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[Idea] Downgrade cities to outposts.

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2 years ago
Oct 24, 2022, 3:08:48 AM

I think it'll be very helpful if you could downgrade any city to a normal outpost aside of ransacking the city.

I mean, later on the game you'll have some trade links and ransacking cities just to downgrade them can deteriorate your AI relations.

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2 years ago
Oct 26, 2022, 2:11:56 PM

Hello,

I have to admit that I struggle to see the point. In which context would that be useful ? Is that related to the penalties with going over the city cap ?

The normal course of action would be to merge cities if you want to get less cities according to me.

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2 years ago
Oct 26, 2022, 5:27:46 PM
Scar wrote:

Hello,

I have to admit that I struggle to see the point. In which context would that be useful ? Is that related to the penalties with going over the city cap ?

The normal course of action would be to merge cities if you want to get less cities according to me.

I also find it  unnecessary, but in my own experience, i mostly tend to merge cities or attach some outposts to them in the early game, this option in particular would just help to "merge" them to other cities BEFORE i research the Military Architecture tech, where in some runs i assimilate various Independent Peoples just to expand my empire in other points of the continent.

Other way it's to make it a normal outpost so other city can attach that 1 territory in particular, perhaps making it another customized option to attaching and merging?

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2 years ago
Nov 11, 2022, 8:55:34 PM
Scar wrote:
The normal course of action would be to merge cities if you want to get less cities according to me.

I want to bump this because I believe being able to downgrade is a good idea as well. If the normal course of action is to merge cities, then the cost will have to be much less than it currently costs to be able to merge them.
I usually play on Civ difficulty, and I'd say that once I have ~8 cities, I'm making something like 2k points per turn. So, to be able to merge 2 cities will take very many turns of waiting. This happens to me every game, and I'll attach a screenshot of a somewhat recent save file that shows this off----in it, I have 10 cities, make 2k points, and it costs upward of 100k to merge them. I know that if I had 8 cities which is the cap in this game, I'd make more than 2k but of course first I'd have to save up to be able to merge one of them, so you see the dilemma.


What I end up doing is sacking the city, immediately placing an outpost because it only costs something like 10k points, and then connecting that new outpost to a city, which costs like 20k. All in all, doing the same exact thing as merging the two cities, but much cheaper, except it's killing off the population of one of them and doesn't make too much sense civ-building wise. (I don't know how the merge cities mechanic works with infrastructure, I assume the merged cities infrastructure is just ignored).

Updated 2 years ago.
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2 years ago
Nov 11, 2022, 10:39:26 PM
Guygas wrote:
I don't know how the merge cities mechanic works with infrastructure, I assume the merged cities infrastructure is just ignored

I believe the two cities infrastructures are combined (such that the new city has one copy of each infrastructures of the other cities).  You can bring down the cost of the merge by making sure the two cities have closer/identical infrastructure, but it takes a lot of work to verify and I’m not positive how much the savings are. 

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2 years ago
Nov 13, 2022, 1:25:51 AM
RedSirus wrote:
Guygas wrote:
I don't know how the merge cities mechanic works with infrastructure, I assume the merged cities infrastructure is just ignored

I believe the two cities infrastructures are combined (such that the new city has one copy of each infrastructures of the other cities).  You can bring down the cost of the merge by making sure the two cities have closer/identical infrastructure, but it takes a lot of work to verify and I’m not positive how much the savings are. 

The savings are definitely significant. I just tested this in my game. Because I had a new city with no infrastructure but a ton of gold. When I built all the buildings, it was something like 80% cheaper to merge - sorry I don't remember the exact numbers.

But as the other poster says, it's too much trouble to verify which infrastructure is same or not. Better to just have a different option available.

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