I frequent the French discord and the CPL discord in English, to play multiplayer.
The number of players iis abnormally low. It's always the 10-15 players who play. We all know each other. For a new game, this is really low.
Playing without discord is currently impossible, because there are frequent disconnections. You have to be able to invite other players into the new game. And this is not possible because on Steam with Humankind, does not give the ID of the players with whom you just played in a game.
Moreover, the exploits bugs and the very imbalanced features are so numerous, that we can't afford to play without a dozen rules.
The different problems and bugs pointed out on the forum by the multiplayers should be solved, and then maybe we will have a more active community.
Goodluck wrote: Do it matter, maybe the game is simply not for everyone and people bought it expecting something else?
Yes, ratings and reviews matter, as it could affect future possible sales.
I was shocked when Steam had it #120 on its current most active games. However I'm not worried overall as I think Humankind's base game is a solid platform to build on. The game overall just needs more balance updates, mechanic tweaks, and more future content and the reviews will swing positive again.
Not the same genre game, and it had even worse initial reviews, but the first one that came to mind is No Man's Sky. Terrible early reviews but after some time and lot of content from developers is very positive now.
Civ 6 is doing fine now and released to mixed reviews, Humankind is doing the same route of releasing an unpolished vanilla version to then improve and complete with expansions
Now if it's still mixed 1 year from now, then you start worrying
It's quite simple, they released too early and we got a buggy, under-baked game with huge mp issues. I also believe that the game will be much better in a year and maybe even great in 2-3 years and some dlc's, but yes - it's kinda sad to see the orange "mixed' tag for a game that has so much potential.
After playing enough multiplayer to see what many have complained about as being unplayable I gotta say it's a bit unfortunate to have to admit it very much is true. If I play multiplayer with three people or more the game strangely around turn 150 and beyond becomes a crash fest and we can't even get through two or three turns (not being dramatic) without the game kicking one of us or all of us out to have to reload the game. I straight up refuse to even bother with multiplayer until they fix whatever is doing this.
Single player works largely fine in my experience outside of some bugs that require the game to reload like combat being stuck. Either way I think this is funny enough about on par to how civ 6 launched for multiplayer but people might be forgetting the desync issues it had.
All in all, I still remain with high hopes as my biggest desire in 4x games has been met which is competent or better AI in general than Civilization series so I hope they can fix this all up on the core issues by end of the year.
The game need 1 more year of debug, polish and balance.
It actually needs only 3 months with a dedicated quality assurance team. Unfortunately most publishers have done away with that and go with customer pays to be a beta tester. Biggest and most destructive scam in the gaming industry..
Single player works largely fine in my experience outside of some bugs that require the game to reload like combat being stuck. Either way I think this is funny enough about on par to how civ 6 launched for multiplayer but people might be forgetting the desync issues it had.
Civ 6 had multiplayer literally tacked on as an afterthought. Every DLC/patch from launch until Gathering Storm(2nd expansion) broke multiplayer until we, Civ Players League, sent them enough game logs for them to begin to find where the bugs were. BTW, the game still has desync issues.
El juego tiene un varios problemas, muchos de ellos bastante molestos. Los que al menos para mi son molestos:
1) Guerras:
1.1: El hecho que 10 soldados con espada que tengan un valor de 100 pts de ataque le puedan ganar a 10 soldados con espada (supuestamente mejores equipados segun tecnologias) pero con 90 pts de daño, y pierdan aquellos que tienen mayor tecnologia me parece inaudito.
1.2:barcos de guerra perdiendo en un combate naval contra tropas terrestres (se entiende que tengan mas puntos de daños que la unidades maritimas, pero es como que un bote pelee contra un acorazado, o bien un velero vs un acorazado)
1.3: El hecho de que ganes la mayoria de los combates, y aún así la maquina te obligue a rendirte y de esta manera perder la guerra por que te rindes es el colmo.
2 Duracion:
Siempre juego este tipo de juegos en la velocidad mas lenta posible, de esta forma puedo disfrutarlo más. Pero en HumanKind, si bien tiene un early game bastante novedoso y digamos entretenido, al entrar a la etapa de early mid game , mid game, and late game, el juego se torna desbalanceado. Si tu quieres jugar mas allá de los 600 turnos no puedes, porque o bien destruiste el mundo con contaminación , lo cual hace imposible seguir jugando.
Creo que el juego necesita ser balanceado cuanto antes.
CIV 6 sigue siendo superior a Humandkind, pero esto no quita que Humankind sea un juego entretenido con hechos como los que mencione que hacen que el juego se disfrute menos. Por ejemplo en civ 6 si enfrentas un soldado de espada vs un soldado de nivel tecnologico superior pierde irremediablemente el soldado de espada.
sorry but I don't have time to write on english... some time in the night I going to translate for no spanish speaker.
Whatever Humankind tried to achieve, I personally think didn't reach.
It's not just that they're competing with paradox's success, they're also competing with its failures, a barebones launch with god knows if potential DLCs to improve and maybe one day reach what the game tries to do but still doesn't fully perform as expected, PDX fans are too used to this, the Grand Strategy niche is oversaturated with overbloated projects that try really hard at the "Grand" part of it but didn't put enough work to actually make it work well at launch.
EDIT: And I really can't put in words the mental dissonance it creates in me when I'm having to eat the most crappy omelet with the best ingredients you can find every time and end up feeling like you're throwing away money at the wrong restaurant. Making good games shouldn't be this hard, they are not cooking with freaking love and I think everyone is tired of paying for poorly cooked omelets
I fear the truth of the matter is that Humankind is.. not a very good game. Not only because of the obvious issues (balance, broken mp), but because it built on a foundation of sand. There isn't really much variance in gameplay. With 60 different cultures and 6(?) culture types, you'd think that wouldn't be an issue, but on the contrary, every playthrough feels more or less the same. In the end, it all boils down to small changes in the numbers and maybe one or two buttons with powers that essentially just further tweak those numbers a bit. Its like Amplitude actively went out of their way to unlearn all the great things they did with the Endless series. Those games actively pushed the genre forward with asymmetric balance, while Humankind seems to try and reinvent all the parts on the Civilization cart while moving back on the achievements of its predecessors.
Updated 3 years ago.
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I fear the truth of the matter is that Humankind is.. not a very good game. Not only because of the obvious issues (balance, broken mp), but because it built on a foundation of sand. There isn't really much variance in gameplay. You'd think that with 60 different cultures and 6(?) culture types, you'd think that wouldn't be an issue, but on the contrary, every playthrough feels more or less the same. In the end, it all boils down to small changes in the numbers and maybe one or two buttons with powers that essentially just further tweak those numbers a bit. Its like Amplitude actively went out of their way to unlearn all the great things they did with the Endless series. Those games actively pushed the genre forward with asymmetric balance, while Humankind seems to try and reinvent all the parts on the Civilization cart while moving back on the achievements of its predecessors.
I don't agree that the foundation is bad or that there isn't much variance in gameplay with cultures but I'm someone who does like the changing culture every era aspect. The game has a rocky launch for MP but single player works decently. I still think Humankind is a good game and a creative one at that, some may not like the playstyle of it but surely anyone who has played 4x knows this isn't copy pasta or "a civilization clone". I look forward to seeing what they have in mind for expansions that will help refine and enhance what we got, I'm just a bit bummed this game like many others for years now just isn't solid at launch.
Let me preface this by saying that I think that Humankind is a good game, but I can see where there are weaknesses both in design and strategy which could lead to negative reviews. After reading some of the reviews and thinking about my experience, here are my opinions on why reception is not as positive as was hoped:
1. The biggest mistake was for Amplitude to pitch Humankind as a "Civ killer" right from the start. By leading off with a comparison of your game to others, you are artificially raising people's hopes and basically begging people to criticize your game. As a result, some of the reviews basically say "it's not as good as Civ" and leave it at that. Entering the niche space that has been dominated by a particular franchise for decades is already putting your game at a disadvantage due to expectations already being established for the genre, and the historical 4X market is so small that it is already crowded by the few franchises that are already there. So you can't afford to invite excessive comparison - you'll be getting that already just by competing in the genre.
2. The game's price may also be a factor. With Humankind charging the same price as Civ, it sort of sets the value expectations high despite the fact that Humankind is a newcomer. If the price was more in the range of Endless Legend, then people may have been more forgiving as Humankind would be regarded as "discount Civ" instead of being criticized using the exact same standard that is used to critique a full-priced Civ competitor. So pricing a new property the same as the established leader may drawn more scrutiny than it would have otherwise.
3. Humankind's main "hook" is the culture system, and that is a bit weaker than the advertising implies. Every culture can get bonuses consisting of a trait, a quarter, and a unit - that's it. So it is basically what would happen to Endless Legend if everyone started with the same faction and got to assimilate a new minor faction at certain stages of the game (which would grant a unit and a perk). And those bonuses end up feeling like a patchwork of perks which get outdated fairly quickly once the next age starts. So there isn't a huge, lasting impact, IMO, and nobody appears to be singing the praises of the culture system which is what Amplitude was counting on as their primary source of good publicity.
4. Some features are far more complicated than they should be. The battle and influence systems come to mind immediately, but there are others. On a personal level, sometimes I'll feel like there is way too much going on at the same time in Humankind as compared to Endless Legend. As a result, the game feels like it spreads itself a little thin with regard to all of the systems in the game by giving you a lot to do, but with no single mechanic feeling like it has a major impact in the game's outcome.
5. The game's balance is a little weak. I'm sure that will improve over time, but I see a lot of complaints about the balance in the reviews.
6. The turn limit gets a lot of hate. Haven't checked to see if that's been changed yet.
Again, Humankind is not a bad game, but I feel like Amplitude needlessly put themselves at a disadvantage in many areas. Kudos to them for trying to something new and chasing a dream of making a competitor to Civ, but I would have personally rather seen them focus on what they are already good at and instead make Endless Legend 2. Endless Legend has great gameplay, cohesive design, interesting lore, and a unique visuals that make it stand out among other 4X games, and I think those "hooks" are much stronger that Humankind's. Also, not focusing on the historical aspect would mean that comparisons to Civ wouldn't be as strong which would give the game a wider margin for error.
Expectation management is a real thing, and that's where HK fell down a bit. You have people who didn't get to pick the Greeks coming around to complain that the game is broken. The game is not broken, if you really want to be the Greeks you can play on baby mode or you can learn how to manage your path to make sure you get first pick to the Classical era.
Of course, if you really wanted to be the Ancient Egyptians then the game is just broken on anything but baby mode but I digress...
The game looks like it's one thing, but then it's another. It's actually for people like me, who thought Civ 6 was too simplistic and not very fun. People who thought Civ 5 was better than Civ 6 because in Civ 5 you're expected to lose. And lose. And lose. And then you win.
Humankind isn't as hard as Civ 5. But it's WAAAAAAAY harder than Civ 6. And the game tried to appeal to a very broad base of players without telling them "hey guys, this is like an X-Com game. Unless you're a god-tier strategist, pick the low difficulty setting." No one wants to pick the difficulty that says "as complex as running a donut shop." They want to pick the one that says "like managing an Empire." And they're thinking they need to be Donald Trump smart when they actually need to be more like FDR smart.
I agree with a lot of what's said in here. For me the answer to why reviews are mixed vs what I personally think should be improved are very different:
Reviews are mixed mainly because the game was released early with many bugs (which are being fixed) and unbalaced systems. They will improve over time. The only way to have avoided this and launched with positive ratings would have been do delay launch for another 6-12 months but obviously the devs decided otherwise.
For me the biggest shortcoming of the game is that on HK difficulty my games are decided by around turn 100 and there's no point in playing further. I'm either winning and already thousands in the lead in fame by end of medieval era or get invaded near late ancient era. The AI needs to take better advantage of its bonuses and snowball its fame so I can actually play the later eras with the "am I going to win or lose?" uncertainty which is #1 priority for me.
Side note: I agree that the game was hyped as "you will become a unique blend of the cultures you pick, one million combinations!" Which I guess is technically true because you collect those little legacy bonuses but kind of a let down because in reality you just play one civ per era. Although this was disappointing it doesn't impact my two points above. I still love the game and think its core systems are fine and once these two areas are improved (give it a year) it will be a great game.
Expectation management is a real thing, and that's where HK fell down a bit. You have people who didn't get to pick the Greeks coming around to complain that the game is broken. The game is not broken, if you really want to be the Greeks you can play on baby mode or you can learn how to manage your path to make sure you get first pick to the Classical era.
Of course, if you really wanted to be the Ancient Egyptians then the game is just broken on anything but baby mode but I digress...
The game looks like it's one thing, but then it's another. It's actually for people like me, who thought Civ 6 was too simplistic and not very fun. People who thought Civ 5 was better than Civ 6 because in Civ 5 you're expected to lose. And lose. And lose. And then you win.
Humankind isn't as hard as Civ 5. But it's WAAAAAAAY harder than Civ 6. And the game tried to appeal to a very broad base of players without telling them "hey guys, this is like an X-Com game. Unless you're a god-tier strategist, pick the low difficulty setting." No one wants to pick the difficulty that says "as complex as running a donut shop." They want to pick the one that says "like managing an Empire." And they're thinking they need to be Donald Trump smart when they actually need to be more like FDR smart.
Attitudes like this are not selling the game. Saying that people who want something from a game that is different than what you want are "complaining" and should play on "baby" mode is a serious disservice to the dev and the community. What is your problem? Who cares how someone else plays their game? Hmm...let me think. People who have nothing else going on in their lives but being miserable to others on the internet. FFS, get a life.
I don't think that there is a fundamental issue with culture-switching between Eras, but perhaps the bonuses gained for staying in the same culture in the next Era could be given a large buff to make up for the opportunity cost of not having a new EU, ED and LT. Another idea is to literally buff the numerical effectiveness of their EU, ED, and LTs if players choose to stick with their old culture in the next Era, but this might not be possible/balanceable for certain cultures.
Expectation management is a real thing, and that's where HK fell down a bit. You have people who didn't get to pick the Greeks coming around to complain that the game is broken. The game is not broken, if you really want to be the Greeks you can play on baby mode or you can learn how to manage your path to make sure you get first pick to the Classical era.
Of course, if you really wanted to be the Ancient Egyptians then the game is just broken on anything but baby mode but I digress...
The game looks like it's one thing, but then it's another. It's actually for people like me, who thought Civ 6 was too simplistic and not very fun. People who thought Civ 5 was better than Civ 6 because in Civ 5 you're expected to lose. And lose. And lose. And then you win.
Humankind isn't as hard as Civ 5. But it's WAAAAAAAY harder than Civ 6. And the game tried to appeal to a very broad base of players without telling them "hey guys, this is like an X-Com game. Unless you're a god-tier strategist, pick the low difficulty setting." No one wants to pick the difficulty that says "as complex as running a donut shop." They want to pick the one that says "like managing an Empire." And they're thinking they need to be Donald Trump smart when they actually need to be more like FDR smart.
Attitudes like this are not selling the game. Saying that people who want something from a game that is different than what you want are "complaining" and should play on "baby" mode is a serious disservice to the dev and the community. What is your problem? Who cares how someone else plays their game? Hmm...let me think. People who have nothing else going on in their lives but being miserable to others on the internet. FFS, get a life.
He's not trying to sell the game though. He's stating his opinion, whether you think it is valid or not.
Selling the game is the task of the developer and the publisher. And perhaps his opinion is not stated in the nicest way possible but there may be some merit to it that people are expecting everything to be handed to them and to be catered to specifically in a game even when it goes against the very design of the game and the developers vision for it. Maybe instead they should appreciate the game for what it is and not what they want it to be.
I guess that might go against every gamer's natural instinct though and what do I know. Except that when I changed my attitude of "this game has to be made specifically for me" to "I will try to appreciate the developers vision for the game and see if I can have fun with it"...I was a lot less frustrated in general.
Expectation management is a real thing, and that's where HK fell down a bit. You have people who didn't get to pick the Greeks coming around to complain that the game is broken. The game is not broken, if you really want to be the Greeks you can play on baby mode or you can learn how to manage your path to make sure you get first pick to the Classical era.
Of course, if you really wanted to be the Ancient Egyptians then the game is just broken on anything but baby mode but I digress...
The game looks like it's one thing, but then it's another. It's actually for people like me, who thought Civ 6 was too simplistic and not very fun. People who thought Civ 5 was better than Civ 6 because in Civ 5 you're expected to lose. And lose. And lose. And then you win.
Humankind isn't as hard as Civ 5. But it's WAAAAAAAY harder than Civ 6. And the game tried to appeal to a very broad base of players without telling them "hey guys, this is like an X-Com game. Unless you're a god-tier strategist, pick the low difficulty setting." No one wants to pick the difficulty that says "as complex as running a donut shop." They want to pick the one that says "like managing an Empire." And they're thinking they need to be Donald Trump smart when they actually need to be more like FDR smart.
Attitudes like this are not selling the game. Saying that people who want something from a game that is different than what you want are "complaining" and should play on "baby" mode is a serious disservice to the dev and the community. What is your problem? Who cares how someone else plays their game? Hmm...let me think. People who have nothing else going on in their lives but being miserable to others on the internet. FFS, get a life.
He's not trying to sell the game though. He's stating his opinion, whether you think it is valid or not.
Selling the game is the task of the developer and the publisher. And perhaps his opinion is not stated in the nicest way possible but there may be some merit to it that people are expecting everything to be handed to them and to be catered to specifically in a game even when it goes against the very design of the game and the developers vision for it. Maybe instead they should appreciate the game for what it is and not what they want it to be.
I guess that might go against every gamer's natural instinct though and what do I know. Except that when I changed my attitude of "this game has to be made specifically for me" to "I will try to appreciate the developers vision for the game and see if I can have fun with it"...I was a lot less frustrated in general.
People don't buy games to enjoy someone else's vision of what fun is. People buy games to have fun. No one is gonna pay money for a game their friends told them is awful. If you didn't notice, the topic of this thread is "HUMANKIND NOW SITS ON 69% POSITIVE REVIEW RATING " The question was "what went wrong." Hence, my post. If you are that sheep that buys something and then tries to appreciate it if you don't like it, lol, well, you are "special." That really isn't how life works.
Probably a big part of what went wrong is all the bugs. But, I wouldn't discount this weird ass community where so many people are like zombies saying "just appreciate the game" at the same time they're saying "I don't care if the dev can sell their game." It is really one of the most bizarre game communities I personally have ever seen. All I can do after reading your post is roll my eyes and think how strangely sycophantic you are for someone who doesn't seem to care if the dev can sell their game. Reading posts like yours in this forum is like watching the Revenge of the Stepford Wives. Strangely passive aggressive.
SpikedWallMan wrote: The biggest mistake was for Amplitude to pitch Humankind as a "Civ killer" right from the start.
They never really did that, though, they purposefully avoided civ comparisons, even. It was the community that took the 'civ-killer' tag and ran with it.
SpikedWallMan wrote: The biggest mistake was for Amplitude to pitch Humankind as a "Civ killer" right from the start.
They never really did that, though, they purposefully avoided civ comparisons, even. It was the community that took the 'civ-killer' tag and ran with it.
It was magazines and news sites that talked about successor to Civilization, or even Civ-killer.
These are the people who generously rated Humankind long before its commercial release. These same folks who, for some, won't let you post unfavorable reviews about the game.
So when you see that a game is on the cover, is rated well, and there is publicity being placed, you don't have to be naive.
It's not necessarily under the pressure of the studio, but most certainly under publisher's. The community only relayed the information.
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