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Stealth is garbage

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a year ago
Oct 12, 2023, 4:03:37 AM

I'm frequently forced to kill or be killed by allies because the ambush mechanic is absolute garbage. I step on or get stepped on then retreat into another ambush forcing me to fight my allies or friendly nations. This generates grievances negatively effecting relationships with allies and neutral AI making diplomacy unreasonably difficult considering the focus of that DLC is supposed to be diplomacy. Its so annoying I find myself quitting a game before I can finish it then not coming back for a while. Id love to give this game a thumbs up for all the things I like but stuff like this keeps me from even finishing a match so how can I recommend it to other people. At the very least let us toggle weather or not a unit is concealed or let us choose an action instead of just forcing our units to ambush everyone

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a year ago
Oct 12, 2023, 6:33:13 AM

It can be frustrating, for sure. I'm noticing the AI is constantly trying to jam Envoy units into my garrisoned armies, if they have stealth. It'd be nice to have a couple changes to how these systems work to avoid these issues.

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a year ago
Oct 15, 2023, 11:56:22 AM

It bugs me, too. So much that I always go for Citadel of Almut to prevent all stealth on my land. But really couldn't they fix this by making "ambush" an actual stance similar to ransack (Total War series has this)? That way, most stealth units can do whatever they're doing without being forced to attack. Not sure if 1 unit per tile prevents this from happening.

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a year ago
Oct 15, 2023, 4:34:28 PM
Dayvit78 wrote:

It bugs me, too. So much that I always go for Citadel of Almut to prevent all stealth on my land. But really couldn't they fix this by making "ambush" an actual stance similar to ransack (Total War series has this)? That way, most stealth units can do whatever they're doing without being forced to attack. Not sure if 1 unit per tile prevents this from happening.

I wouldn't say it is easy, but it is critical.


If you only change ambush into a toggle action or a stance like Total War. One of the following has to happen when an opponent army tries to stand in your stealth army's tile, Either:

1. your army will simply be revealed in the tile (like in Total War and the old stealth system of Humankind) which defeats the whole purpose of the somewhat new stealth system which was implemented to be more relative to Humankind.

2. the enemy's army will be prevented from entering the tile with no ambush or any reasonable explanation to why not. simply doesn't make sense and still very exploitable to reveal hidden armies.

3. the ambush will be automatically triggered as it happens now.


All that makes multiple armies per tile an appropriate solution which is no easy task I guess.


Making ambush a stance or a toggle action in itself will not prevent your stealth armies from ambushing your allies, you will still apply one of the 3 described scenarios unless you allow them to share your tile.


As for whether allies should see your stealth armies or not whether before or after they move onto their tile, that is a different discussion.

Updated a year ago.
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a year ago
Oct 19, 2023, 9:54:18 PM

I think it should just make your stealth armies reveal themselves if they're not in 'ambushing stance'. If you allowed an opposing army to wonder right into your stealth units then it makes sense that the opposing army has found your stealth units.

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a year ago
Oct 19, 2023, 10:22:02 PM
Jofoblie wrote:

I think it should just make your stealth armies reveal themselves if they're not in 'ambushing stance'. If you allowed an opposing army to wonder right into your stealth units then it makes sense that the opposing army has found your stealth units.

And that was the old stealth system and it works fine with games like Total War, and it kind of worked with the old system where stealth was only about fighting. But Humankind gameplay with the current stealth mechanics can't work the same way. Instant reveal wouldn't work with any other stealth mechanics and actions. Your units will not be stealth long enough to do any "Actions" on enemy territories; once instantly revealed, they are easily dead. I think that's why the current system was implemented as it is more suitable to Humankind so you have time to go in, do your mission long enough, and then have enough time (with the stealth meter) to get out. The current implementation is just missing huge changes that should have all come out at once together with what the current stealth system added to the game.

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a year ago
Oct 21, 2023, 2:44:07 PM
Romani0 wrote:
Jofoblie wrote:

I think it should just make your stealth armies reveal themselves if they're not in 'ambushing stance'. If you allowed an opposing army to wonder right into your stealth units then it makes sense that the opposing army has found your stealth units.

And that was the old stealth system and it works fine with games like Total War, and it kind of worked with the old system where stealth was only about fighting. But Humankind gameplay with the current stealth mechanics can't work the same way. Instant reveal wouldn't work with any other stealth mechanics and actions. Your units will not be stealth long enough to do any "Actions" on enemy territories; once instantly revealed, they are easily dead. I think that's why the current system was implemented as it is more suitable to Humankind so you have time to go in, do your mission long enough, and then have enough time (with the stealth meter) to get out. The current implementation is just missing huge changes that should have all come out at once together with what the current stealth system added to the game.

Forgive me, I wasn't clear, your stealth units would only be revealed if an opposing army tried to stop on the same square as them.

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a year ago
Oct 21, 2023, 9:18:25 PM
Jofoblie wrote:
Romani0 wrote:
Jofoblie wrote:

I think it should just make your stealth armies reveal themselves if they're not in 'ambushing stance'. If you allowed an opposing army to wonder right into your stealth units then it makes sense that the opposing army has found your stealth units.

And that was the old stealth system and it works fine with games like Total War, and it kind of worked with the old system where stealth was only about fighting. But Humankind gameplay with the current stealth mechanics can't work the same way. Instant reveal wouldn't work with any other stealth mechanics and actions. Your units will not be stealth long enough to do any "Actions" on enemy territories; once instantly revealed, they are easily dead. I think that's why the current system was implemented as it is more suitable to Humankind so you have time to go in, do your mission long enough, and then have enough time (with the stealth meter) to get out. The current implementation is just missing huge changes that should have all come out at once together with what the current stealth system added to the game.

Forgive me, I wasn't clear, your stealth units would only be revealed if an opposing army tried to stop on the same square as them.

I got that. Still same problem.

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