The first anniversary update did not surprise me, but it was not unexpected. For the time being, there is no effective disclosure of the future content from any channel, so I decide topointe out ten major issues of the current game after the first anniversary according to the original plan.
According to my personal analysis, the leaked DLC related to diplomacy may be launched in November to match the multi platform launch of the game. It may effectively improve the current boring diplomatic system of the game, but it is highly possible that it is a paid content. We still hope to improve the diplomatic system of the game without relying on paid DLC.
I would like to add that I thought they had completed all the contents of the previous plan, but in fact, the single cp hot seat mode has not been solved.
What are the ten problems that you think Humankind should solve quickly? You say that you have decided to point them out but haven't actually provided them in this thread.
What are the ten problems that you think Humankind should solve quickly? You say that you have decided to point them out but haven't actually provided them in this thread.
Sorry, because it was too late in my time zone when the content was released yesterday. The first problem is the confusing unit upgrade route and the lack of built-in encyclopedia. Even in the official encyclopedia, there is no clear unit upgrade route. The encyclopedia created by fans has relevant content, but it is not enough to make up for this defect.I think that compared with game civilization VI, the unit setting of this game has advantages and disadvantages.There are not several completely parallel upgrade routes, which avoids the helicopter from having the capability of early land cavalry.However, this is because civilization VI sets up the same type of units to share the same special upgrade ability. In fact, in our game, helicopters are upgraded from the early cavalry.
My personal suggestion: the scouts should be upgraded to saboteurs and then to special forces. The anti cavalry was upgraded to an anti armored force. Melee and long-range units were upgraded to Gunners in early modern times, and finally to mechanized infantry combat vehicles. The heavy cavalry is upgraded to become a tank, while the light cavalry is a helicopter.
According to my personal analysis, the leaked DLC related to diplomacy may be launched in November to match the multi platform launch of the game. It may effectively improve the current boring diplomatic system of the game, but it is highly possible that it is a paid content. We still hope to improve the diplomatic system of the game without relying on paid DLC.
You speak of 'boring diplomatic' system, it is funny because to me it is one of the most interesting system since a while in the 4x universe, and a strong point of the game. Of course in its current state it lacks some kind of global system, like the United Nations of the civ games (the Apostolic Palace from Civ4! /love), but it will come in time with a proper extension.
The second point is the lack of content in later games. Among them, the lack of units and confusion in upgrading are also one of the reasons. In the promotional video before the release of the game, the nuclear war system was once an interesting system. But until today, nuclear weapons can only be launched from land-based missile silos. Another important content of the later game is the pollution system. The current solution is to allow players to shut it down. This in turn involves infrastructure that is full of pollution but cannot be dismantled. Many of the infrastructure in the later stage simply repeated the effect of the original facilities, and it can only be said that the pleasing art design was wasted in the game design.
The third problem is that there is too little sense of existence in describing events. Basically, it is to provide some low-intensity buffs or debuffs for one or two cities. I think it is basically a tool for changing ideology. In addition, it is known that some narrative content, such as LGBT, is locked due to the legal problems in the region where the game players are located (of course, it is not a blame, because similar problems in some regions will indeed cause the company and players to face serious legal problems). However, basically, the probability of other narrative events is low. In the actual play, it is difficult to feel the rich narrative events as advertised in the early stage.
He lacks some more substantive content. For example, in the Old World Games, events frequently affect diplomatic relations and leaders themselves. I personally hope that narrative events that will directly affect diplomatic relations will appear in the future diplomatic DLC. Our next problem is the lack of actual interaction between the avatar and the leader system.
According to my personal analysis, the leaked DLC related to diplomacy may be launched in November to match the multi platform launch of the game. It may effectively improve the current boring diplomatic system of the game, but it is highly possible that it is a paid content. We still hope to improve the diplomatic system of the game without relying on paid DLC.
You speak of 'boring diplomatic' system, it is funny because to me it is one of the most interesting system since a while in the 4x universe, and a strong point of the game. Of course in its current state it lacks some kind of global system, like the United Nations of the civ games (the Apostolic Palace from Civ4! /love), but it will come in time with a proper extension.
I admit that "boring" is an inappropriate adjective. It may be better to use "thin". First of all, as you said, there is no real multilateral diplomacy. Second, when it involves multi-party fighting, the current system simply cannot accommodate it. Third, the diplomatic system with a group of independent nations that are always yearning for lacks fun and game experience.
According to my personal analysis, the leaked DLC related to diplomacy may be launched in November to match the multi platform launch of the game. It may effectively improve the current boring diplomatic system of the game, but it is highly possible that it is a paid content. We still hope to improve the diplomatic system of the game without relying on paid DLC.
You speak of 'boring diplomatic' system, it is funny because to me it is one of the most interesting system since a while in the 4x universe, and a strong point of the game. Of course in its current state it lacks some kind of global system, like the United Nations of the civ games (the Apostolic Palace from Civ4! /love), but it will come in time with a proper extension.
The diplomacy isn’t boring, but it is extremely shallow, particularly in comparison to Amplitude’s previous 4X games. The diplomacy of Humankind barely rivals that of Civilization 6, which is a shame because by most metrics Amplitude has time and again don’t pretty much everything Civ did with Endless Legend, but better. The groundwork is there, and it’s dynamic and interesting even in its current state, but it could still be so much better.
To be honest, I am glad that we have diplomacy represented as actual treaties, rather than the industry standard of engaging in barter on nation level. We just need more options to it and more loose treaties, rather than everything having its own category and tier. What I do miss is ability to exchange territories, which actually has a precedent or two in this level of politics.
DNLH wrote: What I do miss is ability to exchange territories, which actually has a precedent or two in this level of politics
Yeah, I would love for territorial exchanges! It works in peacetime, or it could mark the early end of a war (which would require "early ends of wars" to also be added).
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