Apart from the solid Production and Money output, Caravanserai apply "Swift" to armies sitting on them. At first I was hoping this might be some sort of mid-movement boost, like a Train Station that units might beeline towards for a bit of free movement. Turns out they only work when an army starts on the square, which I was disappointed with at first, but learned that by redeploying my nation's armies so that they rested on Caravanserai instead of on Garrisons, they became a hugely mobile force. Now my infantry and mixed armies had a range of 7 squares, and my cavalry armies had a range of 9 squares. In many cases, they could hop between Caravanserai between turns.
But here's where it gets really nice: That movement increase carries over to
Rail travel between train stations, and
Battle!
So by letting my armies stay rested and supported at what is that era's five-star trade hotels, that spring in their step lets them ride the rails between territories more efficiently, and even move faster in battle; your normally 4-move units become 7-move units, which is pretty stellar.
This is the sort of uniqueness I love in Emblematic Districts. Thanks for the Caravanserai; I'm a big fan.
Aside: I was a bit disappointed to see the Caravanserai as their industrial building and not the Achamenid's Classical-era building, since the ancients also had a huge network for fast travel, but it turns out there's a real Industrial-era historical context for this.
To say nothing of the EQ's benefit from trade routes. Five of these in my intercontinental trade capital made paired nicely with the city's Luxuries Markets.
Dont forget it acts as both a market and makers districts, so it gets the infrastructure bonuses from both of them. And can be put near Luxuries to also exploit the industry, i really love them as well. They can also combo really well with the Nubian ED which also both Makers and Market and the soviet one as well.
Dont forget it acts as both a market and makers districts, so it gets the infrastructure bonuses from both of them. And can be put near Luxuries to also exploit the industry, i really love them as well. They can also combo really well with the Nubian ED which also both Makers and Market and the soviet one as well.
I love all EQs that are multiple districts. Because there are alot of tiles that have multiple potential yields, and the only way to keep them is to have a rather weird district layout (leaving spaces) or use these EQs. Otherwise you have to sacrifice one when you build over it.
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