I couldn't have much time to play Humankind when this first scenario challenge event started and somehow I thought/remembered that the deadline for submissions was the end of the month. Apparently and unfortunately it turned out to be 27th July and I was late for submission. I'm posting my result here anyway, just for educational purposes.
Incidentally, just for the record and on the contrary to what many of us had expressed before, I think FoMo and being able to see duration of events in game menu is a good incentive for players to squeeze their schedule and force themselves to participate more readily in events.
At the end of this scenario I was able to earn 50,165 Famebut this is by no means the maximum you can get. There are some fame here and there I couldn't collect. If my rough calculations are correct I believe you still have 4,400 Fame more to earn.
+600 Fame: I missed 6 wonders to build. 2 of those were lost to eternity due to landlocked AI empires claiming Lighthouse of Alexandria and Colossus of Rhodes. They were never able to build them and no one could claim those again. I still think wonder claims should generate a grievance and claimed but not started wonders can be obtained as war reparations; wonder claims held by eliminated AIs should also be transferred to the conqueror.
+900 Fame: Although all of the known conditions of Foreign Customs civic was met, I just couldn't unlock Cultural Respect (+100% Fame per Aesthete Era Star) untill Medieval Era. Therefore I lost a potential of +600 to +1,200 Fame until Medieval.
+2,625 Fame: I was able to build all (105) Triumphal Arches during Victorious status. Base reward for a victorious Triumphal Arch is+50 Fame and it scales up with Fame multipliers as well. My mistake here was immediately building these through all eras. I should instead have waited until Contemporary Era to receive all Fame multipliers for transcending and Nuclear Disarmament civic which adds up to +50% Fame bonus. Total Fame you can get from all Triumphal Arches is 7,875. I roughly guess I'm missing 2,625 because of building some of these in earlier eras.
By the way, I have to tell that queueing system in city panel is a real pain to work with. Dragging items in city panels (construction queue and population allocation plan) has always been too laggy, inconsistent and buggy since the Closed Beta of Humankind but I think it has become even worse in Ibn Battuta Beta. I usually don't queue construction items so that I can micro-manage my cities. Therefore I never had to bother with this problematic UI design. In this campaign, however, I needed to prepare construction of Triumphal Arches by putting some industry in building queue, barely leaving out enough amount of industry not to finish construction but to make it ready to be completed in one turn in multiple quantities when city receives Victorious Status which basically last only 1 turn. (It technically lasts for 2 turns but you have to finish Triumphal Arch constructions in queue after first turn only otherwise you don't get the Fame bonus). I believe there should be a way to lock/freeze construction of items in queue and Fame bonus for Triumphal Arches should not be limited to being completed during Victorious Status only. It was really a pain to play through this UI limitation.
+100 Fame: I missed discovering Mount Roraima and Yellowstone to other AI.
+210 Fame: Map creation bugged again (I tried to find my own bug report for this same map generator issue in Bolivar Beta but apparently it was deleted or archived.) and deed for accessing every strategic and luxury resource: I conquered whole map and eliminated all other rival empires, however, due to one tile ocean territory which happens to host a strategic resource on it, I just couldn't build an outpost there and therefore couldn't technically get access to all resources.
+630 Fame : A Cultured Land, Ptolemy and No Stone Unturned deeds are also bugged and never unlocked for me.
I have to admit this campaign was the least fun game I've ever played in Humankind since Closed Beta. Gameplay oriented around maximizing Fame in limited number of turns dispelled all potential diversity and other enjoyable gameplay elements of Humankind campaigns; being have to fight against buggy and sluggish UI didn't help either. Some tweaks in construction queue system is definitely needed.
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