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Explanation of base/transportation costs when buying resources from players

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2 years ago
Oct 2, 2022, 8:47:08 AM

Is there an explanation somewhere for how the base/transportation costs are determined for buying resources from other players? At a high level I can imagine that higher demand or lower supply would increase base cost, and that distance may increase transportation cost. I was wondering though if there was more detailed information available for how both of them were calculated though, as I frequently do not understand why resource costs can vary so wildly between players or by resource type (sometimes ranging from double digit prices to high triple digit prices or more).

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2 years ago
Oct 6, 2022, 5:58:16 AM

Thanks for the info. That's curious to see that different strategic resources have different base costs. I wonder if something similar is true for luxury resources.

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2 years ago
Oct 7, 2022, 10:01:25 AM

Luxury resources also have different base costs:

90 for per district resources

30 for percent effect and pop effect

10 for the other 2

200 are for the 3 luxuries you can get from the cultures (weapons, meat, pharma)


I do not know how the transportation cost are calculated, but base license cost increase by +50% each time a copy is bought from someone (it decreases if the traderoute is destroyed too)

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2 years ago
Oct 22, 2022, 7:46:21 PM

Interesting - thanks!


So from looking at the list of luxury resources here: https://humankind.fandom.com/wiki/Luxury_Resource


If I'm understanding correctly, if we're just looking at the luxury resources that increase food, you're saying that:

Salt+5 Food on all cities10 (because it's not per district or percent/pop based)
Sage+3 Food on Main Plaza and Administrative Center10 (because it's not per district or percent/pop based)
Coffee+1 Food per Farmers on all Cities30 (because it's per pop)
Tea+2% Food on all Cities30 (because it's a percent effect)
Saffron+2 Food on Farmers Quarter90 (because it's per district resources)


And then as you mentioned all the culture-specific resources are 200.


Is that all accurate? If so, that's very good to know. Will have to do some testing.


base license cost increase by +50% each time a copy is bought from someone (it decreases if the traderoute is destroyed too)

Do you happen to know - when you mention "each time a copy is bought from someone" - does that refer to a copy of the specific luxury resource or the specific luxury resource type?


For example, let's say player A has two of the "salt" resources for sale (Salt1 and Salt2). If player B purchases one copy of "Salt1", does that only increase the base price of Salt1 by 50% or also increase the base price of Salt2 (and all other sale prices of salt by other players as well) by 50%?


Now that I think about it I'm assuming it's the former, since otherwise I think the base price of a luxury resource would be identical across all players and resources globally. When playing though there's often times where players have different base costs for the same resource types.

Updated 2 years ago.
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2 years ago
Oct 26, 2022, 7:12:39 PM

The numbers are from the modtools. So they are accurate. It should be the former, meaning salt1 will increase only when someone buys salt1.

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