I'm actually disappointed with how little progress there has been.
The game has many irritants still that unbelievably haven't been addressed which impact the fun.
(1) Rebels from other empires : Rather than staying in the empire they're rebelling against, they come straight to the player and linger there. They may or may not attack. Just generally being annoying. (2) Next turn: sometimes the next turn button needs to be clicked twice to end a turn. It seems to reset if there's a notification that needs to pop up requiring you to press it twice. This happens every 5th turn or so. (3) Automatic next turn: Why is there no option to automatically advance to the next turn. (4) The repeatable build projects at the end: Why is there no option to put them on infinite repeat rather than having to re-select them every time they're finished. Very frustrating. (5) Era fame stars - impossible: Some era fame stars are not obtainable. Specifically, the expansionist stars. There is not way you could every complete them all in the early ears since you don't have the technology to have more cities.. The city cap makes instability too great if you go over by a large amount hence you can never get all three stars. (6) Independent people trespassing: There are all these independent people wandering my territory but if I try to enter their lands, it triggers a war. Shouldn't they be bound by the same restriction? (7) Too many restrictions: I find that it is often difficult to build any of the units you've discovered due to the amount of strategic resources needed. Many units need multiples of one (difficult to obtain) or a few different ones (again difficult). I'd be ok with a particularly strong unit needing this but it's pretty much most of them. The game's restrictions limits your ability to experience the game to it's fullest extent. (8) The end game projects placement restrictions: some of the late game projects like the space station, moon landing need so much space to build. By the time you're ready to build them, your land is pretty much filled with districts. There's no room making it impossible to build them. I had to claim an empty territory in the middle of nowhere just to build the projects. Really silly. Again, the game has so many restrictions, it limits your ability to experience the game. In addition, there is no way to remove districts so you can't even make room in your existing territory.
This is just some of the small but significant issues that should have been dealt with long ago. Why they have not, is really frustrating.
I don't know whether it is because I was taking a break from the game for a while waiting for Vitruvian, but I had a really smooth experience with one game I played to get the challenges done.
That being said, there were still some oddities, including things that were fixed in this patch. Quite indeed, I noticed AI utilizing Expansionist ability, but they weren't getting contested. That way Spanish, who I curbstomped early on because we spawned on the same continent, started gaining all of sudden because my ally already in Contemporary was for some reason doing poorly and had just a bunch of siege artillery, which still, imo, should be more than enough to get rid of bunch of Conquistadores taking over their lands Administrative Center after Administrative Center, but they didn't even attempt to amass army and strike.
Also, I've noticed that AI is actually more shy about going overboard with cities (take it with a grain of salt, because, as I wrote, one game) and hence there was barely a single city that went rebel and no rebel complaints aside of empire it rebelled from never bothering to take it back, despite it lying in the middle of its territory (and the rebels still managed to snake all the way to me one time). Maybe it was just luck, but I had a really nice game devoid of usual issues (major problems with certain designs aside, of course), though I realize, it's just one of the levels. Pursuing the previous challenge I went out of my comfort zone of Endless speed games and played Blitz and the game balance was almost unrecognizable.
considering my experience with the opendev, beta, and the demo, as well as what I've heard, and seen about Humankind, sadly no, it's still on the wrong track, 7 months after launch, most of the major problems and issues that the community had talked about have not been fixed, some of which were even doubled down on, cultures still remain unbalanced, many mechanics remain broken/irrelevant/unbalanced and on top of this, a paid dlc was released as well as I believe 4 time limited events were released almost back to back, the first 2 were positively received, the third was a bit controversial and mixed, but the 4th and most recent one is just overall negatively received. it's gotten so bad that after earlier this month, Humankind not only went back to its record low ratings, but broke new record low ratings, and today remains around 48% recent and 67% overall though recent reviews are more reliable to determine a games current state.
I think the path of game update is still wrong, this game has not been long since I played the official version, the problem now is that players desperately need more new game mechanics, new game content, not a little bit of optimization and upgrades and some limited-time events
Threads like this are tricky because everybody's gonna disagree on what the problems with the game are, so I'll keep it general.
It seems like there's still no vision for how the game should function as a game. They're working on getting it functional enough to feed the RP/simulation side despite the fact that it makes you play a game to get to any of that. All these random disparate mechanics that make no sense at all if you even think about them for a moment, let alone what happens when they interact (cost scalings for pop/districts/etc: some games can do that fine, but since we can instantly attach outposts and merge cities it's immediately apparent how arbitrary and broken the costs are). I've seen no work done on issues like this aside from immersion-focused changes (religion names in the current update... nvm how much else religion needs improved on) or occasional balance changes for the people who inexplicably think the problem with this broken game is the balance (balance mods exist. that's what modders are best at. the shaky foundations are what stops the gameplay from coming together).
All the responses so far have explained why they think the game is on the wrong track. however, the vote has been about 50/50. I would love to hear from some of the people who think the game is heading the right way - can you share your reasons?
Simply put, the problem with the production team or the whole company is that they don't have the ability to measure the project.In the eight months since its release, the main work has focused on fixing the problems of MAC and Stadia.The problem of the game itself is not even important, so it is ignored.
Simply put, the problem with the production team or the whole company is that they don't have the ability to measure the project.In the eight months since its release, the main work has focused on fixing the problems of MAC and Stadia.The problem of the game itself is not even important, so it is ignored.
Stadia's not even _getting_ patches, so I'm not sure your theory is correct.
All the responses so far have explained why they think the game is on the wrong track. however, the vote has been about 50/50. I would love to hear from some of the people who think the game is heading the right way - can you share your reasons?
Keep in mind both answers are technically on the same side, as even the option that says the direction is correct also makes a statement that it is not enough. I'm sure if there was a third option that stated something like "The update direction is correct and it is enough" plus the existing two options, you would still see a majority on the current options and not many votes on the "everything is good" side.
Now if you can put aside my own bias and to answer your question, I think the direction is correct and even a good amount of those who voted that it isn't would actually agree with it. I think the main problem that most of us could agree with isn't the direction itself but the speed of updates. With a few exceptions, I don't think a significant number of players would disagree with the features and bugfixes that have been patched; the common frustration I've read is that the changes are taking too long.
For me, it’s definitely the best version of Humankind so far, and I don’t quite grasp why people think this is the wrong track then (let alone still the wrong track). I would of course like if we’ve gotten faster to this but apparently that wasn‘t possible. Not really expedient to lament about the speed in the past, but I hope the next updates either come a bit faster or are meatier (which, as it was announced, they are planned to be).
For me, it’s definitely the best version of Humankind so far, and I don’t quite grasp why people think this is the wrong track then (let alone still the wrong track). I would of course like if we’ve gotten faster to this but apparently that wasn‘t possible. Not really expedient to lament about the speed in the past, but I hope the next updates either come a bit faster or are meatier (which, as it was announced, they are planned to be).
The content of the updates has been fine, what concerns people is the "path" it's on doesn't lead to fixing any of the more substantial issues (varies by person, mine are the godawful UI and arbitrary cost scalings).
SpacesuitSpiff wrote: The content of the updates has been fine, what concerns people is the "path" it's on doesn't lead to fixing any of the more substantial issues (varies by person, mine are the godawful UI and arbitrary cost scalings).
Correct.
All they have done so far is tweak knobs and move levers. They have not fixed any of the underlying issues with the knobs and levers themselves. So in some cases they make the issue worse, and in some cases better, but the major issues remain.
All the responses so far have explained why they think the game is on the wrong track. however, the vote has been about 50/50. I would love to hear from some of the people who think the game is heading the right way - can you share your reasons?
Read the Vituvian update release notes before playing and found the update improved my experience more than I thought it would.
From the first turn, the improvements to make the FIMS pin easily viewable is a great quality of life improvement. The update also fixed a number of issues that had been annoying me since the game was in beta.
Other things I didn’t think would matter much like having the AI select historic religions actually allowed for better immersion throughout the game.
For the first game with the Vituvian update, I played a huge earth map, normal speed against AI opponents. This is a subjective opinion but the AI’s behavior seems to have markedly improved. The AI did not spam diplomatic requests, collapse late game or engage in any noticeably bizarre immersion breaking behavior which has not always been the case. This was probably the smoothest game I have played against AI opponents to date.
The game obviously still has bugs and balance issues that need to be addressed and everyone would like to see them addressed faster but I think this update is a step in the right direction.
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