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Modern Combat

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5 years ago
Sep 24, 2019, 3:41:11 PM

Question that came to my mind recently regarding the tactical combat system is how modern combat will play out. For example, will there be airbases you can construct that if they are within a range for the aircraft, they can assist in striking enemy units each "turn"? Maybe on only certain turn numbers? Amphibious assults bring similar questions regarding ships and aircraft assisting. 


Personally i would hope aircraft are not a unit that you construct and they move about like any other unit minus terrain restrictions... but i am curious what others think this will appear as.

Updated 5 years ago.
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5 years ago
Sep 25, 2019, 1:29:22 AM

I loved how combat changed in Civ 5 once aircraft are invented.  I hope that major evolutions in military technology, like the machine gun and the aircraft, result in combat in HK playing out differently as the eras progress.

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5 years ago
Sep 26, 2019, 5:27:10 AM

While we're on a related subject...will nukes affect just a few tiles, all the city tiles, or the entire region?

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5 years ago
Sep 26, 2019, 7:31:26 AM

Realistically it would make sense if it affects the entire region, getting less and less serious as to go away from the point of detonation. But also this could make nukes completelly OP.


But as I write this I remember that they are OP in CIV as well. So yeah, maybe....

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5 years ago
Sep 26, 2019, 2:52:20 PM

Well, to be fair, nukes are pretty OP in real life.


My guess is that it would be an area effect rather than just one city or region, since they have said you have the potential of merging cities in different regions. It wouldnt make much sense if Nuke A and Nuke B hit two different cities, with Nuke A hitting a city with only 5 tiles, and Nuke B hitting a double city with 25 tiles, it shouldnt effect just those tiles with the same type of nuke.

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5 years ago
Sep 26, 2019, 3:58:45 PM

There are big reasons why we don't use nukes IRL though, and it would be nice if Humankind replicated those reasons.

In Civ most wars are just wars of conquest, even if they tried to add some different casus belli in Civ6. The player just doesn't the advantage in investing ressource in a war if it's just to make another civ stronger/happier.

This is because having more territory is best. IRL most wars are rather (more or less directly) motivated by securing access to a ressource (though there's also a lot of examples of states relying on a perpetual state of war just to exist). And in most of those wars, nukes would be counter-productive, because you don't want to risk losing so much (in diplomacy, but also in risks of retaliation) for ressources.

Back to civ, we use nukes because we want to eradicate all other civs on the map, and also because civilizations are extremely isolationist and don't really care about what the rest of the world thinks. I hope Humankind does a better protrayal of late game wars, and how trade is often a better solution to secure a ressource, and a more profitable solution in general, than war. And even when you make wars, you have objective that don't involve nuking the enemy into extinction.

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5 years ago
Sep 26, 2019, 4:22:14 PM

Thinking back to Civ, I never have really used nukes, as i never felt the diplomatic repercussions and fallout were worth the hassle. I also wanted to spend my science in areas I felt more helped my cause. I guess i was never put into a dire enough military situation. Most of my victories stemmed from science and culture, with military mostly used to drag opponents' resources away from those investments.

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5 years ago
Sep 26, 2019, 5:36:02 PM
Ezumiyr wrote:

There are big reasons why we don't use nukes IRL though, and it would be nice if Humankind replicated those reasons.

In Civ most wars are just wars of conquest, even if they tried to add some different casus belli in Civ6. The player just doesn't the advantage in investing ressource in a war if it's just to make another civ stronger/happier.

This is because having more territory is best. IRL most wars are rather (more or less directly) motivated by securing access to a ressource (though there's also a lot of examples of states relying on a perpetual state of war just to exist). And in most of those wars, nukes would be counter-productive, because you don't want to risk losing so much (in diplomacy, but also in risks of retaliation) for ressources.

Back to civ, we use nukes because we want to eradicate all other civs on the map, and also because civilizations are extremely isolationist and don't really care about what the rest of the world thinks. I hope Humankind does a better protrayal of late game wars, and how trade is often a better solution to secure a ressource, and a more profitable solution in general, than war. And even when you make wars, you have objective that don't involve nuking the enemy into extinction.

True, maybe they could add ways to get fame from doing a trade deal of some kind? A way to get fame from negotiating a peace or cease-fire, either yourself or acting as a mediator for 2 other civs?

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