I know you guys really did not want us to see the endgame so it would be a surprise and we could all be amazed by the new content (and it is great stuff by the way), but for the love of god it was a seriously bad decision seeing now how unpolished and broken it all is. Now my rant here might just be multiplayer only as this is also something that was never allowed to be playtested either, but yikes guys. Endless Space 2 had its share of bugs and whatnot for multiplayer, but none of them just straight up broke the game and made it unplayable. I'll be shelving this game for a while until this stuff gets ironed out because I do love the game and want to play it for a long time, but right now these issues are sapping all of the fun out of the game for me.
For those who are curious what these issues are and if we were able to replicate them to help fix them, the short answer is they include nukes breaking the game with nothing rendering in, everything being in fog of war on reload, and of course not being able to end the turn or load into the next turn. We could not figure out what caused any of these other than do not use nukes and do not even try to fix it as the game just did not want to work past turn 270 on normal speed. This rant was for my benefit and does not need to be taken seriously as I am indeed steamed by not being able to finish a dozen hour or so multiplayer game.
I'm hoping that the patch that is supposedly coming by the end of this month will address some of the bigger issues, but I certainly would not expect everything to be addressed all at once. That being said, I definitely will try that patch and hopefully it will address enough of the game's issues to make me excited to play the game again. Fingers crossed.
For those who are curious what these issues are and if we were able to replicate them to help fix them, the short answer is they include nukes breaking the game with nothing rendering in, everything being in fog of war on reload, and of course not being able to end the turn or load into the next turn. We could not figure out what caused any of these other than do not use nukes and do not even try to fix it as the game just did not want to work past turn 270 on normal speed. This rant was for my benefit and does not need to be taken seriously as I am indeed steamed by not being able to finish a dozen hour or so multiplayer game.
Sounds familiar. I think I have a save file that can reliably recreate the issue. Which, specifically speaking, is caused by the nuke going into the ground, the region getting deleted, but the nuke does not play the explosion animation and all the buildings still are active... at least in the save file I mentioned.
I'm not 100% sure, but my current theory is that the problem is related to certain map tiles--as extensive nuke testing in that save file had me pinpoint the problem to a single city that's nukable... I'll see if I can set up a bug report later tonight.
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