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Balancing cultures again would be nice

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2 years ago
Dec 6, 2022, 12:06:00 AM

Some cultures that are boring, create no impact and simply just need a little buff to make them interesting.


First era: I'd say all cultures have an interesting and fun element

Second era: Nazca could get a little more love, even if they get many natural wonders its still pretty meh.

Third era: Mongols need another element making it easier to pick.

Fourth era: edo Japanese, haudenosaunee, maasai and ming are simply boring.

Fifty era: british and Russians are very weak even with an ideal situation. Italians could get some help too.

Sixth era: egyptians, Nigerians, singaporeans are honestly not fun to play compared to the rest of the group. Nigerians ED is fun but so situational that makes it almost non existent. 


Last time the game had balance on cultures it was amazing and I think we are due for a new round of balancing.


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2 years ago
Dec 6, 2022, 3:26:15 PM

Agreed on many counts, but I really do like the Nazca.  Their LT isn't that big a deal (it makes me rush for wonders more than I probably get out of it) but the EU is decent and the Emblematic Quarter really adds up.  Let's say you can build five of them in a city; each of them (and your previous and subsequent EQs) all get +5 faith and +10 influence.  They're "alright" while you're the Nazca, but they set you up for stronger future eras.

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2 years ago
Dec 6, 2022, 5:00:24 PM

Does Amplitude have any data about winrate for cultures ?

Or it's all about feedback from players ?

Maybe we could create a tool to capture that ? x)

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2 years ago
Dec 7, 2022, 1:41:26 AM
Elphealer wrote:

Does Amplitude have any data about winrate for cultures ?

Or it's all about feedback from players ?

Maybe we could create a tool to capture that ? x)

I believe reading that they do have win rates/ use percentages. It would be fun if they disclose that information too.

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2 years ago
Dec 7, 2022, 3:22:42 AM

I'm pretty sure they know what cultures are used. But winrate is not a good metric, since most games I don't finish. I get to final era, play a bit, then start a new game. No need to "win" when you already know you won. I'm pretty sure many players are like me.


I'm also going to agree with 2nd poster - Nazca are awesome. Boring in their own era, but they make influence/faith victories inevitable since I tend to always build all EQs in all territories as much as possible. It makes even Spanish or other giant faith cultures lose to you.


But I will agree with the OP that cultures do need periodic rebalancing - less nerfs, more buffs. Khmer used to be great, now they are just so-so, basically only if you have a lot of rivers, otherwise worthless. It's sad because I like their elephant. They just need to see which cultures are LEAST played by humans and then buff them. Winrate is unimportant (human is almost always going to win).

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2 years ago
Dec 7, 2022, 7:41:16 AM

I feel alone here X)

Since I love the end score animation, I always end my winning game X)

Updated 2 years ago.
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2 years ago
Dec 7, 2022, 8:06:20 AM
Elphealer wrote:

I feel alone here X)

Since I love the end score animation, I always end my winning game X)

I do, too.  The only games I've ever ended early were some of my early games playing when it seemed hopeless.

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2 years ago
Dec 8, 2022, 10:50:14 AM

Disagree about Egyptians and Nigerians. The first are crazy good at spreading atheism and their unit is interesting and unique. Nigerians can change the whole world economy with its arifitial oil deposits. Their financial district infrastructure can easily yield 30-40% extra money and they can substitute industry with money.

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2 years ago
Dec 9, 2022, 9:34:13 AM
Elphealer wrote:

Does Amplitude have any data about winrate for cultures ?

Or it's all about feedback from players ?

Maybe we could create a tool to capture that ? x)

Apart from the direct feedback we do have data, yes

Updated 2 years ago.
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2 years ago
Dec 12, 2022, 2:48:48 PM

"Italians could get some help too."


A Teutons, Spanish, Italians mid game is OP if you can get the food factory online and that Modern era feels pretty clutch for Aesthetic. You can finish any game with the Swedes or Soviets.



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2 years ago
Dec 13, 2022, 4:08:47 PM

Turkish are underpowered compared to Brazil, as 3 Brazilian EQ give as much food as Turkish affinity+ too much food from theirs treaty. I think the possible solution is to buff Turkish EQ in some food way

Updated 2 years ago.
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2 years ago
Dec 13, 2022, 4:43:07 PM
EsoulBoy wrote:

Turkish are underpowered compared to Brazil, as 3 Brazilian EQ give as much food as Turkish affinity+ too much food from theirs treaty. I think the possible solution is to buff Turkish EQ in some food way

I only pick turkish for their stealth missile, in terms of food brazil is miles ahead. 

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2 years ago
Dec 13, 2022, 5:42:24 PM
Diegoyya wrote:

Fifth era: british and Russians are very weak even with an ideal situation. Italians could get some help too.

The Italians are very good in the influence+stability game, even if we disregard the earlier commons quarter EQs, which they can boost. But the Russians are much weaker than the Ottomans or the Spanish from the previous era...

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