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Outpost Spamming?

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5 years ago
Mar 13, 2020, 7:52:42 PM

So, we now have some more details about how to expand in Humankind. There's not a lot of new information in this regard, but there are a couple of items.


1. Outposts can be founded by any military unit, as opposed to settler units.

2. They claim definite ownership of a region upon creation, as opposed to the ES2 system where you can have contested control.

3. They have no natural defenses and will depend on military units to stay alive.

4. They require an investment of resources to either become a new city or an expansion of a neighboring city.


There are still several questions unanswered.


1. Is there some kind of upfront cost to founding an outpost? Does it cost gold? Influence? Population from the nearest city?

2. Do closed borders keep enemies out of outposts too?

3. If an enemy captures an outpost is it destroyed or does it switch ownership? If so, do they start over or keep some or all of the progress towards becoming a city.

4. What kind of resources do you have to invest in order to make them into cities? Is it like ES2 where they slowly grow on their own but you can accellerate them with investments in either gold or culture, or do they depend on the resources you spend?

5. What's stopping you from just founding them left and right to claim everywhere you can?

Updated 5 years ago.
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5 years ago
Mar 15, 2020, 3:53:09 AM

I also wonder if there will be minor factions and how they would threaten or interact with an outpost in their region. Having to pacify them, through military action or diplomacy, before an outpost can become a city would serve as a check to founding cities, although it might not stop you from spamming outposts if your military is strong enough.

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5 years ago
Mar 21, 2020, 10:51:48 AM

I think it should be balance like the cities expension in Endless Legend. In this game, the population of a city will not be too happy if you build an expension to it but it does not lower their hapiness too much. But if you spam them, the hapiness will start to get lower and lower (thoses rulles does apply in the same way for all factions), it basicly work like that. Their is the same thing for other expension like building or taking a new city. This system is also present in Endless Space 2 with the capture and colonazition of a new solar system.


So I think Humankind will certainly have something like that. I think your population will maybe loose hapiness if you build too much outpost, but yes I think an outpost should be expensive to be sure you can't spam them to much. But maybe they could be cheaper for expansionist factions.

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5 years ago
Mar 22, 2020, 3:48:51 AM

I'd assume outposts would act similiarly to how the do in ES2 with cold war nations being able to blockade (or in this case outright taking the outpost) because it's technically not yet your official territory, and as such it could be considered neutral territory in terms of diplomacy. As to whats stopping you from spamming them, I'd assume there's some sort of cost which would overburden a small empire which tries to spam them.

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5 years ago
Mar 22, 2020, 6:15:28 PM
PhoenixStriker wrote:

I'd assume outposts would act similiarly to how the do in ES2 with cold war nations being able to blockade (or in this case outright taking the outpost) because it's technically not yet your official territory, and as such it could be considered neutral territory in terms of diplomacy. As to whats stopping you from spamming them, I'd assume there's some sort of cost which would overburden a small empire which tries to spam them.

Except they specifically said you claimed territory with them, moving it within your borders.

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5 years ago
Mar 22, 2020, 7:31:51 PM
Dinode wrote:
PhoenixStriker wrote:

I'd assume outposts would act similiarly to how the do in ES2 with cold war nations being able to blockade (or in this case outright taking the outpost) because it's technically not yet your official territory, and as such it could be considered neutral territory in terms of diplomacy. As to whats stopping you from spamming them, I'd assume there's some sort of cost which would overburden a small empire which tries to spam them.

Except they specifically said you claimed territory with them, moving it within your borders.

Do they claim territory immediately though, or only once they have developed into or merged with a city?

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5 years ago
Mar 23, 2020, 8:07:42 PM

If it is immediate, that would be a step backwards in my opinion. Both EL and ES2 had the "Cold War" feature for open territory.


I noticed there was no talk of tribal villages like there were in EL. It seems like there should be some natural resistance to spreading across the map. It would be a useful vehicle for including minor civilizations.

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5 years ago
Mar 23, 2020, 10:06:45 PM
Aye_Avast wrote:

I noticed there was no talk of tribal villages like there were in EL. It seems like there should be some natural resistance to spreading across the map. It would be a useful vehicle for including minor civilizations.

I really like the minor factions in Endless Legend, so I hope that minor factions/ regional powers will be present in the vanilla version of the game.

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5 years ago
Mar 24, 2020, 1:49:59 PM

It will be cool to keep those, because in EL if you don't take soon enough of a region's villages you will encounter a hard resistance with lot of units and armies roaming around, making expension more difficult in end game. I think it will be cool also if those tribes could evolve into city-state. I don't know if they should have an entire region for territory but it will be really cool to see the minor tribes evolve too. Like that, you will have more reprensentation of Humankind diversities and you will see that those tribes are really important and not just here to occupy you for the start of the game.

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5 years ago
Mar 27, 2020, 8:20:16 AM

Really it's strange that people are unhappy with big country. With big city it's understandable, but there must be other way to slow down expansion like agressive minor population that attack outposts and trade routes if you not pacificate them with any way (military, diplomatic, economical or religious maybe). That's how it was in history. And then farer outpost fron civilised city and more agressive natives than harder must be to keep it.


Please don't slow down expansion with hapiness in old cities, it's a vicious path. Danger minors, corruption, mass migration, but not hapiness, please.

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5 years ago
Mar 27, 2020, 5:08:31 PM

Right now it is not clear what the rewards and penalties will be for expansion. 


There should be native resistance that requires significant military expenses or diplomatic efforts when colonizing new regions as you just mentioned.

The should be a possibility of native resurgence, as was seen in Ireland in 1919, or in the decolonization of Africa in the 1960s.

There should be administrative limits that encourage feudal/federal governments until the invention of electric communication.


I know civ had a global happiness system which was affected by overgrowth/expansion. I'm not satisfied with it, but it seems to be a decent shorthand way of limiting expansion. I'm not certain that adding more historically accurate elements around happiness and expansion would actually improve the gameplay experience.



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5 years ago
Mar 27, 2020, 6:05:47 PM

Some of the screenshots have shown a stability mechanic, although as far as using it to limit expansion I don't know if it will be tied to population or number of cities. I think it should be more about population than territory, although tall play could be encouraged as in EL by having denser, more developed cities have new infrastructure (district leveling in EL, where dense cities had higher level districts) to increase stability. 


I think stability could also be used for a resurgence of native peoples as mentioned, where low stability would incite previously pacified minor factions to rebellion. Maybe there could also be a tribal confederation or something, where if you expand into the territory of a minor faction too fast it causes them to band together as a stronger military force for a couple turns, as with the Mapuche in Chile, Chichimeca in Mexico, or Celts in Britain, which would be another limit to expansion and force you to negotiate with minor factions if you want to expand into their territory.

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