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AI should have some delay at the start of turns

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2 years ago
Dec 16, 2022, 11:28:29 PM

At the beginning of turns, especially when loading a game, AIs act instantly, which together with the various message boxes that appear and locate units and cities, creates a disadvantage for players, who end up without initiative or opportunity to choose.

There should be a delay in starting AI moves to at least allow players to close dialogs before they start moving.

It's exhausting having to keep going back to the previous turn to try to make a crucial move in hundredths of seconds before the AI cripples the move.


Updated 2 years ago.
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2 years ago
Dec 17, 2022, 3:55:12 AM

So so so yes. "It's exhausting having to keep going back to the previous turn to try to make a crucial move in hundredths of seconds before the AI cripples the move." I admit I do this alot when I forget to put automove on some units.

Theoretically they are on pause a little bit at the start of a turn. But it seems that pop-ups (new tech, ability to build a wonder) disrupt that and they move.


Note that this is controversial, some people say that making the AI wait gives you two turns in a row. Well, it's debatable because it's actually the AI getting two turns in a row (Turn1: you move, they attack and you retreat; Turn2: they move and attack, you die - that's two turns in a row for the AI)

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2 years ago
Dec 19, 2022, 9:44:23 AM

If not mistaken a few patches ago we did some changes to avoid this feeling. 2 main things, if not mistaken if you pre-order X troop to attack Y from the enemy they will wait a bit more, in case you do the auto-action and same when claiming new territories if you pre-ordered to build an outpost you will have a priority (but I understand that there are other conditions in which player could be a bit stressed because of this)

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