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Humankind Development Updates

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3 years ago
Dec 7, 2021, 1:57:46 PM

Hey everyone,


We want to give you better visibility on what we are working on and what is coming next for Humankind. While we try to respond to your threads where we can, but admittedly it has been difficult to follow what's going on between the news posts. So, going forward, we want to use this thread as an easy reference point for what we are working on, to be updated as often as possible. However, this thread will likely not go into great detail, nor will it be exhaustive. There are many parts of Humankind we want to improve, but this thread is concerned with the immediate future. If something doesn't show up in this thread, that doesn't mean it is not on our minds, only that our priorities currently lie elsewhere or that we are not yet sure when we can deliver results.

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3 years ago
Dec 7, 2021, 1:58:50 PM

(7/12/21) Jigonhsasee Update - Estimated Release: Mid December 2021

In addition to various bugfixes, including fixes to challenge tracking and reward unlocks, we are aiming to improve the AI's behavior in military strategy (e.g. use of reinforcements and bombardment), diplomacy (more likely to form alliance blocks against strong opponents), expansion (e.g. more competition for outposts in early game), and Fame Gathering (e.g. completing more competitive deeds), among others.

Updated 3 years ago.
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3 years ago
Dec 13, 2021, 2:19:01 PM

(13/12/2021) Version 1.0.6.667 "Jigonhsasee" Update Released


We've just released a new patch for Humankind to address issues with events and improve the AI.

Please note that you will be asked to accept a disclaimer when you launch the game, as we have implemented better game data telemetry.


Among other things, this patch includes:


Important Fixes and improvements

  • Several fixes and UI improvements for challenges
    • Rewards are now AI Personas
    • Fixed several issues on the Dias de los Muertos challenges progression and unlocks.
    • Detailed rewards tooltips.
    • Better visibility of the challenges on the Main menu.
    • Improvement of timer localization.
    • Improvement of the "not connected" feedback on the Event menu.
  • Ai improvements
    • Improved military strategic planning (armies management, reinforcement, bombing, disembarkment, ...) 
    • Improved territories claiming behaviours. 
    • Improved diplomatic camps and alliances creation. 
    • Improved fame gathering. 
    • Improved pollution management. 
  • Line of sight feedback improvements.
  • Fixed an issue where the game was stuck on loading (single & multiplayer).
  • Fixed an issue where no end conditions were assigned to the "default" condition preset on first run until the preset is re-selected.



You can find the full patch notes in the dedicated thread.

Updated 3 years ago.
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