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[Emblematic Quarter Idea] Make the American Defense Agency more of an "Overseas Base"

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2 years ago
Nov 29, 2022, 4:44:59 PM

Here are two properties that would be neat to add to the American Defense Agency EQ.  These would make them more enticing, flavourful, and more closely match the modern Americans' real-world military strategy:

  • Allow the American Defense Agency to behave as an airport, allowing quick transport of troops around the world.
  • Allow the American Defense Agency to be built in Independent Peoples territory through treaty and in Allies' territories, (similar to how the British Colonial Office can be built in Vassals' territories) to allow Americans to defend their allies and to encourage them to make and exploit allies near their enemies.
    • With Independent Peoples this would require either the "Privileged Contract" or "Client State" treaties, and with Major Empires this would require an Alliance and maybe also require the "Shared Logistics" alliance treaty.
    • Defense Agencies placed in Allies' territories could possibly also grant some sort of bonus or malus to the foreign territory/city, and the Americans' unilateral placement of them might cause friction between the Americans and their allies, too.
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2 years ago
Nov 29, 2022, 7:34:23 PM

I'd make it depends on having both an alliance and “arms deal” for players (with them building those willingly, to avoid having district placement management conflicts between players) and a the client state status for city states.


It'll however create some issues:

  1. what if you lose the client state status?
  2. what if you break your ties with a player in whose territory you built the EQ, would it be saved and usable? Destructed? Deactivated?

I'd keep the airport part then, but remove the rest, not sure if it is interesting though.


And in the case of my last thread, make any air, artillery or missile strike benefiting from the EQ bonus also a source of grievance.

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2 years ago
Nov 29, 2022, 8:18:06 PM
Cure_off wrote:
I'd make it depends on having both an alliance and “arms deal” for players (with them building those willingly, to avoid having district placement management conflicts between players

Oh, that is a neat idea!  Unfortunately "Arms Deal" is also locked behind the TRW expansion.  I'd love to see "vanilla cultures" have different abilities in the expansion, like Austro-Hungarians and other cultures having more powerful espionage and counterespionage powers, but I know the devs don't want things to go that way.  (Evidenzburau Agents do have a top-tier Detection rating, at least)



Cure_off wrote:

It'll however create some issues:

  1. what if you lose the client state status?
  2. what if you break your ties with a player in whose territory you built the EQ, would it be saved and usable? Destructed? Deactivated?

I'd keep the airport part then, but remove the rest, not sure if it is interesting though.

I'd think if the Americans lost treaty status with anyone hosting one of their Overseas Bases, the Americans would lose access to it.  The empire possessing it may be able to use it as their own, or it may become only an airport or garrison.  I agree the question would need to be answered, but I don't think it's a dealbreaker against this idea.

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2 years ago
Nov 29, 2022, 8:22:51 PM

I forgot about the issue with TwR.

It might then require an alliance and possibly the tactical coop and shared logistic treaties too? They are readily available without TwR.

RedSirus wrote:
I agree the question would need to be answered, but I don't think it's a dealbreaker against this idea.

Agreed.

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2 years ago
Nov 30, 2022, 1:46:11 PM

Btw, is +3 strength per agency too much on all types of strike? Have anyone tested it yet? I think it have to be  +1 strength like from soviet weapons or max +2. Or it doesn’t summarise? 

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