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Hotfix 2 Preview Available on Steam

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2 years ago
Nov 18, 2022, 2:16:54 PM

Hey everybody,


We've just made a preview for the next hotfix available on Steam. You can access this by opening the Properties of Humankind in your Steam library, going to the betas tab, and selecting the update_preview branch.

The great news is that we have made big improvements on the performance issues many players reported. This may also resolve the crashing issues some players reported.

If you use this preview, please remember to clearly mark this in the title if you file a bug report.



[1.0.19.3548] "Metternich Update Hotfix 2" Version Notes


CHANGES AND ADDITIONS

- Major Independent People pacing nerf - overall spawn slower and less intense.

- Improvements in tooltips and general onboarding on new features.


CRITICAL FIXES

- General memory optimization to improve the game's loading times, stability and performances.

- Fixed an issue where saves could become corrupted after a Battle or a Siege. Please note that previously corrupted saves will remain corrupted after the update. Reloading a les advanced save should solve the issue, as long as a battle was not already started. 


FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)

- Fixed an issue where the Embassy was not available for all players in Multiplayer when the host was playing with the Together We Rule Expansion pack

- Fixed an issue where Aerodrome spawn points appeared as invalid

- Fixed an issue where a placeholder text was displayed when an Independent People's lifespan fell below 3 turns.

- Fixed an issue where an Assimilated city from Independent People couldn't be merged into a regular city.

- Fixed an issue where Rotiskenrakehte didn't regenerate stealth.

- Fixed an issue where voice line were cut short in a friendly greeting.


TOGETHER WE RULE FIXES (COMMUNITY AND DEVS)

- Fixed an issue where "Diplomatic ultimatum" wasn't a mendatory action before ending turn.

- Fixed an issue where Intel curiosities change the leader icon and name after reloading a save.

- Fixed an issue where too much Intel was spawning when Trade Road were broken.

- Fixed an issue where text was cropped in the International Crisis's result.

- Fixed an issue where no Influence penalty was applied when manipulating a city center with an Agent.

- Fixed an issue where placeholder text was displayed for the rebels of Together we Rule new cultures.

- Fixed an issue where positive Stability given by a District wasn't removed when disrupting it.

- Fixed an issue where envoys with movement points remaining would receive the "Exhausted" status on entering a city.

- Fixed an issue where Agents watching a city are considered as and idle army.

- Fixed an issue where placeholder text for agreements not being available was displayed because the other empire has not built an embassy yet.

- Fixed an issue where the Independent Peoples were create too many armies 


OTHER FIXES

- Improvements in AI split on neolithic armies.

- Fixed an issue where the AI didn't enact civics from osmosis when it didn't have enough influence to refuse.

- Fixed an issue where the "+" symbol for reinforcement appeared on the Main Army that is leading the battle.

- Fixed an issue where feedback was missing on leverage and grievance gain when declaring a Surprise War with active Congress.

- Fixed an issue where the value shown for the mercenary cost reduction was incorrect.

- Fixed an issue where a Mod mismatch error was appearing when trying to load a save with a mod after it had minor Update.

- Fixed an issue where while at peace with an empire, attacking their army with the battleship's artillery strike did not lead to war.

- Fixed an issue where while at war, grievances were generated on the Liege's side when attacking its Vassal.

Updated 2 years ago.
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2 years ago
Nov 23, 2022, 4:05:37 PM

The team has pushed a small update to the Beta.
Here are the details.


[1.0.19.3556] "Metternich Update Hotfix 2" Version Notes


CRITICAL FIXES

- General memory optimization to improve the game's loading times, stability and performances.

- Fixed an issue where saves could be corrupted after a Battle or a Siege.


CHANGES AND ADDITIONS

- Major Independent People pacing nerf - overall spawn slower and less intense.

- Improvements in tooltips and general onboarding on new features.


FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)

- Fixed an issue where the game would be stuck because of decoy armies added in siege battles. Beware that saves with that issue cannot be repaired.

- Fixed an issue where the game would be stuck because the AI would not accept demands

- Fixed an issue where the Embassy was not available for all players in Multiplayer when the host was playing with the Together We Rule Expansion pack

- Fixed an issue where Aerodrome spawn points appeared as invalid

- Fixed an issue where a placeholder text was displayed when an Independent People's lifespan fell below 3 turns.

- Fixed an issue where an Assimilated city from Independent People couldn't be merged into a regular city.

- Fixed an issue where Rotiskenrakehte didn't regenerate stealth.

- Fixed an issue where voice line were cut short in a friendly greeting.


TOGETHER WE RULE FIXES (COMMUNITY AND DEVS)

- Fixed an issue where "Diplomatic ultimatum" wasn't a mandatory action before ending turn.

- Fixed an issue where Intel curiosities change the leader icon and name after reloading a save.

- Fixed an issue where too much Intel was spawning when Trade Road were broken.

- Fixed an issue where text was cropped in the International Crisis's result.

- Fixed an issue where no Influence penalty was applied when manipulating a city center with an Agent.

- Fixed an issue where placeholder text was displayed for the rebels of Together we Rule new cultures.

- Fixed an issue where positive Stability given by a District wasn't removed when disrupting it.

- Fixed an issue where envoys with movement points remaining would recieve the "Exhausted" status on entering a city.

- Fixed an issue where Agents watching a city are considered as and idle army.

- Fixed an issue where placeholder text for agreements not being available was displayed because the other empire has not built an embassy yet.


OTHER FIXES

- Improvements in AI split on neolithic armies.

- Fixed an issue where the AI didn't enact civics from osmosis when it didn't have enough influence to refuse.

- Fixed an issue where the "+" symbol for reinforcement appeared on the Main Army that is leading the battle.

- Fixed an issue where feedback was missing on leverage and grievance gain when declaring a Surprise War with active Congress.

- Fixed an issue where the value shown for the mercenary cost reduction was incorrect.

- Fixed an issue where a Mod mismatch error was appearing when trying to load a save with a mod after it had minor Update.

- Fixed an issue where while at peace with an empire, attacking their army with the battleship's artillery strike did not lead to war.

- Fixed an issue where while at war, grievances were generated on the Liege's side when attacking its Vassal.

Updated 2 years ago.
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