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Show stats of opponents

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2 years ago
Aug 18, 2022, 3:55:51 PM

It is very important in strategy game to understand how far your development is different from your opponents to choose the way of your further strategy. However, fame is not the best way to compare your and your opponents score. You may have more fame than opponent as you grind fully in current era, but he is already build units from next era and comes to invade you. So usually I see how the score changed only at the end of the game in graphics. I think it would be convenient if there was option to see the science, food, production, influence (maybe opened technologies) of opponents during the game. Also, it will be helpful against cheaters in games with random people.  

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2 years ago
Aug 18, 2022, 6:22:45 PM

Respectfully, i dont agree with this suggestion. I feel like that sense of not-knowing makes the player to play to the best of their abilities so that they could account what the other people are doing.

If you are worried abput invasions you could check the ai's relative strength under their dispostion towards you


Updated 2 years ago.
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2 years ago
Aug 18, 2022, 6:35:46 PM

Maybe it could be an option to turn on/off in settings. In games with AI it usually doesn’t matter at all, but playing with humans, as for me, it is important part to plan further strategy. Maybe it could be not score of all players, but just the highest/lowest/yours score. I mean like sometimes you go into developing something  and forget about other competitors, who may have much more better scores, and due to it your choice in further developing the wrong path may bring you to lose. Even in some games I have exchanged info about how many science/production in cities, and that made sense in those games. On the other hand it can have bad influence on immersive part, but who knows…

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2 years ago
Aug 19, 2022, 12:34:34 PM

Hola!
My personal thoughts goes on the line of Kamay130, I think if you, as a player, have all the stats and information from all the enemies it will be a "free win", there are hints to know what is the strategy of your rival (the culture for example). Also, it will be strange that a player have 100% knowledge of information from the rivals, like if you have an spy 24/7 on all the territories.

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2 years ago
Aug 19, 2022, 1:26:04 PM

I do even think we get too much military information...

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2 years ago
Aug 19, 2022, 2:19:54 PM
Daarkarrow wrote:

Hola!
My personal thoughts goes on the line of Kamay130, I think if you, as a player, have all the stats and information from all the enemies it will be a "free win", there are hints to know what is the strategy of your rival (the culture for example). Also, it will be strange that a player have 100% knowledge of information from the rivals, like if you have an spy 24/7 on all the territories.

What about a way to see the all the LTs of an opponent or, at least, a way to see wich culture they have chosen in each era?

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2 years ago
Aug 19, 2022, 2:23:17 PM
Kamay130 wrote:
Respectfully, i dont agree with this suggestion.

I'm with Kamay. In Civilization, knowing the exact numbers of military strength your opponent has allows every single human player to just know when they need to decide to go to war, and how likely they are at winning it. That type of data being easily available to the player rubs me the wrong way, and; ergo, I'm fine with me having to end the game/forfeit to see that type of data.


Of course, I wouldn't be against Amplitude pulling an endless Legend and allowing that type of data to be available in game to the player--in an Espionage expansion that requires the player to invest in spy infrastructure that allows them to temporarily see the military data of their enemies.

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2 years ago
Aug 19, 2022, 4:50:35 PM
Cure_off wrote:

I do even think we get too much military information...

Agreed.  We're already given too much military information, too quickly, under Disposition. Relative military strength shouldn't be immediately and constantly known.  It shouldn't be revealed till maybe 5 tuns after trade begins, and it should disappear as soon as trade is halted.  Perhaps it could also be enabled after a treaty that allows information sharing is signed, or during an Alliance.   As for seeing even more information on your opponents, I agree with Daarkarrow...it'd be like having a 24/7 spy on all territories. It makes no sense that you'd have that intel, shortly after meeting an opponent.  Civ 6 does provide this, as a ribbon you can enable, but I think it was a huge mistake.  Now, Changlini mentions espionage. If such a ribbon was "gradually" constructed for the player as the result of ongoing efforts in a newly added espionage mechanic, then I'm game for it.  But I'd want the info to be transitory and time-sensitive (the more outdated it is, the more likely it's inaccurate). Such a ribbon might also be subject to intentional misinformation (counter-espionage) from opponents, even current Allies.

Updated 2 years ago.
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2 years ago
Aug 20, 2022, 1:29:26 AM

At least give it in a debug mode.

Seems like every time I get into an early war, the enemy AI has 5x as many units as it should be able to create with its estimated population.

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a year ago
Nov 18, 2023, 12:24:50 PM

This information should be available in the end of the game at least. I just conceded in a game in which my opponent had 2x my fame by the industrial era, I have no ideia how. When the game is over, you can see those charts showing the fame progress, but you cannot see how they got it. I wish I could see the which stars my opponents got each era and other events that gave them fame.

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