I'd like to propose a challenge to anyone here who is a 4x fan. It's simple too, please point out the last 4x game where the AI knew how every game mechanic worked in every victory condition and could win too. I 100% would thoroughly enjoy hearing someone tell me a game that isn't simply Civ 4. It would mean I'm missing something that needs to be rectified in my life lol. If you can't do it though ask yourself what is it exactly that makes 4x games fun then and why. This would at least be an experiment to explain what everyone is actually looking for in Humankind more clearly and 4x games in general and it will also paint the problem to why no one will likely agree on what is a great 4x game and what isn't.
Old World. The AI in Old World is factors better than HK's AI. In fact, I can't believe you said the HK AI is good. It really isn't.
Interesting that the core team behind Old World, is the same core team that made Civ4. :)
HK AI, even at highest difficulty stops being a threat starting in the medieval era and lags in fame. I played the game for hundreds of hours and collected enough data on this pattern to say quite confidently that is the case (until the devs improve it). Which is why I stopped playing for now because every game is pretty much the same. Old World AI on the other hands keeps me on my toes through the very late game - one mess up in military strength or diplomacy and the AI pounces on you like a vulture, and you do not want that to happen trust me.
I personally haven't seen the AI be bad in Humankind if I set the game the top or second to the top difficulty, their names elude me ATM. I think vassal AI is a bit borked though as they don't seem interested to help your wars very much, possibly hoping you lose so they can just kill you while their army is still fresh and yours depleted lol?
Honestly though comparing Humankind AI to Civ, as most do, it's night and day. If civ 7 whenever that comes out actually developed good AI that would be the only way I'd get out of Humankind's corner on this one for modern day 4x Civ game experience. The AI in civ 5 was bad in all aspects as the beta for one unit a tile and in civ 6 it's like they barely tried to change it. They eventually made civ 6 AI try not to move ranged units away from a city when you are attacking it but they still do it and they still even forget to fire at your units occasionally when they have free city attacks. It's quite sad Only barbarians are scary because they are bloodthirsty and suicide. Civ 6 AI knows how to largely play religion I'll give them that, but nothing else. In Humankind I generally see the AI accomplishing all sorts of goals with varying success, but least they have a functioning brain so to speak. In my current game I'm entering industrial Era and one AI has 11k fame and I have 7400ish. Another one actually has 8800ish too. I play on slowest game settings and on a large map with less water, maybe map settings help AI be more of a challenge?
Old world I don't think I'll ever get to play since epic exclusive and I'm one of those people unfortunately that really despises epic. Not a steam fanboy, I just really don't like Tim Sweeney. If it ever comes onto other platforms I'll give it a whirl I've heard good things, main negative I've heard is just graphics so if that's true it's nothing that wouldn't get me to try it.
After a few undreds of hours of Amplitude games, even if I am a bad player (don't go over the Empire difficulty), I have to say that the AI never felt like a threat because it was smart or competent. It's usualy because you are in a bad position, or because the AI has specific troops (Huns, Cravers, Necrophages...) that make them problematic. I might be wrong, but higher difficulties, as I understand it, just allow the AI to cheat.
After a few undreds of hours of Amplitude games, even if I am a bad player (don't go over the Empire difficulty), I have to say that the AI never felt like a threat because it was smart or competent. It's usualy because you are in a bad position, or because the AI has specific troops (Huns, Cravers, Necrophages...) that make them problematic. I might be wrong, but higher difficulties, as I understand it, just allow the AI to cheat.
If Amplitude hopes to turn this around, they have really get things going fast.
The line between "I want/wanted this game to succeed" and "this game is dead/doomed/a failure" is becoming more glaring, and more people apparently are crossing into the latter.
Old world I don't think I'll ever get to play since epic exclusive and I'm one of those people unfortunately that really despises epic. Not a steam fanboy, I just really don't like Tim Sweeney. If it ever comes onto other platforms I'll give it a whirl I've heard good things, main negative I've heard is just graphics so if that's true it's nothing that wouldn't get me to try it.
Not to highjack the thread, but just letting you know it was announced Old World is coming to Steam and GOG.
Old world I don't think I'll ever get to play since epic exclusive and I'm one of those people unfortunately that really despises epic. Not a steam fanboy, I just really don't like Tim Sweeney. If it ever comes onto other platforms I'll give it a whirl I've heard good things, main negative I've heard is just graphics so if that's true it's nothing that wouldn't get me to try it.
Not to highjack the thread, but just letting you know it was announced Old World is coming to Steam and GOG.
Ooh
*edit*
Looks like a bit far into 2022 but let's see how it all goes.
Md1957 wrote: Hopefully the devs do something to win back people's goodwill, as the longer they dally, the harder it'll be to rebound.
Being at work under heavy scrutiny and in an very sceptical environment is not something that I would call "dally". Besides, this is Amplitude, not Rockstar or Cd Project Red. I doubt people work 60 hours a week at minimum, and that's a good thing.
You can be disappointed by the game, being criticall of it, but please, do respect the devs. They failed with Humankind, okay, but it's not like they are disrespecting us with a radio silence. They are on the forums and are handling the situation as a "buisness as usual thing", without any glaringly insincere apologies. Do not take them to trial without evidence.
And the sad thing is, even if they succeed, there is only one shoot at first perception. In the same manner, if the game goes trough a dramatic overall, it can be a success, as it was with Stellaris and the warp system for example, or a dramatic failure, leaving some the player base behind that liked the older systems, while not having satisfying ones for those who remain.
The devs are professionnals. Amplitude is in buisness for 10 years now. The founders where at Ubisoft before that. I think they are at least somewhat aware of this. I heavely doubt they "dally".
Why’s it infixable? I don’t buy that.. any game is fixable as long as you put in the right amount of resources to it. As far as I’m concerned if the devs can make the AI more competitive at HK level and not lag behind in fame starting in Medieval era, I’m coming back to the game.
Why’s it infixable? I don’t buy that.. any game is fixable as long as you put in the right amount of resources to it. As far as I’m concerned if the devs can make the AI more competitive at HK level and not lag behind in fame starting in Medieval era, I’m coming back to the game.
I put the link with the argument. The problem whith "as long as you put in the right amount of ressources to it" is that the amount of ressources a dev. team can put into a game cannot be infinite. Ideas, themselves, are not a finite and defined ressources. Dev. time cost the proverbial money™ so you can't do it forever and ever.
Besides, do keep in mind that your issues with the games are not the only issues many people have with the game. What you would find enough is barely a step in the right direction for most people, because most people (on the forums) are not concerned with the AI, but with the overdominance of industry, for example, of the tech tree, and the longer you read the forums, the more you find deeprooted issues that seem to bother people. How many people ? Hard to say. But enough for it to be posted again and again by different people how has not read each other, which mean that separate people came to the same conclusion. For player base not that larger, it might be significative.
Look guys, the game got nominated for best strategy game at game awards despite multiplayer not working at all after around turn 150. Means the game is being received actually very well Steam is just... you know... that doesn't count!
Also, it's competing against Microsoft flight simulator... Which won last year.... *Noticed new world is nominated for best multiplayer game*
I think game awards aren't a good indicator for anything nm.
Md1957 wrote: Hopefully the devs do something to win back people's goodwill, as the longer they dally, the harder it'll be to rebound.
Being at work under heavy scrutiny and in an very sceptical environment is not something that I would call "dally". Besides, this is Amplitude, not Rockstar or Cd Project Red. I doubt people work 60 hours a week at minimum, and that's a good thing.
You can be disappointed by the game, being criticall of it, but please, do respect the devs. They failed with Humankind, okay, but it's not like they are disrespecting us with a radio silence. They are on the forums and are handling the situation as a "buisness as usual thing", without any glaringly insincere apologies. Do not take them to trial without evidence.
And the sad thing is, even if they succeed, there is only one shoot at first perception. In the same manner, if the game goes trough a dramatic overall, it can be a success, as it was with Stellaris and the warp system for example, or a dramatic failure, leaving some the player base behind that liked the older systems, while not having satisfying ones for those who remain.
The devs are professionnals. Amplitude is in buisness for 10 years now. The founders where at Ubisoft before that. I think they are at least somewhat aware of this. I heavely doubt they "dally".
Don't get me wrong. I respect and support the devs. They're clearly trying their best.
Problem is, with how divided and increasingly hostile the reception is, they'll be having an ever-harder time winning people back the longer this...malaise for lack of a better word drags on.
They can still turn things around. But that window of opportunity is narrowing.
All I know is with the ever ongoing issues with New World, that game sits at MOSTLY POSITIVE (73%) despite being the worst launch of any MMO I can think of ever. With ongoing issues to compound its issues.
Humankind isn't remotely on that level of being bad, but it does still have issues most notably with multiplayer that I have yet to see being fixed in patches unfortunately. Sits at MIXED albeit only at 68% so bordering close to MOSTLY POSITIVE.
MMO player base I guess is much more willing to deal with problems than 4x player base. I definitely hope multiplayer crashing issues are fixed before 2022 (it really should be fixed by now though... let alone shouldn't have launched with such a glaring problem)
I still really like this game and have positive outlook that Humankind with expansions and time will be a big boy game, I haven't seen any particular reason that it won't. The launch though certainly follows trends of many games this year where releasing ahead of being a stable game is the norm and I truly hope this doesn't continue.
Look guys, the game got nominated for best strategy game at game awards despite multiplayer not working at all after around turn 150. Means the game is being received actually very well Steam is just... you know... that doesn't count!
Also, it's competing against Microsoft flight simulator... Which won last year.... *Noticed new world is nominated for best multiplayer game*
I think game awards aren't a good indicator for anything nm.
Looking at the games across all those awards, it's pretty obvious that the games chosen are an echo chamber for the sponsors and organisers. No credibility in those awards as far as I'm concerned.
HK does NOT deserve a nomination for "best strategy game". The game fails at the entire "strategy" thing.
I am having tons of fun after the latest patch. Set the end game stuff to anything I want (turned off 300 turn limit); could finally afford (just barely, which is perfect) to buy quick build buildings; and was actually able to afford to join 2 different cities (again, just barely, which is how it should be). AI forced me to resign my first game, and I am in 4th place my current second game (again, that's new, I usually always am in 1-3rd place easy). I was complaining about civ 6/7 for YEARS after release, and this has only been a couple months.
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