If districts reaching out from Main Plaza connect with ones reaching from Administrative Center, they turn together into a single city protected by walls. On one hand makes it impossible to grab by Expansionists and immune to ransacking, on the other opens up your city to siege from new angle.
Yeah, it may get a bit annoying sometimes, when you conquer opponent's city and their army can just walk into it from territory away, forcing you to retake it immediately (you need to put your army as a garrison in an occupied city, or its owner can just march in and liberate it without fight). But it does make the sieges interesting and also forces you to think about how you plan out your cities, sometimes you shouldn't just plop a district in a place that would simply warrant best yields, snaking districts to maximize exploitation can result in allowing enemies to easily enter the city when they besiege you.
So I thought this is a good use of the Assyrian Dunnu (finally!) which is otherwise a pretty useless EQ compared to many others. Alas, it doesn't seem to work. In the screen grab you can see I placed the Admin. Center on my city border next to a Dunnu. The Dunnu has the city walls but not the Admin Center. Why does this not work?
Yeah, the Administrative centre has to be connected to the Main plaza via districts for the walls to be applicable. That said, you can always make choke points using garrisons and other military districts. This makes outpost placement (and relocating) all the more important if you know how you want to set up your borders.
Those two elevated tiles to the left probably do have districts on them. You can't see them either because of some Fog of War mechanics that I don't understand or it's a bug, but if you mouse over them the tooltip will tell you if there's a district there.
Those two elevated tiles to the left probably do have districts on them. You can't see them either because of some Fog of War mechanics that I don't understand or it's a bug, but if you mouse over them the tooltip will tell you if there's a district there.
And you are right. There is a district there. An English Stronghold.
But there is also a bug. It is not being rendered. (IDK you can't see the mouse over in the screen grab, but it's over the elevated tile W of the Admin. Center showing the tooltip).
Sometimes the game does not render districts, or just shows grayish foundation on that tile. The game is working as intended, it is just not rendering the district correctly. From what I know the rendering issue has already been reported and they are investigating it.
Yeah I've seen this happen very often. I don't know whether it's a Fog of War issue or just a bug, but I lean towards bug. I would like some confirmation from the devs though. The latest patch was supposed to fix several instances of districts not being displayed, so they might have missed some cases. I'd probably file this under Bug Reports in the meanwhile.
Sometimes the game does not render districts, or just shows grayish foundation on that tile. The game is working as intended, it is just not rendering the district correctly. From what I know the rendering issue has already been reported and they are investigating it.
I've trawled through 10 pages of the Bug Reports forum and not found anything.
You have Steam forums, Epic forums and the like. A lot of the bug reports come outside of Game2Gether website. As mentioned by Shasho, there were a few fixes for the engine not rendering properly districts but it seems not all cases have been fixed.
Better that you create a new bug report so they know the exact circumstances in which your case appeared (and provide a save game if possible). :)
Some of the district renderings just seem to take a few turns to show up.
However, one consistent one I seem to notice is that if an empire has been defeated, all their former town centers don't show up (but it still shows what yields they have).
When I reloaded an autosave I noticed that the stronghold didn't render with walls I wonder if this is because it is on a raised plateau? Also the mine next to it has no walls.
Unfortunately I forgot to make a game save from when I took the screen grab, so I cannot now post a bug report.
In normal view when you have certain terrain features (like hills and mountains) the walls are not displayed. When you click on an army and move your cursor over one of the protected districts you should see a battle preview and then all walled-in districts should have a wall on the screen. I think this was done to avoid visual clutter and to optimize performance, as in later eras you can have quite a few districts on screen.
My advice is do not only look on the visual display on screen but mouse over a tile and check the tool-tip. Those are working correctly and display all relevant information. And keep a save next time you see something bizarre so it can be reported as a bug. :)
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