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What about the pops? Will you further improve the ES2 system?

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5 years ago
Aug 25, 2019, 10:50:40 AM

So with mixing different cultures into your own civ I have to ask, if these different cultures will be represented in different pops like in ES2? And will they have a similiar impact like in ES2?


Granted, ES2 had alien pops and they would differ more from each other than different human pops. So I wonder if this will be an integral gameplay mechanic. Or will your own pops be made up from your choosen cultures? So for example you will have a "blue player" pop with influxes of roman-german-korean traits?


Also how will political opinions be represented? I don't think they could all be attributed to one culture. Not all Romans were war mongering expansionists.

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5 years ago
Aug 26, 2019, 11:54:59 AM

... the ONLY one, which was good, has been the pop handling in Victoria 2 , never seen a better one.
In most , if not all other games I ever played and I think I have played them all in the last 40 ! years :-) , pops only have been another resource and the developers missed what the pops stand for ... they are the ultimate reason , why everything happens or better they should be !
But how should they, if in reality living beeings are also only resources ...

Updated 5 years ago.
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5 years ago
Aug 26, 2019, 12:33:51 PM

Funny thing about the pop system is that it basically encourages targeted genocides of your own civilians, and because Ampli was understandably squeamish about this, ES2 pop management was hindered strategically (until mods threw good taste to the wind, anyway). Would not surprise me if they abstracted the pop system somewhat to get around this; ie cities have cultural influences based on geography and their history, and this determines the pop traits. Say your border town that was captured from one empire, and trades a lot with another, and is planted near a religious wonder, the city's culture is 30% X, 35% Y, 20% Z, etc etc, but the individuals within this city are homogeneous so there's no reason you should be aiming to purge them.

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5 years ago
Aug 26, 2019, 4:26:15 PM
SpacesuitSpiff wrote:

Funny thing about the pop system is that it basically encourages targeted genocides of your own civilians, and because Ampli was understandably squeamish about this, ES2 pop management was hindered strategically (until mods threw good taste to the wind, anyway). Would not surprise me if they abstracted the pop system somewhat to get around this; ie cities have cultural influences based on geography and their history, and this determines the pop traits. Say your border town that was captured from one empire, and trades a lot with another, and is planted near a religious wonder, the city's culture is 30% X, 35% Y, 20% Z, etc etc, but the individuals within this city are homogeneous so there's no reason you should be aiming to purge them.

This is effectively the approach Civ 5 & 6 took with respect to religious affiliation of a city's populations.


I've been hoping for the Civ-series to apply a similar approach to the cultural affiliation of your population.  


Will be interesting to see what HK does on this front.

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5 years ago
Aug 26, 2019, 4:36:19 PM

I have a feeling we won't be seeing any kind of pop system. I might be wrong though. We shall see

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5 years ago
Aug 27, 2019, 3:11:29 PM

Took a peek at the screenshots and there are some number(s) under the city names, this could plausibly be pop types, or perhaps a count of district types?

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