is it's always with a relatively good start, if not very good. Moreover I'm surprised there's no mention on game start options to increase or decrease difficulty. For AIs derailing in last two era or last three, at last play it was still true, I hope last October Beta improves that aspect, it seems have fixed the abuse of collecting many scouts during pre era, and quite probably the AI get many improvement.

Updated 3 years ago.
0Send private message
?

Click here to login

Reply
Comment