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[Questions to the Devs] Early politic & religion

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2 years ago
Jul 24, 2022, 2:47:05 PM

I was wondering what was or were the reason(s) behind the lack of „politic“ in the neolithic. I see no reason to keep the identities of the personas hidden and not to get grievances if someone decides to kill half of my tribes, especially when the world is supposed to be still in pristine condition and empty enough to have a place for everyone. First diplomatic decisions could start then and would be no different than what a first turn in the ancient era looks like.


As tribes have mostly complex social organisations with more rules than their „civilized“ counterparts (because many have been made into laws), I'd also wish to be able to unlock some civics earlier.  I understand it might not get well with the way the game is designed, new civics might be necessary and it would put too much emphasis on this small part of a game. 


However, I understand far less the decision to make religion only appear in the ancient era. Religion might be as old as humankind, or almost, and most assuredly played an important role before the ancient era. I'd like to see it start in the first turns and be the occasion of first choices (I can produce a more fleshed out version of it, if there's an interest for it).

So, well, mostly questions about design decisions more than requests, it is not a wishlist.
Thank you

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2 years ago
Jul 25, 2022, 2:51:28 PM

Hey.

The answer is pretty straightfoward, we don't want to overwhelm players with all the features on the first turn.

While, this could be acceptable for veterans, it is not the case for newer players. 



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2 years ago
Jul 25, 2022, 3:22:36 PM
Scar wrote:

Hey.

The answer is pretty straightfoward, we don't want to overwhelm players with all the features on the first turn.

While, this could be acceptable for veterans, it is not the case for newer players. 



I decided to take some time to organize my language, otherwise my answer just now seemed too brief and offensive.First of all, there is a big difference between the Neolithic nomadic state in the game and the game playing method in the later settlement era. I understand that designers will simplify the design of the Neolithic age, and focus on acquiring units and hunting. But this does not reduce the understanding cost of subsequent content. It is difficult for new players to understand why they sometimes need to obtain too many people in the Neolithic Age (because this is the condition of the unlocking Policy), and why the sciences provided by the collected knowledge points is not connected with the 30 sciences given by the first discovery of natural wonders. When they find descriptions of beliefs in natural wonders, but do not know the role of beliefs and how to unlock the religious system, I feel that there is a problem.

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2 years ago
Jul 25, 2022, 4:49:30 PM

I kind of like that all those things are really rudimentary in the Neolithic. You don't have any diplomacy, you have 'Blue People from Across the Mountains' and such and you either cave their skulls in on sight or you just kinda live each on own side of something that will become concept of border far into the future. Same for religion, it appears here and there through events, but there's no priests, holy sites and all just yet. Your own survival is top priority at this point, everything else comes in once you're already a proper, political entity.

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2 years ago
Jul 25, 2022, 5:10:40 PM

Thanks @Scar for your time and the explication. I find it regrettable but understand the choice.



DNLH wrote:

I kind of like that all those things are really rudimentary in the Neolithic. You don't have any diplomacy, you have 'Blue People from Across the Mountains' and such and you either cave their skulls in on sight or you just kinda live each on own side of something that will become concept of border far into the future. Same for religion, it appears here and there through events, but there's no priests, holy sites and all just yet. Your own survival is top priority at this point, everything else comes in once you're already a proper, political entity.

You had territories and the concept of frontier was probably very well thought and probably sharper than in ancient era. There was a competition for food, which was scarce, not for the land, which was at first not an issue. I'd not link religion to clergy(wo)men. You can have a system of beliefs, a dogma, and so on without temples and holy sites can be natural sites. The „own survival“ is for many people on earth still top priority, those who are safe enough to relay it in the back of their head might not be the majority. I'd assume it was tough in the ancient times. I'm not 100% sure about it, but I'm pretty sure to have read that tending the land lead to a drop in the life expectancy, as food was less diverse, teeth started to rot, and few other not so pleasing stuff. Also, hunter-gatherer cultures that still do exist seem to all live a more spiritual and religious life than most, if not all, modern rich people.

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