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Let's talk about Mammoths

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2 months ago
Dec 7, 2024, 10:39:09 PM

Kinda no matter what is happening in the game, if you manage to find a few mammoth sanctuaries in the Neolithic your game is going to be *way* stronger and if you don't find anything to hunt at all during the Neolithic your start is going to be miserable.  Because Mammoths are generated by Mammoth Sanctuaries this creates very massive deltas between starts which make both MP as well as teaching SP games pretty frustrating, as I at least don't feel great recording on 3 sanctuaries or on 0 as either one will be massively misrepresentative of what the game is really "about" in my opinion - balancing fame vs snowballing while being as accessible to new to 4X people and interesting as possible to old 4X vets.


Proposed changes as follows-


1.) Instead of utilizing sanctuaries, take a page from Slay the Spire's cumulative chance on rolling potions/rares.  Every turn a mammoth is on the map vibing and not getting hunted to extinction by a player hell bent on getting that influence before the Ancient flip the mammoth gets maybe +10-20% cumulatively to "make" another mammoth, resetting on success.


2.) If the new mammoth is "made" as a separate stack, this new stack will randomly walk around the map, spreading the love and value of mammoths more evenly and preventing one player from getting waaaaay ahead just because of T0 mapgen.


3.) Players can no longer pillage -> flip to enable stronger aesthete starts and instead have to manage their mammoth population and scout population carefully in order to get the "most" out of them- tension is, at its core, what makes Humankind so much cleaner in design space than any other 4X I've played, and creating management tensions for the player is almost always a good thing when it is easily understood (and biological processes governing your animals is something most people can "get" at a glance).  This also would allow for aesthete cultures to remain being very powerful early without being disruptive to game balance and hopefully could help them get more precious influence to compete with the +passive economy cultures that seem to be the new dominant force on the Enheduanna update.


4.) Have the map naturally remove mammoths after a certain point to make it so you don't have infinite mammoths forever if you're gonna go with biological processes instead of Sanctuaries.  As far as I can tell this kinda happens in-game right now anyways but it's really hard to be sure given how much incentive you have to become the perfect Anthropocene Extinction event and just kill all the mammoths now and forever.

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a month ago
Dec 11, 2024, 8:26:59 AM

You right about animals in the game. I had games where i in turn 14 have 20+ people, 250+ influence and claimed 3-4 territories. No matter ehar difficulty you play on, this is a insane boost to your start. Usually when I have this start I am the first in classical æra.


In MP this is game breaking, and in SP at certain victory. 


But I think Kain's VIP mod have solved the problem fine. Reduced gains from mammoths and bears, the more people you have. 

I rarely have more than 10 people, 120 influence and 1-2 territories with hos mod

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a month ago
Dec 13, 2024, 5:03:42 AM

Splitdome wrote:

You right about animals in the game. I had games where i in turn 14 have 20+ people, 250+ influence and claimed 3-4 territories. No matter ehar difficulty you play on, this is a insane boost to your start. Usually when I have this start I am the first in classical æra.


In MP this is game breaking, and in SP at certain victory. 


But I think Kain's VIP mod have solved the problem fine. Reduced gains from mammoths and bears, the more people you have. 

I rarely have more than 10 people, 120 influence and 1-2 territories with hos mod

The VIP mod does solve those issues fine, and i would use the mod more often if it did NOT make the ancient era a slog to go through(probs just a lack of experience though)

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a month ago
Dec 13, 2024, 1:33:07 PM

Khaiboom999 wrote:
make the ancient era a slog to go through

hey, modder here. Can you talk more about your experience? What makes the ancient era a slog? And what about the other eras?

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a month ago
Dec 15, 2024, 2:44:23 AM

docktorkain wrote:

Khaiboom999 wrote:
make the ancient era a slog to go through

hey, modder here. Can you talk more about your experience? What makes the ancient era a slog? And what about the other eras?

Maybe it's just me,but I basically had no obvious route to take to overtake the AI by ancient unlike in vanilla 


I like the changes for population growth, don't get me wrong,but influence gain is massively slowed down,compounded with neo era slowdown(which was much needed) and yeah.


It feels akin to civ 5 early game where stuff is rather slow until you get research agreements then the game breaks

I haven't played to the later eras in VIP yet,but I just don't feel like pushing through the early game. Everything before wondrous effects feels deliberately slowed down to balance the game, which I get,but yeah.



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a month ago
Dec 15, 2024, 2:51:55 AM

I apologize if I can't comment on any eras past ancient for reasons stated above.


I was playing Egypt on humankind difficulty,so might not know the optimal choices. Do I pick Harappans for population industry or am I understanding the mod wrongly?

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a month ago
Dec 17, 2024, 2:25:53 PM

Thanks for the feedback!

Khaiboom999 wrote:

Maybe it's just me,but I basically had no obvious route to take to overtake the AI by ancient unlike in vanilla 


I like the changes for population growth, don't get me wrong,but influence gain is massively slowed down,compounded with neo era slowdown(which was much needed) and yeah.

Oh, don't worry. There are certainly ways to overtake the AI, be it in the ancient era or later. But certainly there is a learning curve to overcome as the mod is quite different from vanilla in what work best and what doesn't. As for the influence, I find it surprising that this is your experience. Between the increased pop growth and the extra influence on being under city cap, this is one yield where I generally find myself getting more than vanilla, while the game as a whole feels slowed down. Maybe thats a consequence of the slower neolithic. 

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