The Taíno Legacy Trait, Zemis Worship, seems powerful but balanced on Cities, but may be overpowered (unintentionally) because it also feeds all Outposts a huge amount of food. When I have 20 territories in my sphere of influence (not unreasonable), that's +100 food on all outposts in my empire, and it's pretty easy to make that much higher, too. Similar to the recurring bug where Machu Picchu sometimes affects outposts, this has an enormous effect on outposts -- playing on Blitz, my new outpots quickly surged to 12 population, and I was able to found a new city with 35+ pop with two inexpensive attachments.
Was Zemis Worship, like Machu Picchu, meant to only affect Cities?
Aside, the Taíno are now a direct competitor to the English as the Medieval Agrarian choices, and are similar: Both provide effective archers later into the game than others, and both have Legacy Traits that grant food from owning territories. "Zemis Worship" may prove to much stronger than "Serf's Labour" because while it's a bit less food per-territory, all of your territories will help all of your cities. I'm not sure if either would benefit from tweaking numbers ("Zemis" down to +3/+4 in SOI or "Serfs" up to +10/+14 per attached?) or if they're okay as they stand. What are other people's thoughts?
Thanks for making a dedicated thread, it really helps when creating internal bug reports.
Like the Machu Picchu, the Taino Legacy Trait should indeed only target Cities, not Outposts. Both effects depend on a similar formula, that's why they are both affected by this bug.
Oh great! Thanks for the quick response and action! Also, thank you for confirming that individual threads are better than omnibus threads; I try to split my feature requests into bite-size pieces.
I am really enjoying these new cultures, and especially love the Caralan and Taíno from my first playthrough. I'm even more excited to see Zemis Worship will be corrected to cities-only, so I can feel better about liking them.
Adding to this thread - I'm playing a game where I focused early on faith instead of culture, and happened to be next to some strong culture output, making most of my society under someone else's sphere of influence. I get to the Medieval Era and pick the Taino as I'm trying to play through as the Latin America DLC adds, and I notice that my outposts are producing no food. I look and I see this: -25 Food from Zemis Worship.
Best I can tell, I'm actually losing food because of the fact that most of my society is actually under the sphere of influence of neighboring civilizations. I also checked and it appears that this is impacting my cities too.
Oh great! Thanks for the quick response and action! Also, thank you for confirming that individual threads are better than omnibus threads; I try to split my feature requests into bite-size pieces.
I am really enjoying these new cultures, and especially love the Caralan and Taíno from my first playthrough. I'm even more excited to see Zemis Worship will be corrected to cities-only, so I can feel better about liking them.
I'm really digging the Caralan and the Nazca - Those emblematic districts are just so pretty to look at and think about - makes me want to go to Peru and see the real ones.
Also, I dig that the Headhunters are like terrifying swordsmen!
Adding to this thread - I'm playing a game where I focused early on faith instead of culture, and happened to be next to some strong culture output, making most of my society under someone else's sphere of influence. I get to the Medieval Era and pick the Taino as I'm trying to play through as the Latin America DLC adds, and I notice that my outposts are producing no food. I look and I see this: -25 Food from Zemis Worship.
Best I can tell, I'm actually losing food because of the fact that most of my society is actually under the sphere of influence of neighboring civilizations. I also checked and it appears that this is impacting my cities too.
I just added the issue to our database as well, thanks for reporting it.
It's interesting to learn that Machu Picchu isn't intended to affect outputs... this is good because they can get absurd populations if left unattached which can pose problems when attaching later
Adding to this thread - I'm playing a game where I focused early on faith instead of culture, and happened to be next to some strong culture output, making most of my society under someone else's sphere of influence. I get to the Medieval Era and pick the Taino as I'm trying to play through as the Latin America DLC adds, and I notice that my outposts are producing no food. I look and I see this: -25 Food from Zemis Worship.
Best I can tell, I'm actually losing food because of the fact that most of my society is actually under the sphere of influence of neighboring civilizations. I also checked and it appears that this is impacting my cities too.
Hello!
In order for us to fully investigate this issue we need the following:
- Your last two auto-saves, and any other saves you think may help show the problem. Your saves are by default located:
o PC: \Users\[username]\Documents\Humankind\Save Files
o Mac: This is hidden in the Libraries folder. You will need to do an internet search to find specific steps for your OS. Once the libraries folder is revealed, they are in /library/ application support/humankind/Save Files
Thank you for taking the time to send us this report.
In my opinion, in order to distinguish the two factions, Tanios bonus should be for the capital only. Perhaps buff the amount of food, but if the bonus was only for the capital it would be a more distinct choice and allow for synergy with other cultures and strategies.
Granted with the way food and pop growth work it would be a major nerf but thats another problem
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