Just for some fun, I decided to load up Civ VI after spending a few hundred hours on Humankind.
I literally cannot play it anymore. There are so many annoying things right off the bat that Humankind has solved so I can say with confidence, Humankind has ruined Civ for me (Civ Vi...).
Firstly, you have to found a city right away without knowing whether it's an ideal spot or not. Or you restart a dozen times until you get a good looking map.
Then, you have your units which only move 1 space at a time, whereas in Humankind you have 4 moves.
Then, because of that barbarians ransack your improvements before you can get your troops back in time (they're off exploring because you need to see where to build a second city).
And this is just in the first several turns of the game.
I've said from the beginning that Humankind solved most of Civ's pet peeves that I had. But until playing Civ again, I never realized how annoying that game gets. i know not everyone will agree with me, but I'm just sharing my feeling. And I really hope the devs continue to improve and expand on this game because it's so fun.
Yes, i had the exact same experience as you did. I also tried playing Civ and found it impossible to to enjoy, another thing i would add is how long it takes for anything to get build in Civ. Like build times on fast speed in Civ feel like Slow Speed in Humankind. Also the fact that you only get 1 special unit for each playthrough and you can essentially use it in only one ear, really sucks.
Humankind has taken the place of quality historical 4X. And I love it.
Actually good point. :) Firaxis has had 30 years to make Civ a better, more enjoyable game, but they don't always move in the right direction. So it's like a few steps forward, then a few steps back, or sideways. More competition in the genre is a good thing. Monopolies are not good (even though my preferred play style is resource hog).
I know it's a good point. I am a veteran of the 91 masterpiece. Firaxis has dropped the ball in the last two iterations and catered to the mass causal market, forgetting that it was the hardcore fans that gave them their name, reputation and seed money in the first place. Not one franchise has survived after turning its back on its core fanbase. Time will tell if Failaxis is the rule or, by some miracle, becomes the exception.
Amplitude has made it very unlikely that Failaxis becomes the exception to the rule.
Well I'm different then..I've played just over 70 hours of Humankind and am now waiting patiently for a patch and some good changes as I can't motivate myself to start another game. So many little things I have gripes with, some will never be changed as they are part of the game eg culture swaps..hate it!! Other things I am not liking include War score, pacing of game, religion, and final eras are not balanced or something. I have won games so easily at times that I am just clicking to finish.
I do love the first few eras until everyone changes cultures and then everything seems messy.
I did go back and play a full game of Civ VI (2000hrs) and enjoyed it. I do believe this game will get better with patching and the many DLC's which will come but at present I am a little disappointed.
I know it's a good point. I am a veteran of the 91 masterpiece. Firaxis has dropped the ball in the last two iterations and catered to the mass causal market, forgetting that it was the hardcore fans that gave them their name, reputation and seed money in the first place. Not one franchise has survived after turning its back on its core fanbase. Time will tell if Failaxis is the rule or, by some miracle, becomes the exception.
Amplitude has made it very unlikely that Failaxis becomes the exception to the rule.
Not sure what you mean, Civ6 is the best selling civilization game. It seems to "survive" pretty good.
I guess many people who switches back to civ in fact do not bother to show up in this forum. I have played 200 hours humankind and switched back to civ6 2 weeks ago. I would not come back unless I see some patches that changes some important mechanics, for example war mechanics (war support and force surrender) and districts mechanics (spawning markers quarters like a no brainer). Surely these are my personal opinions, but I guess it generally matches the reviews from steam.
It is the exact opposite question on the Civ Fanatics forums - people are asking why it has been so quiet and whether there are still as many people playing Civ 5 and 6 after Humankind's launch and the confirmation that Civ 6 is done.
These games are not exclusive - each has something different to offer. If you players want a more structured gameplay, recognizable civilizations and simplfied war and combat mechanics they can opt for any of the Civ games. If on the other hand you want are more open experience, both in terms of exploration and expansion, Humankind is great.
I actually started playing Civ 6 again a week after Humankind Released, as I decided I wanted to wait for Humankind to get more polished before playing it more, but still wanted to play a civ game. Civ6 is really solid in my opinion. The only real beef I have with it is there is a huge amount of peripheral depth and information that gets buried and is hard to really assess and manage during the game.
I know it's a good point. I am a veteran of the 91 masterpiece. Firaxis has dropped the ball in the last two iterations and catered to the mass causal market, forgetting that it was the hardcore fans that gave them their name, reputation and seed money in the first place. Not one franchise has survived after turning its back on its core fanbase. Time will tell if Failaxis is the rule or, by some miracle, becomes the exception.
Amplitude has made it very unlikely that Failaxis becomes the exception to the rule.
What is your idea of a "hardcore" civ fan? I've played every single iteration of the civilization series and I don't think a single one of them has drifted from the core concepts and feeling of the game. If anything, I would say civ6 is the most "hardcore" of the series in that it's addition of district placement adds a whole other layer of strategic depth and planning on top of everything else.
Civ and humankind, while having similarties such as both using a historical theme and being turn based games have still a lot of differences which make it have fun with both. Humankind don't replace Civ or vice versa but are both games you can enjoy simultaneously.
I quit civ over two years ago due to the lack of any threat from AI and I won't ever be looking back unless they tout with a new game in the series that it's a main focus of improvement.
I know it's a good point. I am a veteran of the 91 masterpiece. Firaxis has dropped the ball in the last two iterations and catered to the mass causal market, forgetting that it was the hardcore fans that gave them their name, reputation and seed money in the first place. Not one franchise has survived after turning its back on its core fanbase. Time will tell if Failaxis is the rule or, by some miracle, becomes the exception.
Amplitude has made it very unlikely that Failaxis becomes the exception to the rule.
What is your idea of a "hardcore" civ fan? I've played every single iteration of the civilization series and I don't think a single one of them has drifted from the core concepts and feeling of the game. If anything, I would say civ6 is the most "hardcore" of the series in that it's addition of district placement adds a whole other layer of strategic depth and planning on top of everything else.
Civ 6 has no depth. The pinnacle of deep civ experience was Civ 4. Civ 6 has irrelevant microdecisions that do not change the outcome of the game at all, just gives you the illusion of it, and this before even counting the non existent AI.
As for the sales stats, yes, Civ 6 is a big seller because it aimed at the casual, instant gratification market... we shall see if that market returns for the next iteration after easily beating "Deity", like the core fanbase used to return for more when the franchise had more strategic depth. Maybe it will, I don't know. That will be the test of time.
I will not, that's for sure. Civ has lost appeal to me because I am just not the casual, instant gratification-driven target. I want true depth, not bells and whistles disguising as such...
Identical. Played every Civ since the very first one. Tried play a couple weeks ago, and quit after about 50 turns. HK improved on so much, BUT, they have a ways to go also. 3 of my friends have been waiting for the "ok" from me to buy it, and I just can't bring myself to give the thumbs up to them, yet. Especially since multiplayer is half of what they want the game for. More patches, bug fixes, and MP improvement before I give them the go ahead.
Aristos wrote: Civ 6 has no depth. The pinnacle of deep civ experience was Civ 4. Civ 6 has irrelevant microdecisions that do not change the outcome of the game at all, just gives you the illusion of it, and this before even counting the non existent AI.
That sums up my feelings well. I played the Civs from the beginning and was very active on CivFanatics in the III/IV years... knew the mechanics inside out, played high level succession games, wrote a War Academy article (under a different handle). V began a shift towards everything-is-a-minigame at the expense of any kind of meaningful historical modeling and VI only took that even further. VI is nothing but a constant stream of little dopamine hits masquerading as strategy.
HK needs some real balancing work for sure, but it's fundamentally a more interesting - and I'd argue more historical - set of systems than Civ V/VI had.
Haven't played Civ after humankind, but picked up civ 2 somewhat recently (in the past few years) and was playing Moo2 this summer. Comparisons:
1. Less micromanagement. Holy, holy, holy jesus is this a big improvement, going through tons and tons of planets to build new things is boring.
2. Armies also reduce micromanagement.
3. Combat screen is fun, both in Moo2 and in Humankind. Civ' 2's combat is fine, but not as interesting.
4. MoO2 has the same problem humankind has, that population growth + food + science are too powerful unless you specifically play a rushing game. (maybe not in humankind multiplayer from what I've heard)
5. Humankind needs more work/[polish: I notice this with MoO2, which does feel like a complete game. (civ does as well, but
6. Diplomacy needs work in all these games, though humankind has a better foundation here.
7. The Civ 2 tech tree somehow better captures the feel of society advancing through the ages better than later civ games or humankind. It's hard to explain why this is, probably some mix of more technologies, the descriptions, possibly the Civ 2 technology is less "gamelike" and possibly nostalgia.
6. Compared to Civ 2, humankind has more interesting mechanics, compared to Civ 4 humankind feels like I can actually enjoy and use all the mechanics more.
Have also been playing Old World recently, and for that game:
1. Old world fells more complete.
2. It did take longer to figure out old world. The combined effect is that Old world now that I understand it is about equally fun to the humankind opendevs. (The current game less so)
3. Old world avoids the "production is king" through lots of resources, many of which can act as production. This does seem to improve the game, if only by stopping one resource from being a snowball.
4. Families and people are interesting when I learn how to use them, but are a fine mechanic to leave out in other games.
Have also been playing Old World recently, and for that game:
1. Old world fells more complete.
2. It did take longer to figure out old world. The combined effect is that Old world now that I understand it is about equally fun to the humankind opendevs. (The current game less so)
3. Old world avoids the "production is king" through lots of resources, many of which can act as production. This does seem to improve the game, if only by stopping one resource from being a snowball.
4. Families and people are interesting when I learn how to use them, but are a fine mechanic to leave out in other games.
I'm glad you brought up Old World. I'm sinking a ton of hours into that game as well. I think as the devs improve Humandkind, they shouldn't only look to Civ series, because they can get alot of good ideas from Old World.
The key standout is the different types of production. instead of just having "gears" which build everything from units to buildings - you have food that produces people, military production which produces military and civis which produce government related things. It's a way to make all production valuable and forces you to specialize your cities depending on what's around them. Obviously this contrasts with Humankind, where all cities basically look have the same FIMS distribution. Even if some tiles give a bit more science, it's a drop in the bucket compared to overall science production. So in the end, cities don't really specialize.
I had a similar reaction after playing the First few opendevs of Humankind last year, even made a reddit thread about it. Playing other 4X games and seeing what is essentially a game board filled with nothing but lifeless terrain, buildings, and Giant Military personnel, when I just came back from experiencing how Humankind brings to life its gameboard with all sorts of little people and animals roaming and driving around the landscape made me realize how much I dislike/hate how dead the board feels for the majority of 4X games. Every time I go back to Endless Legend, I just take a look at the board and only see lifelessness. Every time I play Age of Wonders: Planet fall, the same thing happens when I look at the board. Every time I play Civ 6, it happens again! While Anno 2070, and the series, doesn't have this lifeless problem, there's only so much I can do with the flat gameboard and square-grid city building before I hit forever.
Amplitude really did an awesome job at making the World of Humankind become alive at the ground level.
edit:
Like, if Amplitude ever gets the desire to make another Endless Legend like game, my hype for it would solely be for imagining what the board would look like with little Erysis-like, Drakken-like, Roving Clans-like, etecetera-like people roaming around and bringing the different looking cities to life at the ground level.
Honestly, it's also why I really want to grab my hands on that First Person mod someone posted a video of in the subreddit.
Civ6 is boring as hell, I will never touch that one again. Rather I would reinstall Civ5. Civ6 is the worst of all Civilization titles. It has just too much of everything and nothing of interest. If you wage war against an opponent that cannot build even a single unit, not even after being declared. The cities are constantly growth limited or unhappy or whatever. The trade caravans constantly have to be reassigned. You constantly need to build builders to build well... tile improvements. And there's dozens of religious units that I just don't care about.
The problem with HK is that it has a very competitive and challenging starting phase. But eventually, you may just fly through the eras. And the events, it's just so easy to always do the right thing. Why would you ever want to choose the "wait" option when you're dealing with the flu event? Or the climate event, you even get several hundred science points for choosing "Act". Seriously? Why not -30% industry for the rest of the game or cripple coal plants or whatever. But, I mean, that's still way more fun than Civ6.
I went back to playing Civ 6. Humankind just has way to many problems with multiplayer, both technical and balance, to be a satisfying game experience. When they fix multiplayer, I suggested in the survey to make a game mode crafted specifically for multiplayer, I'll return. Note that I have over 15K hours in Civ 6 and its almost exclusively multiplayer, and I look forward to the time I can play Humankind in a competitive multiplayer game experience. Playing against the AI, even initially to get the hang of game mechanics, just doesn't cut it for me.
I went back to playing Civ 6. Humankind just has way to many problems with multiplayer, both technical and balance, to be a satisfying game experience. When they fix multiplayer, I suggested in the survey to make a game mode crafted specifically for multiplayer, I'll return. Note that I have over 15K hours in Civ 6 and its almost exclusively multiplayer, and I look forward to the time I can play Humankind in a competitive multiplayer game experience. Playing against the AI, even initially to get the hang of game mechanics, just doesn't cut it for me.
15,000 hours of play at Civ VI?
Which makes 8 hours of play a day since its release in 2016 !
I thought that with 3000 hours I had wasted a lot of time...
I thought that with 3000 hours I had wasted a lot of time...
It's about using the game setting as an arena to compete against others with what is allowed by game mechanics. You play through a discord server, you can discuss the game and smack talk. I played a ton of Civ 4, mostly multiplayer and not so much Civ 5 , which had terrible multiplayer until the community extensively modified it. So, for me playing games is more a social thing.
That is a good question: what are you doing here if you hate the game so much? Go back to playing with your toddler's toy full of vampires and zombies and no challenge whatsoever.
That is a good question: what are you doing here if you hate the game so much? Go back to playing with your toddler's toy full of vampires and zombies and no challenge whatsoever.
Yes, you're right. Vampires in Civ suck. But this is only a Mod. You are free to play it or not.
But since you flip the trash and i don't want to argue with a fanatic, I'd rather stop there before you get even more aggressive. Goodbye kid!
Ok that needlessly complicated forum does really hates me -_- Spend 30 min to type a reply from my phone that was erased. GOnna summarize it.
I'm mostly a big Civ 4 player, playing the game with mods (mostly rhyes and fall, realism invictus, pie's ancient mediterranean, and sometimes fall from heaven). So I can compare only to it. I played around 100 hours of Civ 5 before dropping it, and at best 10 of civ 6 before uninstalling it forever. So I can compare Humankind to a modded civ 4, which is a bit unfair as the second one got a decade of community love. Thos there is some stuff that I would love Humanking to take from civ.
-Strategic/luxury ressouces matters. In humankind my feel about most ressources is *oh a source of...whatever, just parc an artisan district here and forgot about it*. In Civ 4 access to certain ressources is a big thing. Some buildings can be build only if the empire has an access to the ressource. Some if the city has access to the ressource. Most of wonders are tied to one or two ressources and are faster to build or have more benefits if you have access to them. Having ressources on nearby tiles often defines the city role, a thing that is quite lackluster in Humanking (all my cities become quickly production and food powerhouse, and the only real choice behind that is to specialise them in either money or science)
-Terrain matters: The terrain and terrain features are playing an important role only in the early ages of Humankind. After that unique districts, some wonders and your internal production will produce 99% of what you need. Your artic/desert city will produce only a little bit less food then the floodlands one. I would like the terrain to be a little more impactful, cities in unsuitable location should not be able to bloom as they do now.
-Experience matter: Battles in Humankind are infinitely better then the doomstack chore that it is in civ 4. The only thing I would like borrow from civ 4 is the unit experience system that give you the possibility to specialize your units in certain roles rather then the boring +1 strengh now.
-Religion stuff: This is my very own personal taste, but I can't understand why HK took the shitty civ 5 religion mechanic. And I have absolutely no idea how the religion works now as it seems that I'm becoming the religion leader of my *ancient civ name* polytheism, despite doing absolutely nothing. I just love the civ 4 simple system - either the reliion is present in the city or it isn't. You can help it to spread, or try to impede it. Rhyes and Invictus further improve that, with old religions progressively fading away, and replaced by new ones that spread more aggressively and have more boni. I think I saw a HK dev saying somewhere that the current system is sorta a place holder, I hope that's the case.
-Political stuff: I quite like civ 4 political tenets that make you organise your governement from pieces. Especially some mod tenets like nomadism from invictus that completely change your civ gameplay as long as you don't switch from them. I also like the slifer from HK, they remind me the Europa Universalis 2 system. However the boni from them are quite negligeable, and I stop care about them quite early in the game, as it's impossible to really influence them. Politics, state and governement is a thing that could be really improved in HK.
-Finally historical stuff: That's the main reason I stopped to play HK and went back to Civ 4 for now. I usually play only on Earth maps with real civ placement, a thing that is impossible in HK. Also the whole Aztec become Chinese, become Brazilians, is hurting my suspension of disbelief way too much. I'm pretty sure that will be adressed by mods (heck I'll do/participate in a mod like that without doubts, already got several ideas from very simple to complicated about how to adress to that whitout changing the core game mechanics).
That is a good question: what are you doing here if you hate the game so much? Go back to playing with your toddler's toy full of vampires and zombies and no challenge whatsoever.
Yes, you're right. Vampires in Civ suck. But this is only a Mod. You are free to play it or not.
But since you flip the trash and i don't want to argue with a fanatic, I'd rather stop there before you get even more aggressive. Goodbye kid!
all these people commenting how good humankind is lmfao, cant tell if you're trolling or bots
As opposed to the people who apparently hate HK but love spending time on HK message boards telling everyone about it? I don't understand that myself, though I see no need for name-calling either.
I only play single-player and enjoy HK - imperfect though it is - quite a lot more than either Civ 5 or 6. If someone else prefers to play Civ 6, that's fine too.
@Telemachos - Those are all reasonable points. I agree on some more than others... just personal preference and interpretation. My Civ experience matches yours almost exactly.
Resources - I agree that resource differentiation would be interesting. That's hard to do at the moment since you can acquire most any resource through trade. It would be hard to implement differentiation without completely reworking the trade system. Maybe a DLC or extensive mod could do something here eventually.
Terrain - I think terrain "doesn't matter" only because your cities eventually span multiple territories. So an iceball city can still do fine with good attachments. However, if you merged *all* crappy terrain territories together then there would be a substantial output deficit. Overall, I get what you're saying but feel like the current territory/attachment model has enough other benefits to outweigh it.
Unit Experience - Personally, I'm OK with HK's more generic model. In Civ4 you tended to only use a handful of specializations anyway. But this is another area I can see a DLC addressing. It could be done well and you could also have some kind of Civ-like great person/general system. I wouldn't mind seeing that.
Religion - Disagree here, mostly. I like HK's religion system. It's minimalist and hands-off, but it does matter sometimes. What level are you playing at? I found religion didn't matter much until the highest levels.
Politics/Government - Somewhat agree. This is what Civics are supposed to do. The problem is that too many of the civics don't matter because their bonuses suck. In particular, the aristocracy/monarchy/republic civics are so weak that they're irrelevant. Those should be much more powerful and important than they are. This can be fixed and I hope it will be.
History/Culture - I thought I would have your reaction to culture-switching when I first encountered HK but found it doesn't really bother me. At least it doesn't bother me any more than seeing Abe Lincoln lead the Americans out of the Bronze Age. I can imagine some kind of interesting tree-based system where cultures lead to a subset of other potential cultures. But that would be really, really hard to balance well.
I doubt that HK or any other 4X will ever dethrone Civ4 as my favorite grand strategy game of all time. But I just can't play Civ4 anymore... too many thousands of hours and I'm burned out. But I strongly prefer HK to Civ 5 or 6.
It is possible to dislike a game without an accompanying superiority complex... but it is also rather amusing to see someone posturing so aggressively over a computer game. Especially so when the difficulty of the AI is the metric he's using.
I've found Humankind to be very easy. There are definitely areas where the AI can pose a challenge and perform well but once a lead is gained there is no hope for it to catch up, no matter how many freebies and advantages the difficulty level provides it. The snowballing mechanics that amplitude likes to use are best taken advantage of by a human player, and no AI will ever be able to predict and plan for the points of leverage that are so important to this model of design the way a human player can. Unless amplitude intends to completely revamp the design of the game in favor of a more gradual and balanced model to development (which I don't think it will) I don't see the AI ever becoming that much of a threat - it will always just be a matter of passing a tipping point at which your development can outpace anything the AI could ever dream of doing. This is true of most games, and a natural limitation of AI.
The same is true of civ 6, but in a different way as snowballing is not as exaggerated in those games as it is in Humankind. In Civ6 the limitations of the AI is primarily the complexity of the mechanics present in the game, and it's not likely that the AI would ever become substantially more difficult unless Firaxis stripped back features in favour of a more simplistic design. Which is why people might find earlier versions of civ more difficult - taking away district placement and allowing for doom stacks would take a lot of burden off the AI, not to mention the many other layers of mechanics present in later versions of civ.
As Humankind continues it's development it's AI risks falling prey to both of these traps simultaneously and might actually pose less and less of a challenge as features are added to the game.
PeaceWeaver wrote: There are definitely areas where the AI can pose a challenge and perform well but once a lead is gained there is no hope for it to catch up, no matter how many freebies and advantages the difficulty level provides it.
Maybe. I'm not yet convinced that HK's AI is any more deficient in this regard than other recent 4X games I've played, especially if some of the other non-AI balance issues are addressed (nerf the freaking Khmer!). HK AI is relatively decent IMO. I think a Dynamic Difficulty option/mod would help a lot. Playing against a Civ4 Deity AI that starts with multiple settlers/workers on Turn 1 is unfun and immersion-breaking. A well-implemented dynamic difficulty option would let you compete with early neighbors in a reasonable way while possibly making the next tier of neighbors resistant enough to snowballing.
None of this is a new problem in 4X's and I don't find HK's guardrails against snowballing more or less effective than Civ's or those in other games.
I wouldn't characterize the Humankind AI as deficient, it's just a matter of design.
Humankind has no guardrails for snowballing - rather, it incorporates snowballing into the design of the game. That's what has made amplitude's games fresh and exciting but I do question how good of a fit it is for a game like humankind that is based in real-world themes rather than the magic of the endless universe. (even the name 'endless' captures this design philosophy of embracing snowballing)
For example, in Civ6 a city might go from a production of 5 at the start of the game to a production of 100 in the later game. In Humankind, that city might reach a production of 10,000+ in the later game. In civ6, a building usually adds a flat amount of yields, or at least is very limited in the other objects it interacts with. In Humankind a new building will frequently increase the yields of everything already previously built, sometimes even empire-wide. It's basically the difference between a linear model and a quadratic or exponential one. These mechanics are fun, and can give an exciting, volatile, and endless scope to the game.... but it's a design model that provides exaggerated rewards for every little piece of leverage you can find, and that puts the AI at an inherent disadvantage.
-Terrain matters: The terrain and terrain features are playing an important role only in the early ages of Humankind. After that unique districts, some wonders and your internal production will produce 99% of what you need. Your artic/desert city will produce only a little bit less food then the floodlands one. I would like the terrain to be a little more impactful, cities in unsuitable location should not be able to bloom as they do now.
You make a lot of good points that I agree with. But I just want to comment a bit. I'm highly critical of terrain yields both here and in Civ. Tundra territories should literally be sterile. No tundra territories have or had significant populations. Similarly deserts in both here and Civ, you find plenty of yield tiles - like oases - which give much more than in real life.
Similarly mountains shouldn't be such production centers. The problem is the separation of food and production - and then they have to give mountains production since it's obviously not food. But really, did ancient people get so much production out of mountains? Or did they leave them empty of population until modern times? In reality, there were a few mountains that are productive - silver, gold or salt - and the rest should be sterile.
Anyway, the main thing i want to say is that in these cases, both HK and Civ ruin my immersion so it's a tie from my perspective. But you are right in saying that terrain determines your city in Civ, whereas in HK all cities are the same (check FIMS distribution of a developed city - most of them will have the same relative distribution). I mention Old World which is another game which makes differentiating cities possible. And i think that's realistic and the devs should consider how to bring it to HK.
In Civ6 the limitations of the AI is primarily the complexity of the mechanics present in the game, and it's not likely that the AI would ever become substantially more difficult unless Firaxis stripped back features in favour of a more simplistic design. Which is why people might find earlier versions of civ more difficult - taking away district placement and allowing for doom stacks would take a lot of burden off the AI, not to mention the many other layers of mechanics present in later versions of civ.
Incorrect. Modders, in their free time and without pay, managed to make the AI in Civ 5 10 times better while including more complex mechanics (Vox Populi). That clearly shows that it can be done. Firaxis either lacks the skillset or made their post-Civ 4 AI weak on purpose to appeal to the mass, casual market that probably does not want any challenge.
To the OP: LOL, hell yeah! This game has a lot of potential, but it's still on a long road, and some things are just inherently flawed, which I have no idea how will ever be solved or balanced to be honest.
My fingers crossed for the developers and I don't want to abandon the game, but it's on the shelf, and I'm afraid won't touching it for a while with the pace of its progress, so I'm back at moddding Civ5.
Just for some fun, I decided to load up Civ VI after spending a few hundred hours on Humankind.
I literally cannot play it anymore. There are so many annoying things right off the bat that Humankind has solved so I can say with confidence, Humankind has ruined Civ for me (Civ Vi...).
Firstly, you have to found a city right away without knowing whether it's an ideal spot or not. Or you restart a dozen times until you get a good looking map.
Then, you have your units which only move 1 space at a time, whereas in Humankind you have 4 moves.
Then, because of that barbarians ransack your improvements before you can get your troops back in time (they're off exploring because you need to see where to build a second city).
And this is just in the first several turns of the game.
I've said from the beginning that Humankind solved most of Civ's pet peeves that I had. But until playing Civ again, I never realized how annoying that game gets. i know not everyone will agree with me, but I'm just sharing my feeling. And I really hope the devs continue to improve and expand on this game because it's so fun.
I disagree, I find that Humankind is the annoying one to start. I have played a lot of maps where there is no bronze, no horses or luxury items. You can even start on those maps with out being wiped out by barbarian or an AI civ. Also barbarians, by the way how can they be called barbarian when they are way more advanced then most players?, are way tougher then civ.
Just for some fun, I decided to load up Civ VI after spending a few hundred hours on Humankind.
I literally cannot play it anymore. There are so many annoying things right off the bat that Humankind has solved so I can say with confidence, Humankind has ruined Civ for me (Civ Vi...).
Firstly, you have to found a city right away without knowing whether it's an ideal spot or not. Or you restart a dozen times until you get a good looking map.
Then, you have your units which only move 1 space at a time, whereas in Humankind you have 4 moves.
Then, because of that barbarians ransack your improvements before you can get your troops back in time (they're off exploring because you need to see where to build a second city).
And this is just in the first several turns of the game.
I've said from the beginning that Humankind solved most of Civ's pet peeves that I had. But until playing Civ again, I never realized how annoying that game gets. i know not everyone will agree with me, but I'm just sharing my feeling. And I really hope the devs continue to improve and expand on this game because it's so fun.
I disagree, I find that Humankind is the annoying one to start. I have played a lot of maps where there is no bronze, no horses or luxury items. You can even start on those maps with out being wiped out by barbarian or an AI civ. Also barbarians, by the way how can they be called barbarian when they are way more advanced then most players?, are way tougher then civ.
Annoying because it's harder, if I understand correctly?
Funny, because Civ 6 is annoying to me because it is super easy.
Just for some fun, I decided to load up Civ VI after spending a few hundred hours on Humankind.
I literally cannot play it anymore. There are so many annoying things right off the bat that Humankind has solved so I can say with confidence, Humankind has ruined Civ for me (Civ Vi...).
Firstly, you have to found a city right away without knowing whether it's an ideal spot or not. Or you restart a dozen times until you get a good looking map.
Then, you have your units which only move 1 space at a time, whereas in Humankind you have 4 moves.
Then, because of that barbarians ransack your improvements before you can get your troops back in time (they're off exploring because you need to see where to build a second city).
And this is just in the first several turns of the game.
I've said from the beginning that Humankind solved most of Civ's pet peeves that I had. But until playing Civ again, I never realized how annoying that game gets. i know not everyone will agree with me, but I'm just sharing my feeling. And I really hope the devs continue to improve and expand on this game because it's so fun.
agreed, I have a friend that has not bought this game yet and he is always trying to get me to play and Im like humankind is really better, and if you played the first version on civ 6 it was way worse then this. Humankind is just getting started
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