What wonders do you find the most underwhelming? For me, it's
I. Stonehenge (I like that it's a holy site, but a bit of food/stability doesn't compete with the other three)
II. Colossus of Rhodes (prolonged sieges aren't really a part of the game)
III. Forbidden City (though I haven't checked: If your war support is at 100 and you go to war, does it jump to 125?)
III. Todai-Ji (two more turns to slow conversion is still being converted. You usually can't control your empire's faith freely enough to fight against another faith leader)
IV. I like all the Early Modern Era wonders are pretty good (in some ways overwhelmingly strong) but if there's a weak one I'd say it's Topkapi Palace because you're only going to get a few more wonders/projects out of it at this stage
V. What a strange era, and very situational. The Eiffel Tower is not "underwhelming", but feels weaker. Lady Liberty can net you a ton of of money and science if you're winning the cultural game (on a Huge map, high hundreds of money and science per turn), but Big Ben may pay off if you're playing the friendly game.
VI. Empire State Building (generates almost no money), but all three core wonders feel underwhelming... and there's very little difference between the Sydney Opera House and Christ the Redeemer; I'd have loved to see more variety.
Thoughts? Disagreements? Am I missing how to play some of these well, or do you dislike playing ones that I haven't picked?
Speaking only a about SP. I typically don't build early wonders, as the AI tend to get them first while I use influence for land-grabbing, buying extractors, harbors, etc.
I'd not find Stonehenge bad at all, as I do like to grow my cities. I wanted to try a new one city challenge, it would something to rush actually.
Too situational for my taste, it might be in need of a rework, indeed.
I'm not so much a warrior, so tough to analyze. I tend to undervalue WS.
There's a bit of faith with the Todai-Ji but, yeah, a bit meh and weak.
I actually find it strong. There's 5% industry on it, not even counting the shared project part.
If you like not to build any MQ, it gives a good boost to production.
Here is a tier list about the cultural wonders in humankind. They are based on the content creator "Square Triangle Mouse". I mostly agree with these placings. For further details, why there are placed there, you can watch his tier list video.
Man has empire state building which nets 10 gold rated higher than red pyramid and faith wonder and his worst tier is littered with faith buildings which are the cheapest wonders to build due to civics and can be earliest possible hamlets in the game to set on the faraway river clusters. I think it is rather surface vision of wonders as FIMS generators only. The beacon that boosts navy on continents wins you the game because you can control all resource yielding islandic territories with little effort.
My point is, grab a wonder in every era even if it is the worst one FIMS-wise. Because building a religious wonder with a 30% discount on a favorable terrain and getting a good chunk of stability on top is great no matter what. That is my take at least.
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