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The spread and distribution of resources needs a serious second look

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4 years ago
Aug 19, 2021, 7:00:38 PM

In my opinion, playing multiple games now, the amount of strategic resources is far far FAR too few and spread too thin, for late game units and even the nukes (which need help) it plays out so only one player has  access to them. If a larger nation happens to get these resources no one else has a chance after that. Smaller Tall specialized nations have very little hope in defense in this current state. Wide Play styles is the only move so far

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4 years ago
Aug 19, 2021, 7:20:45 PM

You can play tall, you have to trade for resources though.

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4 years ago
Aug 19, 2021, 7:32:02 PM

Yup, had a couple of games where what may be counted as a significant part of continent has couple of copper sources, one horse and literally that's all. Some AI nations may not have even that, sitting with luxury resources but no strategic ones. So, the moment I have attempted to start building armies in my Ancient and Classic eras, I have faced the backwards crisis of Bronze Age - with no iron awailable. Wasn't fun... Like, what's the sense in the presence of half of units of first three eras if there is no opportunity to hire them because no access to such resource?

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4 years ago
Aug 19, 2021, 7:32:53 PM
Morgalion wrote:

You can play tall, you have to trade for resources though.

You can't trade for resources when noone else has them as well. 

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4 years ago
Aug 19, 2021, 9:59:39 PM

Trading doesn't work all the time if they are the ones with the resources and declare war against you. There must be better spread for more isolationist plays

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4 years ago
Aug 19, 2021, 10:39:42 PM

Be lucky that enough strategic ressources spawn in the first place. It is one thing that you may have to conquer the whole world to gather enough samples to build some units or improvements but it is another that it is possible that it isn't guaranted that a minimum amount of a certain strategic ressource spawns. For example I just had a game with ONLY ONE Oil in the whole world, that isn't enough for like 90% of oil based things as a requirement...

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4 years ago
Aug 19, 2021, 10:48:40 PM
Morgalion wrote:

You can play tall, you have to trade for resources though.

Just got to contemporary era and I see the issue. Even after spanning multiple continents I do not have oil. This is a severe issue.

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4 years ago
Aug 21, 2021, 9:36:33 AM

I hope more people realize this and bring it to light, as of all the issues so far, this one is actually very game altering. Even in their game endless legend the resources we spread quite well with always an option to go either way. Here you either have a partial amount of what you need or none at all

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4 years ago
Aug 22, 2021, 9:57:35 AM

Its weird that u dont have an option like in civ for example to say how much ressources spawn (like rich, world, scarce etc)


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4 years ago
Sep 7, 2021, 2:39:37 AM

The Strategic resources may have been fixed with the patch but, the distribution is still off IMHO.


Resources appear in clumps (I like the idea that a specific luxury resource only appears in a section of the map) but, the clumps aren't distributed evenly.


Often when I start a game and see no luxuries in my closest starting zone, I simply quit and restart.

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4 years ago
Sep 7, 2021, 3:39:16 AM

I think most luxuries should be available in multiple places around the world. There should be a few clumps, but as it currently is 90%+ are in one area. That would force you to expand or trade. Also it seems all the science resources are always in the tundra, but as far as I know, netiher silver or mercury are tundra items.


With the update, I do note strategic resources seems to be much better placed now and in multiple areas around the world.

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4 years ago
Sep 7, 2021, 6:01:54 AM

This seems to be a design philosophy when it comes to luxuries, worked in similar way in ES2. Still, I don't mind the way it works in HK, luxuries clump up, but every now and then there'd be a smaller clump or two on some other continent and the ones that are few (like Ambergris) seems to be spread out mostly evenly. Considering the existence of Manufactories, I don't mind this, you're likely to grab at least some improved resources if you expand and then you can still attempt to snipe ones to which you barely have access through trade.

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4 years ago
Sep 7, 2021, 6:04:54 PM

Here is two examples of the extreme difference in resource spawn rate. 


This was my start location in my last game, as you can see alot of luxury and strategic resource. Now lets check my start location of my current game.

Here is my current game, pretty empty with only 5 found resources, 2 copper, 2 horses and one unknown strategic resource. No luxury resources have been found at all. There are some difference in map settings, the last game was on standard 3 continents while the current game is large pangea, but this seems just so extreme and potentially really unfair with some players getting all kinds of resources while other spawn without any or very few.


Here is the save of my current game: Resource poor area.ctr

Updated 4 years ago.
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4 years ago
Oct 19, 2021, 11:55:13 PM

More choices over luxury and strategic resource is coming in the patch at the end of the month.

Id like to see strategic resources appear more commonly in general, but the resource requirement for many units and districts to be increased somewhat. 

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3 years ago
Nov 22, 2021, 8:07:09 PM

DEVS PLEASE! After playing some games now since the patch about adding more resources. It does NOT fix the distribution of resources. Resources still appear in few extremely close clumps while other civs have actually nothing still. In a whole continent luxury resources as well as strategic appear in one spot creating one super city and the following city around have to play around them, very un air. When you apply abundant recourses it only increases the amount of resources in the those clumps, does NOT fix the even spread as it needs to be. Just have a max of 2 luxury and 1 strategic maximum in a territory not 6!!! luxury in one, which will make territories around empty. A minimum of 1 luxury with a chance of strategic. You know something like that to make a little more fair and potential city spots. This problem I strongly believe is the true culprit to humankinds replay ability. Thank you for coming to my TED Talk

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3 years ago
Nov 25, 2021, 7:17:23 AM
Feloche wrote:

DEVS PLEASE! After playing some games now since the patch about adding more resources. It does NOT fix the distribution of resources. Resources still appear in few extremely close clumps while other civs have actually nothing still. In a whole continent luxury resources as well as strategic appear in one spot creating one super city and the following city around have to play around them, very un air. When you apply abundant recourses it only increases the amount of resources in the those clumps, does NOT fix the even spread as it needs to be. Just have a max of 2 luxury and 1 strategic maximum in a territory not 6!!! luxury in one, which will make territories around empty. A minimum of 1 luxury with a chance of strategic. You know something like that to make a little more fair and potential city spots. This problem I strongly believe is the true culprit to humankinds replay ability. Thank you for coming to my TED Talk

I was thinking similarly - a maximum number of resources per province. It may sound good to have a lot of resources in one province, but the downside is you can't build a lot of districts/synergies.

I feel the spread is better than before, but maybe I've just been lucky with some maps. It appears best in 1 continent maps. When you have multiple continents, sometimes you still get continents with nothing and others with everything.

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