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Colossus at Rhodes - proposed buffs.

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3 years ago
Oct 29, 2021, 7:51:38 AM

It's been suggested before that it's kind of uninteresting. Given that it's meant to honor a successful endurance from a siege I had two additional suggestions for abilities. The first is that it is a triumphal arch in the city it's built - in reference to winning wars. The other is that it triggers the agrarian ability when the city is sieged. 

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3 years ago
Oct 29, 2021, 9:23:48 AM

Although i really like both of your suggestions, i think it should just get changed entirely. There is very little reason in building a defensive wonder, i feel like if you are pressured and need to go on the defensive you probably won't be building wonders.

But if they want to keep it as a defensive wonder. My 2 suggestions would be make it give bonus combat strength to all home guard units, similar to the one civic you can unlock. Reason being that would actually make it synergise with militaristic cultures who can raise those as amries.

Alternatively it should allow us to build even when the city is under siege.

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3 years ago
Oct 29, 2021, 9:42:57 AM

Getting the victorious award was meant to be something that gives you extra support for winning a war - one way to win a war is to endure. It occurs to me that to make this ability much stronger and double down on the defensive nature of the city is that the city has to be sieged for at least one turn before it can be attacked. It's a bit arbitrary though.

I like the last suggestion that'd be quite a unique bonus befitting a wonder and it'd make building tall with a capital a bit more feasible. 


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3 years ago
Oct 29, 2021, 9:47:54 AM

There is one problem though I think that it's been stated that you can't build districts because it affects the generated battle field. Cities can build under siege. But it's mostly infrastructure. I can't remember if they suffer penalties though. I guess with the Colossus the very least it should do is removing those penalties from being sieged. 


I know someone else floated the idea that whenever your cities are attacked/sieged fortresses you now spawn 1 additional militia reinforcement in any legal land spawn location.



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3 years ago
Oct 29, 2021, 11:17:11 AM
SmileyD wrote:

Alternatively it should allow us to build even when the city is under siege.

Good idea!

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3 years ago
Oct 29, 2021, 2:05:07 PM

I prefer the "Triumphal Arch" idea, that way it gets a benefit for those who are winning wars of aggression (far more likely in most games), not just surviving attacks.

Something like 

On Victorious City:

+5 Influence 

+1 Influence per population


The "Building during siege" is a separate matter, and you should be allowed to build any districts or units Outside the siege area [maybe with a -50% penalty to city industry during siege]

Updated 3 years ago.
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3 years ago
Oct 29, 2021, 5:42:05 PM

I think I'm convinced.
I think a faction wide +2 str bonus to all Militia for the Empire. "Colossal Will"
A city specific bonus - the perks of globalism - the city can trade during Wars.
And.
A separate bonus than Rome but a similar effect - maybe a bonus of 1 influence to all military buildings for 10 (+/- game speed) turns. "Colossal Victory"

 

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