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A Spymaster counter is needed

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9 months ago
Mar 19, 2024, 9:55:01 PM

The Spymaster is frankly broken, why i can find no one else having this issue is beyond me. So I can have 500% surplus stability on a city and a spymaster can drop it to 10% instantly and if ai's have a grudge they can do it to 3-4 citys constantly there is no reasonable counter, I should be able to use my own spymaster to counter them like in civ but i can't. Why can't i click a button lose stability to hunt and kill off enemy spymasters? ES2 sleeper style. There is no good counter intelligence system hell even the ai is getting screwed by this based on the amount of rebels in their cities

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7 months ago
May 11, 2024, 5:12:10 PM
Nomad_ wrote:

The Spymaster is frankly broken, why i can find no one else having this issue is beyond me. So I can have 500% surplus stability on a city and a spymaster can drop it to 10% instantly and if ai's have a grudge they can do it to 3-4 citys constantly there is no reasonable counter, I should be able to use my own spymaster to counter them like in civ but i can't. Why can't i click a button lose stability to hunt and kill off enemy spymasters? ES2 sleeper style. There is no good counter intelligence system hell even the ai is getting screwed by this based on the amount of rebels in their cities

I try to space out my unites and try to cover as much territory as possibly making the spies life a lot harder when traveling in my territories, or I just try to place garrison strategically with the same intent. However this is very expensive.

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7 months ago
May 18, 2024, 9:50:40 AM

One thing I do which essentially eliminates the issue is the Citadel of Alamut wonder. Any spy which is revealed on your territory instantly dies like one of those bug zappers. Never have to worry about them again.

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7 months ago
May 18, 2024, 10:46:10 AM
Dayvit78 wrote:

One thing I do which essentially eliminates the issue is the Citadel of Alamut wonder. Any spy which is revealed on your territory instantly dies like one of those bug zappers. Never have to worry about them again.

I don't believe they die instantly, they just get marked for death and have a few turns to leave your territory before they do so :) 

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7 months ago
May 19, 2024, 1:32:20 PM
Noxynoxnox wrote:
Dayvit78 wrote:

One thing I do which essentially eliminates the issue is the Citadel of Alamut wonder. Any spy which is revealed on your territory instantly dies like one of those bug zappers. Never have to worry about them again.

I don't believe they die instantly, they just get marked for death and have a few turns to leave your territory before they do so :) 

Technically what the wonder does it: "Eliminates revealed Stealth Units that remain on Empire Territories"

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7 months ago
May 19, 2024, 2:19:28 PM
Gr1zzly wrote:
Noxynoxnox wrote:
Dayvit78 wrote:

One thing I do which essentially eliminates the issue is the Citadel of Alamut wonder. Any spy which is revealed on your territory instantly dies like one of those bug zappers. Never have to worry about them again.

I don't believe they die instantly, they just get marked for death and have a few turns to leave your territory before they do so :) 

Technically what the wonder does it: "Eliminates revealed Stealth Units that remain on Empire Territories"

Yes exactly. So in essence you have to reveal the spies for this to take effect. The Wonder itself does come with increased detection for the province in which it is built in, so finding a good spot to place it is another choice to consider. I am in my first campaign, so I don't have much experience yet, but I chose to place mine centrally in my empire in order to reveal agents who pass through, but in hindsight I should probably just have placed it in my capital x) 

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