Star Citizen is one of the most GPU/CPU intensive games out there, with very high end graphics required to play it. Extensive volumetric fog, detailed textures everywhere, god rays, lighting, and countless other things that are extremely abusive to your graphics card/GPU.
Yet, this game literally uses TWICE the GPU that Star Citizen does, and it's a basic top down strategy game,with simplistic models, UI, and even the textures are bare bones basic due to the art style... What gives?
Especially late game on a large map, the GPU will start chugging on the second highest graphics settings, 1080Ti with 80-90% of its resources being used up by the game. -------------
To put that into perspective again, Total War:Warhammer II, or CIV 6 both use up a fraction of that, and they are extensively larger maps, and area's, and FAR more models, and textures being shown or loaded at the same time...
The game is not in state where it can be optimized right now. It's just a mockup that needs a lot of improvements in many areas.
I disagree. It takes a Nasa computer to run this simplistic game. That's problem #1. Everything else is fine.
Yes the game feels like a Beta, but I literally am not even playing it because it cooks my graphics card unless I play it on low.
Groo wrote:
LadyAthena wrote:
Yes the game feels like a Beta, but I literally am not even playing it because it cooks my graphics card unless I play it on low.
It's literally impossible for any game (software) to "cook" you graphics card. Not sure who on earth is responsible for this kind of rumour.
And, I would add, the specs this games demand are no longer "NASA" like, sadly. 16GB of ram and a 6GB of VRAM GPU are the norm now. More and more, at least. It's stupid, in my opinion, but "it is what it is".
This aside, optimisation is, from what I understand, something that has to happen during all the dev process. There is no "optimisation button". It's much more of a "coding hygiene" so to speak. Now, that being said, yes, you can clean out your room, but up to a point that depend how well it was set up in the first place. Since we all agree by now, that Humankind was released half baked, it mean that optimisation along the dev. process might have suffered, and, furthermore, that the game lack so much balance and feature that it might suffer... for quite some time.
As for "cooking" which would mean, I suppose, litteraly making a piece of equipment burst into fire : it's no longer a thing since... what, a decade ? Manufacturers made sure of this. Plenty of securities to make sure that it do not happen. But yes, asking to much of your hardware can make hot, decrease it's life expectancy, and even it's capacities. I might be wrong, but a CPU under to much heat stress will automaticaly lower it's frequency or something like that : it's part of the "no fire in the computer" safeties.
Yes the game feels like a Beta, but I literally am not even playing it because it cooks my graphics card unless I play it on low.
It's literally impossible for any game (software) to "cook" you graphics card. Not sure who on earth is responsible for this kind of rumour.
Tell that to the RTX3080/90 owners whose cards burnt out from New World. Okay, technically EVGA confirmed it was a batch with "bad workmanship", but a bug in New World's menu FPS limitation (or lack of it), triggered the fault and burnt out the cards.
But the point is..... it IS possible for a game to "cook" your graphics card.
From a technical perspective related to Humankind, it's been known for a while now, that an issue with Unity based games where developers don't use the graphics pipeline properly, their code will cause high GPU usage in RTX cards. Most noticed in RTX3000 series cards. IE: bad coding on Amplitude's part.
If the GPU is failing when running at 100% it is a bad GPU. (I would hope warranty covers this scenario)
If you don't limit the framerate, you will always run at either 100% GPU or 100% CPU.
Game is using 95% of my gpu (1080 ti) and I get about 85 fps. (zoomed in, small map, 4 players, era 4). I get 75 fps when zoomed out.
On a huge map, with 10 players, era 5: - 60fps zoomed in - 50fps zoomed out
The fps is pretty low. But I'm using freesync so the experience is not that bad (low tearing, some lag, some blurring).
Would be nice to see the game optimized, but I'm not sure how much that is possible at the max settings.
There's like 50 different district skins (with smoke and other effects), people and wildlife running around, traders littering the roads, weather effects, animated units.
There definitely needs to be some optimization as far as districts go. The late game can be a bit stressing when zoomed out, but certainly no where near the scale of the OP's issues. That may be some hardware issues. I am using the same card as the poster above and have similar performance. My games are always 10 players, huge map.
Though I will say if that optimization can't be achieved without degrading the visual quality that it should be left as is. Zooming in and seeing the cities is one of my favorite parts of the game. Chasing around the sprites with my cursor is a very nice touch, too. Little joys I haven't had elsewhere with similar genres.
If the GPU is failing when running at 100% it is a bad GPU. (I would hope warranty covers this scenario)
If you don't limit the framerate, you will always run at either 100% GPU or 100% CPU.
Game is using 95% of my gpu (1080 ti) and I get about 85 fps. (zoomed in, small map, 4 players, era 4). I get 75 fps when zoomed out.
On a huge map, with 10 players, era 5: - 60fps zoomed in - 50fps zoomed out
The fps is pretty low. But I'm using freesync so the experience is not that bad (low tearing, some lag, some blurring).
Would be nice to see the game optimized, but I'm not sure how much that is possible at the max settings.
There's like 50 different district skins (with smoke and other effects), people and wildlife running around, traders littering the roads, weather effects, animated units.
It looks pretty immersive
1080ti is what I use, everything you stated is what I have.
The thing is, it's not good to work your graphics card like that. It does burn out and fail faster. I like to put my card at no higher than 80%, that's why I have cards that act like brand new, while friends have replaced theirs 3 times over.
The simple fact is, Humankind is using a vastly larger amount of GPU than it should be, and as someone said above, when a developer doesn't use the unity pipline properly, it will cause this. (Which is probably what happened).
CIV games have vastly larger maps, sprites, and on screen textures, pixels, etc. yet runs 4x cheaper in terms of resources, while having more complex textures, and models.
Regardless of what you say, that's messed up. It isn't right.
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