Logo Platform
logo amplifiers simplified

Wonders rework

Copied to clipboard!
2 years ago
Oct 18, 2022, 8:58:05 AM

I think it could be good idea if buildable wonders had their abilities reworked. For example, if they got some adjacency bonus, like influence for adjacent EQ and etc. Also, it would much cooler if they had additional abilities like nature wonders have, because now most of wonders abilities are just normal and not feel like it is something you have to build as soon as you can.

0Send private message
2 years ago
Oct 18, 2022, 10:27:32 AM

Adjacency bonuses might help getting the wonders finally into town and not far away lost in the Pampas.

0Send private message
2 years ago
Oct 18, 2022, 11:18:26 AM
EsoulBoy wrote:
For example, if they got some adjacency bonus,

Very much agree on this, and on @Cure_off answer.


I'm not convinced on reworking each wonder's current effects though, I think they are pretty fine and powerful as is.


But you might have ideas for specific ones maybe ? Which wonders would you rework and how ?

0Send private message
2 years ago
Oct 18, 2022, 11:41:43 AM

Yes, there are rare instance of wonders which should be outside of city, like Giza Pyramid or Taj Mahal, but most of them fit more the inside part of cities.
Also exploiting everything have some bads effects sometimes, Giza Pyramid is surrounded by farmlands, coastal wonders need to be build beside a maximum of land tiles ... It don't make sense.

Also a bit of city building, planning, and puzzle are fun in 4X.


In term of suggestions :

- There is the usual "counting as", but I would avoid it,because this feature is overused already in emblematic quarters (highly overused, still don't t know why a Carthaginian Cothon count as a farmer ...when it's just exploiting food as every harbors anyway), and keeping it only when it make sense. Like if they add a wonder based on an harbor one day, it would make sense it count as harbor.

In the current roster of wonders, I eventually can see Machu Picchu counting as farmer (because this wonder is full of terrace farms), or Great Zimbabwe counting as Hamlet because it's a little city or Alexandria Lighthouse count as a garrison because there was a fort at its bottom.

- More specific exploitation capability, to make the Wonder feels more unique. Mausoleum at Halicarnassus only exploiting Science for exemple.

- One feature suggested by someone on Reddit which was interesting, was to make count some wonders as "Joker", basically a Wonder would fill any adjacency condition from another quarter.

- My personal suggestion was to make Fame distribution more strategic and about city planning on the long run, instead of a flat gain. Like u receive X fame per Markets around Hanging Gardens of Babylon , X fame per harbors in the same territory than Alexandria Lighthouse , X fame per river in the same territory than Giza Pyramid.

- In term of crazy placement conditions, we could imagine than wonder exploit everything around when they replace the city center : Pyramid of the Sun, Forbidden City, Topkapi Palace, Palace of Versailles, Big Ben. They definetly feels like centers of capital and cities.

- Some current placements are weird, why Liberty Island need to be sticked beside the coastal land ?

- Some aspect could be stretched in term of thematics. Giza should be built far from city BUT it's true than some few quarters surrounded pyramids, at first the builders, later the looters.

So having Giza Pyramid acting as 1 tile range anchor point for ONE type of quarters (makers here), would be an interesting feature. Could be combined with a feature of giving industry to the arid/desert tiles of the territory.

- Congress of Humankind Headquarters could have a placement related to Embassy ?  

- Some wonders should just have some adjacencies because they should be somewhere in the city, like Eiffel Tower, Empire State building, Notre-Dame.

- Minor flaw about the Wonders which can be built on mountains even if I love that feature (like Machu Picchu, and Christ Redeemer). These wonders are unreachable by land troops, which don't really make sense, and make them immune to raiding. And decrease the feeling of players to modify the world and gaining access to a tile which was not reachable before.


Would love to see some singular wonders like the gigantic Chinese treasure ship which is highlighted in early modern cinematic. A wonder you can move from territory to territory in the sea, but is still a building. Or the Murud-Janira sea fort. An harbor wonder (Venetian Arsenal ? ). A fort wonder, a lake tile wonder, ... etc.

 

Updated 2 years ago.
0Send private message
2 years ago
Oct 18, 2022, 12:51:00 PM

Agreed, I would love adjacency bonuses on Cultural Wonders and Holy Sites.



Narcisse wrote:
My personal suggestion was to make Fame distribution more strategic and about city planning on the long run, instead of a flat gain. Like u receive X fame per Markets around Hanging Gardens of Babylon , X fame per harbors in the same territory than Alexandria Lighthouse , X fame per river in the same territory than Giza Pyramid

Ohh, I like this!



Narcisse wrote:
In term of crazy placement conditions, we could imagine than wonder exploit everything around when they replace the city center : Pyramid of the Sun, Forbidden City, Topkapi Palace, Palace of Versailles, Big Ben. They definetly feels like centers of capital and cities

Also nice.  Some of these should be city centres themselves.  The Pyramid of the Sun was neat in needing to be built near it, but we could go further with these specific ones, you're right.



Narcisse wrote:
Murud-Janira

What?  Oh my goodness, that's neat!



Also on the list of wonders:  More Ancient-Era Wonders, please.  Eras II-IV are getting all the expansion love, and I think Era I could really benefit from more.

0Send private message
2 years ago
Oct 18, 2022, 1:41:25 PM

Ancient Era is tricky, from memory , I could say tower of jericho (which was may used for astronomy), temple of gobekli tepe, Nuraghe fort of Sardigna ? And maybe some big constructions from some of the ancient cultures

0Send private message
2 years ago
Oct 18, 2022, 7:02:05 PM
Cure_off wrote:

Adjacency bonuses might help getting the wonders finally into town and not far away lost in the Pampas.

That is what I want to see. Wonders that are actually in cities, because they give a specific bonus that encourage us to place them there.

0Send private message
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message