Yes, these were some quite challenging achievements. I finally managed to complete all last night but it was far from easy. Unlike what many others had reported Smite the Wicked was the easiest and the first one achieved for me. 'Everybody Get Together', on the other hand, was too much grinding, to be honest. Well at least it yielded one the most copious Humankind games I've ever completed.
Incidentally, I wish Affinity Actions could be used more frequently or at least in all cities simultaneously in the same turn or maybe one-by-one in respective turns. Waiting 10 turns for 1 single use in only 1 city is too scarce, in my humble opinion and reward for Agrarian Affinity Action, for instance, is neither that much useful for player nor detrimental for enemy AI. It's just too circumstantial to be a powerful tool. I don't play Agrarian Cultures but if I did, I wouldn't see a point using its Affinity Action ever unless I was desperately need a few population for levy en masse.
'Everybody Get Together', on the other hand, was too much grinding, to be honest.
el-Fakir wrote: Incidentally, I wish Affinity Actions could be used more frequently or at least in all cities simultaneously in the same turn or maybe one-by-one in respective turns. Waiting 10 turns for 1 single use in only 1 city is too scarce, in my humble opinion
Everybody Get Together:
You can turn off the Turn Limit.
You don't have to pick an Agrarian Culture every time, just transcend the culture you have.
If you set the Game Speed to very fast the ability has a cooldown of 2, so every second round you can use it.
Also set the game difficulty to very easy and only play against one enemy empire.
With this four tricks you can complete this challenge within 15 minutes. Just build one city and use the ability all the time. Easy.
Smite the Wicked:
The trick to get a Level 3 Hero Badge is to Declare War and immediately Surrender! Then, open the Diplomacy Screen, go to the Treaties tab and propose a Non-aggression Pact. The AI will most likely refuse the proposal, causing a Grievance. Go to the Crisis tab and demand the Grievance. Next turn withdraw your Demands and propose a Non-aggression Pact again.Repeat this until you can declare a justified war (80 War Support) and surrender again.
Do all this three times and Level 3 Hero Badge is unlocked.
Well, I had already an ongoing campaign when Holi Event was launched. So, I didn't immediately start a new game just for the event and just kept playing my game. I usually play at Slow or Endless pace with no turn limit, in Empire or above difficulty, always with 9 opponents in Large or Huge maps. My games are always practically finished by Early Modern Era by total domination and rest of the game then just elapses by tedious construction min-maxing and some random experiments. This time, though, I had to endure 250 turns of 'Everybody Getting Together' fun. :) By the way, due to quirk of fate and some abundance of luck I was already in a position to get Level 3 Hero badge with Mughals (which I tend play with) when the event was announced. That's why it was the easiest challenge for me. :))))
el-Fakir wrote: Incidentally, I wish Affinity Actions could be used more frequently or at least in all cities simultaneously in the same turn or maybe one-by-one in respective turns. Waiting 10 turns for 1 single use in only 1 city is too scarce, in my humble opinion and reward for Agrarian Affinity Action, for instance, is neither that much useful for player nor detrimental for enemy AI.
Interestingly enough: Back in... yeah--the Opendevs--there was no limit to how many cities a turn you could use the Militarist special ability, and... let's just say that made it the best ability for use in warfare, at least for high food + low industry players. That has since been changed to being restricted to a once per turn ability, which is still powerful in its own right, once you have a decent population base and Militia technologies.
I can't remember if the limitations were similar on the Food Culture Special ability back in the Opendevs, on the account that I never really used them back then, but I would imagine releasing the one city per turn limitation for the agrarian ability would likely incur a similar consequence to the meta.
However: I do agree that the Agrarian challenge was suuuuper grindy when compared to how infrequently you can use that ability on normal speed (it has a 1 turn recharge rate on blitz).
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