Is there an explanation somewhere for how the base/transportation costs are determined for buying resources from other players? At a high level I can imagine that higher demand or lower supply would increase base cost, and that distance may increase transportation cost. I was wondering though if there was more detailed information available for how both of them were calculated though, as I frequently do not understand why resource costs can vary so wildly between players or by resource type (sometimes ranging from double digit prices to high triple digit prices or more).
Thanks for the info. That's curious to see that different strategic resources have different base costs. I wonder if something similar is true for luxury resources.
200 are for the 3 luxuries you can get from the cultures (weapons, meat, pharma)
I do not know how the transportation cost are calculated, but base license cost increase by +50% each time a copy is bought from someone (it decreases if the traderoute is destroyed too)
If I'm understanding correctly, if we're just looking at the luxury resources that increase food, you're saying that:
Salt
+5 Food on all cities
10 (because it's not per district or percent/pop based)
Sage
+3 Food on Main Plaza and Administrative Center
10 (because it's not per district or percent/pop based)
Coffee
+1 Food per Farmers on all Cities
30 (because it's per pop)
Tea
+2% Food on all Cities
30 (because it's a percent effect)
Saffron
+2 Food on Farmers Quarter
90 (because it's per district resources)
And then as you mentioned all the culture-specific resources are 200.
Is that all accurate? If so, that's very good to know. Will have to do some testing.
base license cost increase by +50% each time a copy is bought from someone (it decreases if the traderoute is destroyed too)
Do you happen to know - when you mention "each time a copy is bought from someone" - does that refer to a copy of the specific luxury resource or the specific luxury resource type?
For example, let's say player A has two of the "salt" resources for sale (Salt1 and Salt2). If player B purchases one copy of "Salt1", does that only increase the base price of Salt1 by 50% or also increase the base price of Salt2 (and all other sale prices of salt by other players as well) by 50%?
Now that I think about it I'm assuming it's the former, since otherwise I think the base price of a luxury resource would be identical across all players and resources globally. When playing though there's often times where players have different base costs for the same resource types.
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