aplayer wrote: It's a wannabe Civilization game. It borrows so many ideas from Civ while its novel ideas are not really that amazing (especially the battle system)
Yes, of course. The Endless franchise and other 4X are not relevant. Even the fact that the combat mechanic isn't new and has been around for a decade now, well, who care. Civ reigns, therefore, all that come and look like civ. and try to be civ. I have to admit, I'm fed up and will stop to read this thread. It's a waste of time. Lots of interestings stuff in it, but it does not matter if people don't read a bit before posting.
TLDR : lurk more before pretending to know your stuff.
Could the OP please change the title of this thread to "The aeonova non-stop face kick Humankind show". I am watching as we speak, people streaming and having fun playing this game; multiplayer yet. Graphs and Gripes all you want, it's still fun to us.
tldr; (unrealistic) expectations drive the reviews. I trust Amplitude and the franchise, and expect reviews will rise as the game improves.
Hype as "Civ Killer" -- Nothing can "kill" an established title like Civ so its easy to dump your review score towards any title that was bold enough to make such a claims, especially if you are a drive-by Civ fanatic. This is where the journalists didn't help. Writing is a tough market so your headline has to generate clicks... I don't see where this "Civ-killing" tone came from Amplitude, based on their past class in presenting games with realistic expectations and loads of customer assurance when the bugs show up. "Show don't tell" has been the franchise approach and I expect Humankind will only improve as the other titles have. Further, the racket of "Best X Game of the Year" within weeks of release are a whole different annoyance to gamers who just want to see a game succeed despite all the noise.
BUGS - The expectations to "kill CIV" only amplify the expectations that the game should be without bugs, and at a minimum, ones that involve game-stopping loops and impede basic connectivity. For a lot of old gaming hands like myself, I never expect a game to be flawless upon release. However, the multiplayer features -- from only what I am reading -- seem to be in a state of crisis. It was probably a tough call to release a poor iteration of multiplayer instead of waiting to make sure it was more than presentable. Hopefully the multiplayers who continue to brave those features are provided solid data for the developers to fix all of the issues. **I'm also curious if they are falling into the "develop for all platforms at once" trend. We'd have to see the inner guts of the design process -- but that kind of decision outright destroyed New World's stability and immediate future, but I digress.
CURRENT RATINGS AREN'T ANYTHING TO PANIC ABOUT - Yes others may never buy the game because of them. However, look at all the poor souls who haven't experienced the Endless franchise at all. Their loss, for now. If we want to support the franchise, we do so with staying power, and trust that the devs know how to win players for the long haul. I held off buying Humankind for the first few months waiting until the most recent patch, just to see where the game is headed and to avoid any early frustrations with the title. Not everyone will happily purchase knowing that MP is going to take a long while to 'perfect' and I'm waiting to see if they will provide more clarity to adjust expectations. Timing the purchase jump could make all the difference for future reviews, which is why I am hoping that a year from now --together with what I sense will be amazing DLCs-- ratings will improve as a boon for the devs and the community who support the Endless franchise.
Could the OP please change the title of this thread to "The aeonova non-stop face kick Humankind show". I am watching as we speak, people streaming and having fun playing this game; multiplayer yet. Graphs and Gripes all you want, it's still fun to us.
I really would, since you've said the magic word, but I'd prefer to allow everyone to make their point. As long as they have something new to say and remain civil.
Could the OP please change the title of this thread to "The aeonova non-stop face kick Humankind show". I am watching as we speak, people streaming and having fun playing this game; multiplayer yet. Graphs and Gripes all you want, it's still fun to us.
Nobody is streaming Humankind.
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I'll just leave this here. The data below shows that a lot of people (55,284) jumped right in and wanted to love this game. They all played it a few times and ~50,000 haven't returned. Devs and fanboys can listen to feedback and fix why those people left or they can keep the "vision" pure. Looking at the Civ6 and Endless Legend data you don't see similar drop offs. 100% the drop-off is because it was marketed at the Civ6 demo who took the bait, tried it out, made their reviews, and then bounced. I was one of those people. I'd love to see this number go up but this game needs to adapt to what the ~50,000 people who left want.. or be happy with the current numbers and reviews.
Yeah, I've heard a lot about the dev's "vision". But, the previous poster's image says it all. Tbh, the title of this thread should be "HK now sits on 55% of recent reviews," because that's the fact.
How did it get there? By not fixing serious and game-breaking bugs and not allowing players to customize the game.
People want resources distributed more plentifully and evenly across the map - the dev "fixes" this twice, resulting in even worse resource distribution. People want to be able to turn pollution off because they just don't like the mechanic - the dev offers a "fix" that stops pollution from being an end-game factor but doesn't turn it off. People don't want an opponent to offer a surrender they can't refuse - crickets from the dev.
People want to be able to play MP without having the game constantly de-sync. No fix. People want to be able to play without having to constantly reload when the turn doesn't end - players are given some excuse about how this is a complicated multi-factorial bug, but the problem persists. Meanwhile, we all know that no other AAA game is unable to go from one turn to the next without freezing up. So this excuse is just that, an excuse. What the excuse isn't, is a fix. People want to be able to have a battle with the AI without the game freezing up - this is a pipe dream, apparently, because months into the game, this is still happening.
Game customization and bug eradication by a competent coder would have avoided a lot of the fail going on with this game. All sacrificed to a nice game soundtrack, attractive artwork, and a "vision" that is, apparently, shared by about 3000 people on the entire face of the planet (at most).
Game customization and bug eradication by a competent coder would have avoided a lot of the fail going on with this game. All sacrificed to a nice game soundtrack, attractive artwork, and a "vision" that is, apparently, shared by about 3000 people on the entire face of the planet (at most).
So your takeaway is that they don't have a competent coder. They built the entire game and all its systems via a hobbyist now learning his first basic C+ coding...oh why stop there...now learning his first basic programming. Nevermind that they put out 4 games already that were competently coded...this time they went with a budget coder for their biggest game to date.
Shouldn't this thread encourage people to mention why they personally are not enjoying the game and leading to those rough reviews? Sure some people don't pick their words perfectly, but the amount of shit they get for giving their feedback is phenomenal.i don't remember this community being so combative. Don't we just want to hear what people have to say, instead of shouting at them that they're wrong for not loving the game? :/
Shouldn't this thread encourage people to mention why they personally are not enjoying the game and leading to those rough reviews? Sure some people don't pick their words perfectly, but the amount of shit they get for giving their feedback is phenomenal.i don't remember this community being so combative. Don't we just want to hear what people have to say, instead of shouting at them that they're wrong for not loving the game? :/
Please don't act like stating what they don't like about the game is all these people are doing. Insulting the developers and making wild claims that everybody shares their particular problem with the game is not included in "why they personally are not enjoying the game".
Everybody is free to express their opinion...that doesn't mean there won't be push back when they do it in a demeaning way to the developers.
I'll just leave this here. The data below shows that a lot of people (55,284) jumped right in and wanted to love this game. They all played it a few times and ~50,000 haven't returned. Devs and fanboys can listen to feedback and fix why those people left or they can keep the "vision" pure. Looking at the Civ6 and Endless Legend data you don't see similar drop offs. 100% the drop-off is because it was marketed at the Civ6 demo who took the bait, tried it out, made their reviews, and then bounced. I was one of those people. I'd love to see this number go up but this game needs to adapt to what the ~50,000 people who left want.. or be happy with the current numbers and reviews.
Unfortunately you can't simply know how many are playing Humankind for your comparison because it's on gamepass and also stadia. Might be on epic too but I don't know.
Shouldn't this thread encourage people to mention why they personally are not enjoying the game and leading to those rough reviews? Sure some people don't pick their words perfectly, but the amount of shit they get for giving their feedback is phenomenal.i don't remember this community being so combative. Don't we just want to hear what people have to say, instead of shouting at them that they're wrong for not loving the game? :/
Please don't act like stating what they don't like about the game is all these people are doing. Insulting the developers and making wild claims that everybody shares their particular problem with the game is not included in "why they personally are not enjoying the game".
Everybody is free to express their opinion...that doesn't mean there won't be push back when they do it in a demeaning way to the developers.
I do agree to an extent; though that hyperbolic tone those people take in their criticism serves to underscore how strongly they feel about the things they're saying. IMO the devs can ignore stupidity ala "the programmers don't know what they're doing" etc, but there's still a kernel of feedback to those posts that's worth listening to. By turning the thread into a constant rebuttal of bad tone the whole discussion is derailed, I think. I made a lengthy post, and I suppose I was respectful enough to not get shit myself over my many complaints and suggestions about the game, though perhaps it just drowned in the sea of back-and-forths about tone and phrasing that followed - hard to know if my feedback is even heard if the whole topic devolves into this petty exchange about language.
I hope you understand where I come from with this. Valid issues are not being talked about, instead short snippets with offending language are quoted leading to a useless exchange. This is not helpful and I think it reflects poorly on the community.
I've been playing their games since endless space (1), though I haven't much participated in the community or the whole G2G program, so I'm new here and don't know the customs. I was pretty much a content customer that really didn't need his voice heard, because things were good as they were. Better I say nothing and let them do their thing, because they're doing it well and I don't want it changed. So jumping into this community now to voice my concerns means that this is important to me, I feel things have gone terribly wrong for a game with a lot of potential, but it also leaves me with questions about the whole G2G forum etiquette. I had expected moderators would intervene if there are issues with tone, trolling and the like, not that individual users have to step up and defend the studio. This feels quite weird, more like a reddit sub than a dedicated forum with moderation to keep things on track. Guess I'm just not used to this sort of thing where the community takes it upon themselves to ostracize and shoo away unwanted customers. Almost remind me of the total war subreddit, with how people are shown the door for wanting the game to be a bit different (that civ guy that wanted the peace deals to favor warfare more, essentially, who got shat on and trolled to the point he got angry himself, until he stopped responding entirely). All he wanted was not enforced peace-deals, and now he's gone. This is not healthy.
Game customization and bug eradication by a competent coder would have avoided a lot of the fail going on with this game. All sacrificed to a nice game soundtrack, attractive artwork, and a "vision" that is, apparently, shared by about 3000 people on the entire face of the planet (at most).
So your takeaway is that they don't have a competent coder. They built the entire game and all its systems via a hobbyist now learning his first basic C+ coding...oh why stop there...now learning his first basic programming. Nevermind that they put out 4 games already that were competently coded...this time they went with a budget coder for their biggest game to date.
What the actual frick is wrong with people?
If it comes to me, I thought AOM has done a pretty good job modding HK mechanics before mod.io was up and running.
Game customization and bug eradication by a competent coder would have avoided a lot of the fail going on with this game. All sacrificed to a nice game soundtrack, attractive artwork, and a "vision" that is, apparently, shared by about 3000 people on the entire face of the planet (at most).
So your takeaway is that they don't have a competent coder. They built the entire game and all its systems via a hobbyist now learning his first basic C+ coding...oh why stop there...now learning his first basic programming. Nevermind that they put out 4 games already that were competently coded...this time they went with a budget coder for their biggest game to date.
What the actual frick is wrong with people?
If it comes to me, I thought AOM has done a pretty good job modding HK mechanics before mod.io was up and running.
I am not taking away from his accomplishments at all.
I also acknowledge that the game has a lot of issues and that it could have done with more time in development.
People think that game development is all about bowing to player demands and quickly pivoting to remedy whatever the loudest person says about whichever system is not working satisfactorily. There is a lot that goes into changing the game in a fundamental way. And while I believe that the developers are responsible for how the game turned out, I do think that there are more factors at work than they didn't have a competent coder or that they somehow switched up the coder to deliver artwork and a soundtrack (they have nothing to do with the delivery of either of those things).
Shouldn't this thread encourage people to mention why they personally are not enjoying the game and leading to those rough reviews? Sure some people don't pick their words perfectly, but the amount of shit they get for giving their feedback is phenomenal.i don't remember this community being so combative. Don't we just want to hear what people have to say, instead of shouting at them that they're wrong for not loving the game? :/
Thank You. What everyone's missing here is I WANT TO LOVE THE GAME but just can't. I was in the dang beta and was hyped since I heard about it. Same with my friends. So much so that I've spent hours on this and other forums trying to voice why I can't. I'm not curb-stomping HK with numbers. I'm trying to say "hey here's how you can get the 10 people I know back into playing and loving it".. which may translate into way more. All I've been getting is fanboy hate since launch. It's sorta like "we wish Sega didn't bring this Civ rabble into our Endless house". And I constantly hear that I'm a "genocidal bloodthirsty war-mongering meanie" for pointing out that most games don't force you to end fights just because the loser wants to.
It's up to moderation to decide if a poster's choice of language is helpful or not. You should report the post that offends you and they will make the call. Too many folks seem to want to moderate other poster's complaints and that's how things go wrong so quickly.
Sorry, but when you're angry about something, you are far less likely to phrase your complaint carefully and politely and if someone on the boards comes along and says 'Hey, I don't like your tone', it's only going to escalate from there.
Let moderation decide and if you feel compelled to reply, try to keep your posts to the substance of the complaint itself (if there is any, of course) rather than take offence on behalf of the developers. Doing that impresses nobody at all.
As the OP and subsequent stats demonstrate, this game is not exactly riding on a crest of a wave at the moment so antagonising people with issues will only lead to more negative user reviews, bad word of mouth (because they won't just post about it on Humankind's boards) and lower player counts as folks quit the game due to perceived 'fanboyism'. I'm pretty sure the developers don't want that to happen.
As the OP and subsequent stats demonstrate, this game is not exactly riding on a crest of a wave at the moment so antagonising people with issues will only lead to more negative user reviews, bad word of mouth (because they won't just post about it on Humankind's boards) and lower player counts as folks quit the game due to perceived 'fanboyism'. I'm pretty sure the developers don't want that to happen.
The vibe I am getting is that a fair amount of people here take criticisms against the game quite personally and would insult others for doing so. This wouldn't change the fact that the game has problems and does not have decent reviews. Instead of attacking the messengers, maybe people should let the criticisms run their course and encourage the developers to fix those issues.
As the OP and subsequent stats demonstrate, this game is not exactly riding on a crest of a wave at the moment so antagonising people with issues will only lead to more negative user reviews, bad word of mouth (because they won't just post about it on Humankind's boards) and lower player counts as folks quit the game due to perceived 'fanboyism'. I'm pretty sure the developers don't want that to happen.
The vibe I am getting is that a fair amount of people here take criticisms against the game quite personally and would insult others for doing so. This wouldn't change the fact that the game has problems and does not have decent reviews. Instead of attacking the messengers, maybe people should let the criticisms run their course and encourage the developers to fix those issues.
For me, it works both ways: you have fans and supporters taking criticisms too personally, and critics lambasting anyone who expresses anything positive as a shill or a blind fanboy.
Seems like everyone is shouting over each other and fanning the divisive reception further. If the game's to get out of this malaise, the devs really ought to say...do something.
Game customization and bug eradication by a competent coder would have avoided a lot of the fail going on with this game. All sacrificed to a nice game soundtrack, attractive artwork, and a "vision" that is, apparently, shared by about 3000 people on the entire face of the planet (at most).
So your takeaway is that they don't have a competent coder. They built the entire game and all its systems via a hobbyist now learning his first basic C+ coding...oh why stop there...now learning his first basic programming. Nevermind that they put out 4 games already that were competently coded...this time they went with a budget coder for their biggest game to date.
What the actual frick is wrong with people?
No, that isn't my takeaway, nor is it what I said. What I said is bug eradication by a competent coder would have avoided a substantial number of the poor reviews that currently have the game sitting at 55% positive recent reviews on Steam (the topic of the thread: what went wrong). That is my opinion based on having read the Steam reviews for this game and noting that a good number of them cite bugs as the cause of the negative review.
I'm sure there are competent coders associated with HK. However, serious bugs that players have reported since the launch persist. So, there are competent coders and there are serious bugs that have gone unaddressed for months now. Why? I guess it's a matter of priorities. It certainly isn't because "turn pending" bugs are a common, expected feature of AAA computer games.
Reicha wrote:
Slashman wrote:
AOM wrote:
Game customization and bug eradication by a competent coder would have avoided a lot of the fail going on with this game. All sacrificed to a nice game soundtrack, attractive artwork, and a "vision" that is, apparently, shared by about 3000 people on the entire face of the planet (at most).
So your takeaway is that they don't have a competent coder. They built the entire game and all its systems via a hobbyist now learning his first basic C+ coding...oh why stop there...now learning his first basic programming. Nevermind that they put out 4 games already that were competently coded...this time they went with a budget coder for their biggest game to date.
What the actual frick is wrong with people?
If it comes to me, I thought AOM has done a pretty good job modding HK mechanics before mod.io was up and running.
Thank you for the kind words. We (spouse and I) are still modding the game using the same method we were using before the devs released their modding tool. There are far too many complaints about game breakage associated with mod.io subscriptions to mods made using the devs tool for us to work with it at this point. As with the game itself, the release of the modding tool seems to have been a bit premature, in that serious bugs were not dealt with before the introduction.
You've maid your point, AOM. Like, more then dozen times in this thread, actually, if some still fear you aren't given an opportunity.
But to dispel your belief of what is and what isn't happening in triple-A games, OH LOOK. WHAT'S THIS? ANOTHER TURN PENDING BUG?
I've seen others making the same points I'm making, only to be told (as I suspect I'm being now) to shut up, or suck it up, or to learn to love the developer's "vision." When I see someone getting scolded that way, I post to support that person. To be honest at this point, I think people pointing out the problems is probably more helpful than "this game is gud, and if you don't like it go play something else." I'm not sure what your last point is...are you suggesting that turn pending bugs are a common feature of AAA games?
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Hoping that was constructive in some way. English is not my primary langage.
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