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[Idea] Expand Events into Mini-Quests

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2 years ago
Sep 12, 2022, 3:51:25 AM

There's been mention on occasion that Humankind doesn't have detailed quest lines like Endless Legend and Endless Space; tasks to accomplish in order to tell the story of your empires and gain unique bonuses.  I'd love to see that, and I hope we see it in the future.  But in the meantime, there's something smaller and much easier to implement, and that would be single-action "mini-quests".


Currently, Events simply tell us that we must choose one of 2-3 options, our Ideology Axis slides a little bit, our city/cities gain a status, and we move on.


But what if we had to actually perform an action to satisfy an event?  In the Event below as it currently exists, we can choose to Suppress the city with law enforcement, pay to Educate, or use the military to Uplift the community.  Instead of a button press, this could be an action -- an admittedly simple action -- that could have a lasting effect on the city:

  • To Suppress, we might need to build the Police Force infrastructure
  • To Educate, we might need to build a Research District or a University
  • To Uplift, we might need to disband two units to perform civilian duties

Quest outcomes could even grant infrastructure or a discount on your next district as a bonus!  Imagine building a research district for this event, and seeing the event resolve a few turns later with a story that the new quarter has inspired a whole generation of of miscreants to become scholars, netting a free University infrastructure in the city a few turns later.  The Flooded Lands event could grant your city Flood Irrigation or Artificial Reservoirs on success; The Darkest Depths event could even provide some unique benefit like bonus influence on caves or Market Quarters in the city.


This is why A Mournful Song is such an interesting, complex Event: It has a permanent effect on your empire and its cities.  I would love to see more like this one.


Many "mini-quests" would fit just fine with prioritizing a specific infrastructure or district, but others could involve attaching a territory and developing it, destroying or assimilating independent peoples, creating trade routes, or more.




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2 years ago
Sep 12, 2022, 9:26:24 AM

Maybe not for all of them, but I can see this working really well for some of them and it would be fun to have 'hey, do this' pop-up when the game goes a bit into idling phase, because you're packing the era up and wait for some stars or just finished a war and have nothing to explore left. As long as the goals aren't overly intrusive to interrupt the gameplay when there actually is something important to be done.

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2 years ago
Sep 12, 2022, 1:39:10 PM

Hey, thanks for the suggestion I like the idea.
I have to say that with the current system, for the events, its quite difficult to implement as will require a rework of how they work, but perhaps in the future? You never know

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2 years ago
Sep 12, 2022, 1:52:38 PM

Hey there! I definitly do agree with you. In fact, we are exploring a few ideas to make mini quests in Humankind, but from a technical point of view, it appeared that it wasn't that simple. Nevertheless, it s still something we would like to add at some point

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2 years ago
Sep 12, 2022, 4:43:57 PM

Hi, thank you both, Daarkarrow and benblond.  It's great to hear that you're both interested in this sort of idea.  I hope it is something the team can eventually implement.  Thanks!

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2 years ago
Sep 12, 2022, 7:30:01 PM

Cool idea. I've been enjoying the event system as is just fine, but something like this seems to have a lot of potential, and I'd love to see what it'd look like.

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2 years ago
Sep 12, 2022, 10:05:36 PM

Tricky because (as EL and ES2 proved) it was difficult to have the quest goals not be trivial/impossible in certain gamestates. Or balancing all the options/rewards so that people RP instead of gaming the choice.

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2 years ago
Sep 13, 2022, 11:01:47 AM

YES! Current events are sooo boring. And in the late game are the bonusses unsless:
Jeah... +15 production for 10 turns.... That will will help my city with 500 base a lot....

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2 years ago
Oct 10, 2022, 11:29:46 AM
RedSirus wrote:

There's been mention on occasion that Humankind doesn't have detailed quest lines like Endless Legend and Endless Space; tasks to accomplish in order to tell the story of your empires and gain unique bonuses.  I'd love to see that, and I hope we see it in the future.  But in the meantime, there's something smaller and much easier to implement, and that would be single-action "mini-quests".


Currently, Events simply tell us that we must choose one of 2-3 options, our Ideology Axis slides a little bit, our city/cities gain a status, and we move on.


But what if we had to actually perform an action to satisfy an event?  In the Event below as it currently exists, we can choose to Suppress the city with law enforcement, pay to Educate, or use the military to Uplift the community.  Instead of a button press, this could be an action -- an admittedly simple action -- that could have a lasting effect on the city:

  • To Suppress, we might need to build the Police Force infrastructure
  • To Educate, we might need to build a Research District or a University
  • To Uplift, we might need to disband two units to perform civilian duties

Quest outcomes could even grant infrastructure or a discount on your next district as a bonus!  Imagine building a research district for this event, and seeing the event resolve a few turns later with a story that the new quarter has inspired a whole generation of of miscreants to become scholars, netting a free University infrastructure in the city a few turns later.  The Flooded Lands event could grant your city Flood Irrigation or Artificial Reservoirs on success; The Darkest Depths event could even provide some unique benefit like bonus influence on caves or Market Quarters in the city.


This is why A Mournful Song is such an interesting, complex Event: It has a permanent effect on your empire and its cities.  I would love to see more like this one.


Many "mini-quests" would fit just fine with prioritizing a specific infrastructure or district, but others could involve attaching a territory and developing it, destroying or assimilating independent peoples, creating trade routes, or more.




This seems like a good idea to me, because it can all add randomness to the game that will make gameplay more interesting. In addition to this the possibility of using this as a source for school/college has arisen. I usually use this source https://freebooksummary.com/category/blood-meridian from where I get information that I will later use to change some texts in the game, besides this I was very inspired by the book Blood Meridian, this is one of the most interesting I have ever read.

Updated 2 years ago.
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a year ago
Oct 25, 2023, 2:20:38 PM

Glad for the spambot bump, and I'll add one of my own. Events are one of my favorite features in Humankind, and really distinguish it from like-4X games. As the game has evolved, so have the events, but I think this next layer of introducing "mini-quests" for some events would only further add to the depth of the storytelling side of the games. Like the Devs mentioned before, changing existing events would probably require a considerable rework, mechanically, but I don't see why adding brand new events that have a "mini-quest" attached would be wholly more difficult than any other new feature.

TL,DR; I love everything about this!

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