Other than the city center, what decides whether an adjacent district is included within the city walls? Are there factors to consider when building a city to ensure that a higher elevation tile adjacent/close to a city center gets included inside the walls, so I can avoid AI using the high ground to siege a city?
pitfall
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pitfall
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Hoping that was constructive in some way. English is not my primary langage.
Aeram
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Seven Heretic
Making bug and code around here, in that order.
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