I have planted some forests around some of my emblematic makers quarters but when I check the yields of the districts it remains unchanged despite the the significant increase in exploitable industry yields around it. (There are no overlapping districts around it)
This makes me wonder, are some yields of districts permanently fixed once you have placed it?
The Yields from exploited tiles around a district don't count towards that districts production but rather count as their own.
As far as I know there are no districts that gain a bonus from adjacent forests, but if there were the yields of the district would update like they do with the adjacency bonuses from other districts.
The Yields from exploited tiles around a district don't count towards that districts production but rather count as their own.
As far as I know there are no districts that gain a bonus from adjacent forests, but if there were the yields of the district would update like they do with the adjacency bonuses from other districts.
https://humankind.fandom.com/wiki/Exploitation
Hmmm it would appear to be the case but from experience whenever I plant more forests before placing a makers quarter the yields of that district do increase significantly. If they are really separate sources of industry how do we check for this and why does planting more forests increase makers quarters yields?
I see, so when a district is placed, the yields displayed are not just the district's own yields but includes surrounding exploitations as well, but after placement when you hover over the district it only shows the districts yields correct? That change in information display is quite unintuitive.
Shouldn't exploitation come under district yields as well then since it is the district that exploits those tiles? It is redundant to keep tract of exploitation yields as a separate category
Elteras wrote: I see, so when a district is placed, the yields displayed are not just the district's own yields but includes surrounding exploitations as well, but after placement when you hover over the district it only shows the districts yields correct? That change in information display is quite unintuitive.
Shouldn't exploitation come under district yields as well then since it is the district that exploits those tiles? It is redundant to keep tract of exploitation yields as a separate category
The district isn't the one that exploits the tiles, not exclusively.
Imagine a Forest Tile, it has 2 Makers districts next to it. The Forest has an Explotation on it... the Forest does not have 2 exploitations on it, instead it has an industry exploitation on it because it is adjacent to at least 1 Makers tile. Adding the first Maker district put an Exploitation on that tile (And that would show up in the "value of placing the district"), adding the second District Didn't add an exploitation... but if you delete the first district, there will still be an exploitation on the Forest)
Essentially, the placement info says "how much will this city improve/lose if I put this district here" which includes impact on the District tile AND all adjacent tiles.) Checking the District tile itself only shows you it (which can be affected by things it is adjacent to)
Elteras wrote: I see, so when a district is placed, the yields displayed are not just the district's own yields but includes surrounding exploitations as well, but after placement when you hover over the district it only shows the districts yields correct? That change in information display is quite unintuitive.
Shouldn't exploitation come under district yields as well then since it is the district that exploits those tiles? It is redundant to keep tract of exploitation yields as a separate category
The district isn't the one that exploits the tiles, not exclusively.
Imagine a Forest Tile, it has 2 Makers districts next to it. The Forest has an Explotation on it... the Forest does not have 2 exploitations on it, instead it has an industry exploitation on it because it is adjacent to at least 1 Makers tile. Adding the first Maker district put an Exploitation on that tile (And that would show up in the "value of placing the district"), adding the second District Didn't add an exploitation... but if you delete the first district, there will still be an exploitation on the Forest)
Essentially, the placement info says "how much will this city improve/lose if I put this district here" which includes impact on the District tile AND all adjacent tiles.) Checking the District tile itself only shows you it (which can be affected by things it is adjacent to)
Thank you for the explanation but I still do not see why there is a need to separate district and exploitation yields. Since terrain can only be exploited once, the first district that causes the exploitation is doing it exclusively because a second district does nothing to it. Since exploitations do not exist without a district and there are no overlapping exploitations, the exploitation yields are functionally really no different from a district's own yields. IE The district produces for the city a base yield and surrounding exploitation yields, but only the district's base yield is displayed instead of the total.
It would be far more intuitive/informative to show the exploitation yields as part of the district's total yield rather than excluding it from the district interface. IE Placement info is more useful than District Info since the former helps a player gauge total yield gains/losses instead of just accounting for a single district's yield which can be misleading.
Creating extra rules for including some adjacent tiles in the calculations and some not is not really good. This will also confuse people when the tile production then differs. Because the first district will include a specific adjacent tile, while the second district which exploits the same resource on the same adjacent tile will not include the number.
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